* Fix issue with battleground queuing where core would first invite people who joined queue the latest
--HG-- branch : trunk
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@@ -95,9 +95,8 @@ void BattleGroundQueue::EligibleGroups::Init(BattleGroundQueue::QueuedGroupsList
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&& (*itr)->ArenaTeamRating <= MaxRating ) ) )
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{
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// the group matches the conditions
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// the source is ordered by join time in decreasing order
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// so here we push_front for increasing order
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push_front((*itr));
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// using push_back for proper selecting when inviting
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push_back((*itr));
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}
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}
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}
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@@ -654,14 +653,14 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype
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std::list<GroupQueueInfo* >::iterator itr;
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//Send corrent ammount of invites to both faction at start of BG, not all in current queue, makes starting teams even
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unsigned int QUEUED_HORDE = m_SelectionPools[NORMAL_HORDE].SelectedGroups.size();
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unsigned int QUEUED_ALLIANCE= m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.size();
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unsigned int maxbginvites = 0;
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if(QUEUED_ALLIANCE <= QUEUED_HORDE)
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maxbginvites = QUEUED_ALLIANCE;
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else
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maxbginvites = QUEUED_HORDE;
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unsigned int QUEUED_HORDE = m_SelectionPools[NORMAL_HORDE].SelectedGroups.size();
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unsigned int QUEUED_ALLIANCE= m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.size();
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unsigned int maxbginvites = 0;
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if(QUEUED_ALLIANCE <= QUEUED_HORDE)
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maxbginvites = QUEUED_ALLIANCE;
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else
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maxbginvites = QUEUED_HORDE;
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// invite groups from horde selection pool
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int invitecounter = 0;
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