Scripts/Drak'Tharon Keep: Properly fixed achievement King Dred and small cleanup

This commit is contained in:
Lopin
2011-06-23 10:19:43 +02:00
parent 9a5279079a
commit 90a34fdc06
2 changed files with 227 additions and 194 deletions
@@ -0,0 +1,6 @@
DELETE FROM `disables` WHERE `entry`=7318 AND `sourceType`=4;
DELETE FROM `achievement_criteria_data` WHERE `criteria_id`=7318 AND `type`=11;
INSERT INTO `achievement_criteria_data` (`criteria_id`,`type`,`value1`,`value2`,`ScriptName`)
VALUES
(7318,11,0,0,'achievement_king_dred');
@@ -22,7 +22,7 @@
#include "ScriptPCH.h"
#include "drak_tharon_keep.h"
enum eSpells
enum Spells
{
SPELL_BELLOWING_ROAR = 22686, // fears the group, can be resisted/dispelled
SPELL_GRIEVOUS_BITE = 48920,
@@ -35,240 +35,267 @@ enum eSpells
SPELL_REND = 13738
};
enum eArchivements
{
ACHIEV_BETTER_OFF_DRED = 2039
};
enum Creatures
{
NPC_RAPTOR_1 = 26641,
NPC_RAPTOR_2 = 26628
};
#define ACTION_RAPTOR_KILLED 1
#define DATA_KING_DRED 2
class boss_dred : public CreatureScript
{
public:
boss_dred() : CreatureScript("boss_dred") { }
public:
boss_dred() : CreatureScript("boss_dred") { }
struct boss_dredAI : public ScriptedAI
{
boss_dredAI(Creature *c) : ScriptedAI(c)
struct boss_dredAI : public ScriptedAI
{
pInstance = c->GetInstanceScript();
}
uint32 uiBellowingRoarTimer;
uint32 uiGrievousBiteTimer;
uint32 uiManglingSlashTimer;
uint32 uiFearsomeRoarTimer;
uint32 uiPiercingSlashTimer;
uint32 uiRaptorCallTimer;
InstanceScript* pInstance;
void Reset()
{
if (pInstance)
boss_dredAI(Creature* creature) : ScriptedAI(creature)
{
pInstance->SetData(DATA_DRED_EVENT, NOT_STARTED);
pInstance->SetData(DATA_KING_DRED_ACHIEV, 0);
instance = me->GetInstanceScript();
}
uiBellowingRoarTimer = 33*IN_MILLISECONDS;
uiGrievousBiteTimer = 20*IN_MILLISECONDS;
uiManglingSlashTimer = 18500;
uiFearsomeRoarTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
uiPiercingSlashTimer = 17*IN_MILLISECONDS;
uiRaptorCallTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
}
uint32 uiBellowingRoarTimer;
uint32 uiGrievousBiteTimer;
uint32 uiManglingSlashTimer;
uint32 uiFearsomeRoarTimer;
uint32 uiPiercingSlashTimer;
uint32 uiRaptorCallTimer;
uint8 raptorsKilled;
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_DRED_EVENT, IN_PROGRESS);
}
InstanceScript* instance;
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (uiBellowingRoarTimer < diff)
void Reset()
{
DoCastAOE(SPELL_BELLOWING_ROAR, false);
uiBellowingRoarTimer = 40*IN_MILLISECONDS;
} else uiBellowingRoarTimer -=diff;
if (instance)
instance->SetData(DATA_DRED_EVENT, NOT_STARTED);
if (uiGrievousBiteTimer < diff)
{
DoCastVictim(SPELL_GRIEVOUS_BITE , false);
uiGrievousBiteTimer = 20*IN_MILLISECONDS;
} else uiGrievousBiteTimer -=diff;
if (uiManglingSlashTimer < diff)
{
DoCastVictim(SPELL_MANGLING_SLASH, false);
uiManglingSlashTimer = 20*IN_MILLISECONDS;
} else uiManglingSlashTimer -=diff;
if (uiFearsomeRoarTimer < diff)
{
DoCastAOE(SPELL_FEARSOME_ROAR, false);
uiFearsomeRoarTimer = urand(16*IN_MILLISECONDS, 18*IN_MILLISECONDS);
} else uiFearsomeRoarTimer -=diff;
if (uiPiercingSlashTimer < diff)
{
DoCastVictim(SPELL_PIERCING_SLASH, false);
uiPiercingSlashTimer = 20*IN_MILLISECONDS;
} else uiPiercingSlashTimer -=diff;
if (uiRaptorCallTimer < diff)
{
DoCastVictim(SPELL_RAPTOR_CALL, false);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize()/3, 10.0f);
me->SummonCreature(RAND(NPC_RAPTOR_1, NPC_RAPTOR_2), x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 1*IN_MILLISECONDS);
uiRaptorCallTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else uiRaptorCallTimer -=diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
pInstance->SetData(DATA_DRED_EVENT, DONE);
if (IsHeroic() && pInstance->GetData(DATA_KING_DRED_ACHIEV) == 6)
pInstance->DoCompleteAchievement(ACHIEV_BETTER_OFF_DRED);
uiBellowingRoarTimer = 33000;
uiGrievousBiteTimer = 20000;
uiManglingSlashTimer = 18500;
uiFearsomeRoarTimer = urand(10000, 20000);
uiPiercingSlashTimer = 17000;
uiRaptorCallTimer = urand(20000, 25000);
}
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new boss_dredAI(creature);
}
void EnterCombat(Unit* /*who*/)
{
if (instance)
instance->SetData(DATA_DRED_EVENT, IN_PROGRESS);
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
if (uiBellowingRoarTimer <= diff)
{
DoCastAOE(SPELL_BELLOWING_ROAR, false);
uiBellowingRoarTimer = 40000;
}
else
uiBellowingRoarTimer -=diff;
if (uiGrievousBiteTimer <= diff)
{
DoCastVictim(SPELL_GRIEVOUS_BITE , false);
uiGrievousBiteTimer = 20000;
}
else
uiGrievousBiteTimer -= diff;
if (uiManglingSlashTimer <= diff)
{
DoCastVictim(SPELL_MANGLING_SLASH, false);
uiManglingSlashTimer = 20000;
}
else
uiManglingSlashTimer -= diff;
if (uiFearsomeRoarTimer <= diff)
{
DoCastAOE(SPELL_FEARSOME_ROAR, false);
uiFearsomeRoarTimer = urand(16000, 18000);
}
else
uiFearsomeRoarTimer -= diff;
if (uiPiercingSlashTimer <= diff)
{
DoCastVictim(SPELL_PIERCING_SLASH, false);
uiPiercingSlashTimer = 20000;
}
else
uiPiercingSlashTimer -= diff;
if (uiRaptorCallTimer <= diff)
{
DoCastVictim(SPELL_RAPTOR_CALL, false);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 10.0f);
me->SummonCreature(RAND(NPC_RAPTOR_1, NPC_RAPTOR_2), x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 1000);
uiRaptorCallTimer = urand(20000, 25000);
}
else
uiRaptorCallTimer -= diff;
DoMeleeAttackIfReady();
}
void DoAction(int32 const action)
{
if (action == ACTION_RAPTOR_KILLED)
++raptorsKilled;
}
uint32 GetData(uint32 type)
{
if (type == DATA_KING_DRED)
return raptorsKilled;
return 0;
}
void JustDied(Unit* /*who*/)
{
if (instance)
instance->SetData(DATA_DRED_EVENT, DONE);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_dredAI(creature);
}
};
class npc_drakkari_gutripper : public CreatureScript
{
public:
npc_drakkari_gutripper() : CreatureScript("npc_drakkari_gutripper") { }
public:
npc_drakkari_gutripper() : CreatureScript("npc_drakkari_gutripper") { }
struct npc_drakkari_gutripperAI : public ScriptedAI
{
npc_drakkari_gutripperAI(Creature *c) : ScriptedAI(c)
struct npc_drakkari_gutripperAI : public ScriptedAI
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
uint32 GutRipTimer;
void Reset()
{
GutRipTimer = urand(10000, 15000);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (GutRipTimer < diff)
npc_drakkari_gutripperAI(Creature* creature) : ScriptedAI(creature)
{
DoCastVictim(SPELL_GUT_RIP, false);
GutRipTimer = urand(10000, 15000);
}else GutRipTimer -=diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
if (IsHeroic() && pInstance->GetData(DATA_DRED_EVENT) == IN_PROGRESS && pInstance->GetData(DATA_KING_DRED_ACHIEV) < 6)
{
pInstance->SetData(DATA_KING_DRED_ACHIEV, pInstance->GetData(DATA_KING_DRED_ACHIEV) + 1);
}
instance = me->GetInstanceScript();
}
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new npc_drakkari_gutripperAI(creature);
}
InstanceScript* instance;
uint32 GutRipTimer;
void Reset()
{
GutRipTimer = urand(10000, 15000);
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
if (GutRipTimer <= diff)
{
DoCastVictim(SPELL_GUT_RIP, false);
GutRipTimer = urand(10000, 15000);
}
else
GutRipTimer -= diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*who*/)
{
if (Creature* Dred = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DRED)))
Dred->AI()->DoAction(ACTION_RAPTOR_KILLED);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_drakkari_gutripperAI(creature);
}
};
class npc_drakkari_scytheclaw : public CreatureScript
{
public:
npc_drakkari_scytheclaw() : CreatureScript("npc_drakkari_scytheclaw") { }
public:
npc_drakkari_scytheclaw() : CreatureScript("npc_drakkari_scytheclaw") { }
struct npc_drakkari_scytheclawAI : public ScriptedAI
{
npc_drakkari_scytheclawAI(Creature *c) : ScriptedAI(c)
struct npc_drakkari_scytheclawAI : public ScriptedAI
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
uint32 uiRendTimer;
void Reset()
{
uiRendTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (uiRendTimer < diff)
npc_drakkari_scytheclawAI(Creature* creature) : ScriptedAI(creature)
{
DoCastVictim(SPELL_REND, false);
uiRendTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
}else uiRendTimer -=diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
if (IsHeroic() && pInstance->GetData(DATA_DRED_EVENT) == IN_PROGRESS && pInstance->GetData(DATA_KING_DRED_ACHIEV) < 6)
{
pInstance->SetData(DATA_KING_DRED_ACHIEV, pInstance->GetData(DATA_KING_DRED_ACHIEV) + 1);
}
instance = me->GetInstanceScript();
}
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new npc_drakkari_scytheclawAI(creature);
}
InstanceScript* instance;
uint32 uiRendTimer;
void Reset()
{
uiRendTimer = urand(10000, 15000);
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
if (uiRendTimer <= diff)
{
DoCastVictim(SPELL_REND, false);
uiRendTimer = urand(10000, 15000);
}
else
uiRendTimer -= diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*who*/)
{
if (Creature* Dred = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DRED)))
Dred->AI()->DoAction(ACTION_RAPTOR_KILLED);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_drakkari_scytheclawAI(creature);
}
};
class achievement_king_dred : public AchievementCriteriaScript
{
public:
achievement_king_dred() : AchievementCriteriaScript("achievement_king_dred")
{
}
bool OnCheck(Player* /*player*/, Unit* target)
{
sLog->outString("OnCheck()");
if (Creature* Dred = target->ToCreature())
if (Dred->AI()->GetData(DATA_KING_DRED) >= 6)
return true;
return false;
}
};
void AddSC_boss_dred()
{
new boss_dred;
new npc_drakkari_gutripper;
new npc_drakkari_scytheclaw;
new boss_dred;
new achievement_king_dred();
}