Core/Players: Corrected faction id check for RepObjectiveFaction2
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@@ -14631,7 +14631,7 @@ bool Player::CanCompleteQuest(uint32 quest_id)
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return false;
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return false;
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uint32 repFacId2 = qInfo->GetRepObjectiveFaction2();
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uint32 repFacId2 = qInfo->GetRepObjectiveFaction2();
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if (repFacId2 && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue2())
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if (repFacId2 && GetReputationMgr().GetReputation(repFacId2) < qInfo->GetRepObjectiveValue2())
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return false;
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return false;
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return true;
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return true;
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