Merge pull request #14167 from Golrag/WorldStates

Core/Opcodes: SMSG_INIT_WORLD_STATES
This commit is contained in:
Duarte Duarte
2015-02-22 05:48:13 +00:00
52 changed files with 686 additions and 704 deletions
@@ -29,7 +29,6 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "WorldStatePackets.h"
Battlefield::Battlefield()
{
+3 -2
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@@ -20,6 +20,7 @@
#include "SharedDefines.h"
#include "ZoneScript.h"
#include "Packets/WorldStatePackets.h"
enum BattlefieldTypes
{
@@ -75,7 +76,7 @@ class BfCapturePoint
virtual ~BfCapturePoint() { }
virtual void FillInitialWorldStates(WorldPacket& /*data*/) { }
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
// Send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
@@ -317,7 +318,7 @@ class Battlefield : public ZoneScript
/// Send all worldstate data to all player in zone.
virtual void SendInitWorldStatesToAll() = 0;
virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0;
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) = 0;
/// Return if we can use mount in battlefield
bool CanFlyIn() { return !m_isActive; }
@@ -807,40 +807,39 @@ uint32 BattlefieldWG::GetData(uint32 data) const
}
void BattlefieldWG::FillInitialWorldStates(WorldPacket& data)
void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER) << uint32(GetAttackerTeam());
data << uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) << uint32(GetDefenderTeam());
data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward
data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime() ? 1 : 0);
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER), int32(GetAttackerTeam()));
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER), int32(GetDefenderTeam()));
// Note: cleanup these two, their names look awkward
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE), int32(IsWarTime() ? 0 : 1));
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE), int32(IsWarTime() ? 1 : 0));
for (uint32 i = 0; i < 2; ++i)
data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000));
packet.Worldstates.emplace_back(ClockWorldState[i], int32(time(NULL) + (m_Timer / 1000)));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);
data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A);
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H), int32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)));
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H), int32(GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)));
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A), int32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)));
packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A), int32(GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)));
for (BfWGGameObjectBuilding* building : BuildingsInZone)
building->FillInitialWorldStates(data);
building->FillInitialWorldStates(packet);
for (WintergraspWorkshop* workshop : Workshops)
workshop->FillInitialWorldStates(data);
workshop->FillInitialWorldStates(packet);
}
void BattlefieldWG::SendInitWorldStatesTo(Player* player)
{
WorldPacket data(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (Workshops.size() * 8));
WorldPackets::WorldState::InitWorldStates packet;
packet.AreaID = m_ZoneId;
packet.MapID = m_MapId;
packet.SubareaID = 0;
data << uint32(m_MapId);
data << uint32(m_ZoneId);
data << uint32(0); // AreaId
data << uint16(10 + BuildingsInZone.size() + Workshops.size()); // Number of fields
FillInitialWorldStates(packet);
FillInitialWorldStates(data);
player->SendDirectMessage(&data);
player->SendDirectMessage(packet.Write());
}
void BattlefieldWG::SendInitWorldStatesToAll()
@@ -1412,9 +1411,9 @@ void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable)
}
}
void BfWGGameObjectBuilding::FillInitialWorldStates(WorldPacket& data)
void BfWGGameObjectBuilding::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(_worldState) << uint32(_state);
packet.Worldstates.emplace_back(uint32(_worldState), int32(_state));
}
void BfWGGameObjectBuilding::Save()
@@ -1550,9 +1549,9 @@ void WintergraspWorkshop::UpdateGraveyardAndWorkshop()
GiveControlTo(_wg->GetDefenderTeam(), true);
}
void WintergraspWorkshop::FillInitialWorldStates(WorldPacket& data)
void WintergraspWorkshop::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(_staticInfo->WorldStateId) << uint32(_state);
packet.Worldstates.emplace_back(uint32(_staticInfo->WorldStateId), int32(_state));
}
void WintergraspWorkshop::Save()
@@ -396,7 +396,7 @@ class BattlefieldWG : public Battlefield
void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void HandleKill(Player* killer, Unit* victim) override;
void OnUnitDeath(Unit* unit) override;
@@ -1144,7 +1144,7 @@ public:
void UpdateTurretAttack(bool disable);
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void Save();
};
@@ -1179,7 +1179,7 @@ public:
void UpdateGraveyardAndWorkshop();
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void Save();
};
+3 -3
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@@ -71,10 +71,10 @@ void Arena::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*
CheckWinConditions();
}
void Arena::FillInitialWorldStates(WorldPacket& data)
void Arena::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN) << uint32(GetAlivePlayersCountByTeam(HORDE));
data << uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD) << uint32(GetAlivePlayersCountByTeam(ALLIANCE));
packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN), int32(GetAlivePlayersCountByTeam(HORDE)));
packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD), int32(GetAlivePlayersCountByTeam(ALLIANCE)));
}
void Arena::UpdateArenaWorldState()
+1 -1
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@@ -44,7 +44,7 @@ class Arena : public Battleground
void AddPlayer(Player* player) override;
void RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateArenaWorldState();
void HandleKillPlayer(Player* player, Player* killer) override;
@@ -37,7 +37,6 @@
#include "SpellAuras.h"
#include "Util.h"
#include "WorldPacket.h"
#include "WorldStatePackets.h"
#include "Transport.h"
namespace Trinity
+2 -1
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@@ -26,6 +26,7 @@
#include "WorldPacket.h"
#include "Object.h"
#include "GameObject.h"
#include "Packets/WorldStatePackets.h"
class Creature;
class GameObject;
@@ -346,7 +347,7 @@ class Battleground
// Packet Transfer
// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
virtual void FillInitialWorldStates(WorldPacket& /*data*/) { }
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*data*/) { }
void SendPacketToTeam(uint32 TeamID, WorldPacket const* packet, Player* sender = NULL, bool self = true) const;
void SendPacketToAll(WorldPacket const* packet) const;
@@ -316,18 +316,18 @@ int32 BattlegroundAB::_GetNodeNameId(uint8 node)
return 0;
}
void BattlegroundAB::FillInitialWorldStates(WorldPacket& data)
void BattlegroundAB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
const uint8 plusArray[] = {0, 2, 3, 0, 1};
// Node icons
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node] == 0)?1:0);
packet.Worldstates.emplace_back(uint32(BG_AB_OP_NODEICONS[node]), int32((m_Nodes[node] == 0) ? 1 : 0));
// Node occupied states
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node] == i)?1:0);
packet.Worldstates.emplace_back(uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]), int32((m_Nodes[node] == i) ? 1 : 0));
// How many bases each team owns
uint8 ally = 0, horde = 0;
@@ -337,17 +337,17 @@ void BattlegroundAB::FillInitialWorldStates(WorldPacket& data)
else if (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
++horde;
data << uint32(BG_AB_OP_OCCUPIED_BASES_ALLY) << uint32(ally);
data << uint32(BG_AB_OP_OCCUPIED_BASES_HORDE) << uint32(horde);
packet.Worldstates.emplace_back(uint32(BG_AB_OP_OCCUPIED_BASES_ALLY), int32(ally));
packet.Worldstates.emplace_back(uint32(BG_AB_OP_OCCUPIED_BASES_HORDE), int32(horde));
// Team scores
data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE);
data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_NEAR_VICTORY_SCORE);
data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[TEAM_ALLIANCE]);
data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[TEAM_HORDE]);
packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_MAX), int32(BG_AB_MAX_TEAM_SCORE));
packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_WARNING), int32(BG_AB_WARNING_NEAR_VICTORY_SCORE));
packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_ALLY), int32(m_TeamScores[TEAM_ALLIANCE]));
packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_HORDE), int32(m_TeamScores[TEAM_HORDE]));
// other unknown
data << uint32(0x745) << uint32(0x2); // 37 1861 unk
packet.Worldstates.emplace_back(uint32(0x745), 0x2);
}
void BattlegroundAB::_SendNodeUpdate(uint8 node)
@@ -293,7 +293,7 @@ class BattlegroundAB : public Battleground
/* Scorekeeping */
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
/* Nodes occupying */
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
@@ -1020,32 +1020,34 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1);
}
void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
void BattlegroundAV::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
{
uint16 owner = m_Nodes[i].Owner;
BG_AV_States state = m_Nodes[i].State;
data << uint32(BGAVNodeInfo[i].WorldStateIds.AllianceAssault) << uint32(owner == ALLIANCE && state == POINT_ASSAULTED);
data << uint32(BGAVNodeInfo[i].WorldStateIds.AllianceControl) << uint32(owner == ALLIANCE && state >= POINT_DESTROYED);
data << uint32(BGAVNodeInfo[i].WorldStateIds.HordeAssault) << uint32(owner == HORDE && state == POINT_ASSAULTED);
data << uint32(BGAVNodeInfo[i].WorldStateIds.HordeControl) << uint32(owner == HORDE && state >= POINT_DESTROYED);
packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.AllianceAssault), int32(owner == ALLIANCE && state == POINT_ASSAULTED));
packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.AllianceControl), int32(owner == ALLIANCE && state >= POINT_DESTROYED));
packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.HordeAssault), int32(owner == HORDE && state == POINT_ASSAULTED));
packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.HordeControl), int32(owner == HORDE && state >= POINT_DESTROYED));
}
data << uint32(AV_SNOWFALL_N) << uint32(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM);
packet.Worldstates.emplace_back(uint32(AV_SNOWFALL_N), int32(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM));
packet.Worldstates.emplace_back(uint32(AV_Alliance_Score), int32(m_Team_Scores[0]));
packet.Worldstates.emplace_back(uint32(AV_Horde_Score), int32(m_Team_Scores[1]));
data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]);
data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]);
if (GetStatus() == STATUS_IN_PROGRESS){ //only if game started the teamscores are displayed
data << uint32(AV_SHOW_A_SCORE) << uint32(1);
data << uint32(AV_SHOW_H_SCORE) << uint32(1);
packet.Worldstates.emplace_back(uint32(AV_SHOW_A_SCORE), 1);
packet.Worldstates.emplace_back(uint32(AV_SHOW_H_SCORE), 1);
}
else
{
data << uint32(AV_SHOW_A_SCORE) << uint32(0);
data << uint32(AV_SHOW_H_SCORE) << uint32(0);
packet.Worldstates.emplace_back(uint32(AV_SHOW_A_SCORE), 0);
packet.Worldstates.emplace_back(uint32(AV_SHOW_H_SCORE), 0);
}
SendMineWorldStates(AV_NORTH_MINE);
SendMineWorldStates(AV_SOUTH_MINE);
}
@@ -1672,7 +1672,7 @@ class BattlegroundAV : public Battleground
void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false);
/*worldstates*/
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendMineWorldStates(uint32 mine);
void UpdateNodeWorldState(BG_AV_Nodes node);
@@ -59,10 +59,10 @@ void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundBE::FillInitialWorldStates(WorldPacket& data)
void BattlegroundBE::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(0x9f3) << uint32(1); // 9 show
Arena::FillInitialWorldStates(data);
packet.Worldstates.emplace_back(0x9f3, 1);
Arena::FillInitialWorldStates(packet);
}
bool BattlegroundBE::SetupBattleground()
@@ -53,6 +53,6 @@ class BattlegroundBE : public Arena
void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
bool SetupBattleground() override;
void FillInitialWorldStates(WorldPacket &d) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
};
#endif
@@ -145,10 +145,10 @@ void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundDS::FillInitialWorldStates(WorldPacket& data)
void BattlegroundDS::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(3610) << uint32(1); // 9 show
Arena::FillInitialWorldStates(data);
packet.Worldstates.emplace_back(3610, 1);
Arena::FillInitialWorldStates(packet);
}
bool BattlegroundDS::SetupBattleground()
@@ -99,7 +99,7 @@ class BattlegroundDS : public Arena
void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
bool SetupBattleground() override;
void FillInitialWorldStates(WorldPacket &d) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
private:
void PostUpdateImpl(uint32 diff) override;
@@ -845,54 +845,44 @@ bool BattlegroundEY::UpdatePlayerScore(Player* player, uint32 type, uint32 value
return true;
}
void BattlegroundEY::FillInitialWorldStates(WorldPacket& data)
void BattlegroundEY::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[TEAM_HORDE]);
data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[TEAM_ALLIANCE]);
data << uint32(0xab6) << uint32(0x0);
data << uint32(0xab5) << uint32(0x0);
data << uint32(0xab4) << uint32(0x0);
data << uint32(0xab3) << uint32(0x0);
data << uint32(0xab2) << uint32(0x0);
data << uint32(0xab1) << uint32(0x0);
data << uint32(0xab0) << uint32(0x0);
data << uint32(0xaaf) << uint32(0x0);
packet.Worldstates.emplace_back(uint32(EY_HORDE_BASE), int32(m_TeamPointsCount[TEAM_HORDE]));
packet.Worldstates.emplace_back(uint32(EY_ALLIANCE_BASE), int32(m_TeamPointsCount[TEAM_ALLIANCE]));
packet.Worldstates.emplace_back(0xAB6, 0x0);
packet.Worldstates.emplace_back(0xAB5, 0x0);
packet.Worldstates.emplace_back(0xAB4, 0x0);
packet.Worldstates.emplace_back(0xAB3, 0x0);
packet.Worldstates.emplace_back(0xAB2, 0x0);
packet.Worldstates.emplace_back(0xAB1, 0x0);
packet.Worldstates.emplace_back(0xAB0, 0x0);
packet.Worldstates.emplace_back(0xAAF, 0x0);
data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_HORDE_CONTROL), int32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_UNCONTROL), int32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(MAGE_TOWER_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(MAGE_TOWER_HORDE_CONTROL), int32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(MAGE_TOWER_UNCONTROL), int32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(FEL_REAVER_HORDE_CONTROL), int32(m_PointOwnedByTeam[FEL_REAVER] == HORDE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(FEL_REAVER_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[FEL_REAVER] == ALLIANCE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(FEL_REAVER_UNCONTROL), int32(m_PointState[FEL_REAVER] != EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(BLOOD_ELF_HORDE_CONTROL), int32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(BLOOD_ELF_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(BLOOD_ELF_UNCONTROL), int32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL));
packet.Worldstates.emplace_back(uint32(NETHERSTORM_FLAG), int32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE));
data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
packet.Worldstates.emplace_back(0xAD2, 0x1);
packet.Worldstates.emplace_back(0xAD1, 0x1);
data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL);
packet.Worldstates.emplace_back(0xABE, int32(GetTeamScore(TEAM_HORDE)));
packet.Worldstates.emplace_back(0xABD, int32(GetTeamScore(TEAM_ALLIANCE)));
data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL);
data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REAVER] == HORDE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL);
data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REAVER] == ALLIANCE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL);
data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REAVER] != EY_POINT_UNDER_CONTROL);
data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL);
data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE);
data << uint32(0xad2) << uint32(0x1);
data << uint32(0xad1) << uint32(0x1);
data << uint32(0xabe) << uint32(GetTeamScore(TEAM_HORDE));
data << uint32(0xabd) << uint32(GetTeamScore(TEAM_ALLIANCE));
data << uint32(0xa05) << uint32(0x8e);
data << uint32(0xaa0) << uint32(0x0);
data << uint32(0xa9f) << uint32(0x0);
data << uint32(0xa9e) << uint32(0x0);
data << uint32(0xc0d) << uint32(0x17b);
packet.Worldstates.emplace_back(0xA05, 0x8E);
packet.Worldstates.emplace_back(0xAA0, 0x0);
packet.Worldstates.emplace_back(0xA9F, 0x0);
packet.Worldstates.emplace_back(0xA9E, 0x0);
packet.Worldstates.emplace_back(0xC0D, 0x17B);
}
WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player)
@@ -382,7 +382,7 @@ class BattlegroundEY : public Battleground
void UpdateTeamScore(uint32 Team);
void EndBattleground(uint32 winner) override;
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SetDroppedFlagGUID(ObjectGuid guid, int32 /*TeamID*/ = -1) override { m_DroppedFlagGUID = guid; }
ObjectGuid GetDroppedFlagGUID() const { return m_DroppedFlagGUID; }
@@ -287,21 +287,21 @@ void BattlegroundIC::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundIC::FillInitialWorldStates(WorldPacket& data)
void BattlegroundIC::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(BG_IC_ALLIANCE_RENFORT_SET) << uint32(1);
data << uint32(BG_IC_HORDE_RENFORT_SET) << uint32(1);
data << uint32(BG_IC_ALLIANCE_RENFORT) << uint32(factionReinforcements[TEAM_ALLIANCE]);
data << uint32(BG_IC_HORDE_RENFORT) << uint32(factionReinforcements[TEAM_HORDE]);
packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT_SET), 1);
packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT_SET), 1);
packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT), int32(factionReinforcements[TEAM_ALLIANCE]));
packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT), int32(factionReinforcements[TEAM_HORDE]));
for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)
{
uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));
data << uint32(uws) << uint32(1);
packet.Worldstates.emplace_back(uint32(uws), 1);
}
for (uint8 i = 0; i < MAX_NODE_TYPES; ++i)
data << uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]) << uint32(1);
packet.Worldstates.emplace_back(uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]), 1);
}
bool BattlegroundIC::SetupBattleground()
@@ -945,7 +945,7 @@ class BattlegroundIC : public Battleground
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
/* Scorekeeping */
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void HandlePlayerResurrect(Player* player) override;
@@ -56,10 +56,10 @@ void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundNA::FillInitialWorldStates(WorldPacket& data)
void BattlegroundNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(0xa11) << uint32(1); // 9 show
Arena::FillInitialWorldStates(data);
packet.Worldstates.emplace_back(0xa11, 1);
Arena::FillInitialWorldStates(packet);
}
bool BattlegroundNA::SetupBattleground()
@@ -52,6 +52,6 @@ class BattlegroundNA : public Arena
void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
bool SetupBattleground() override;
void FillInitialWorldStates(WorldPacket &d) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
};
#endif
@@ -56,10 +56,10 @@ void BattlegroundRL::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundRL::FillInitialWorldStates(WorldPacket& data)
void BattlegroundRL::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(0xbba) << uint32(1); // 9 show
Arena::FillInitialWorldStates(data);
packet.Worldstates.emplace_back(0xbba, 1);
Arena::FillInitialWorldStates(packet);
}
bool BattlegroundRL::SetupBattleground()
@@ -43,7 +43,7 @@ class BattlegroundRL : public Arena
BattlegroundRL();
/* inherited from BattlegroundClass */
void FillInitialWorldStates(WorldPacket &d) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
@@ -100,10 +100,10 @@ void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundRV::FillInitialWorldStates(WorldPacket& data)
void BattlegroundRV::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(BG_RV_WORLD_STATE) << uint32(1);
Arena::FillInitialWorldStates(data);
packet.Worldstates.emplace_back(uint32(BG_RV_WORLD_STATE), 1);
Arena::FillInitialWorldStates(packet);
}
bool BattlegroundRV::SetupBattleground()
@@ -97,7 +97,7 @@ class BattlegroundRV : public Arena
/* inherited from BattlegroundClass */
void StartingEventOpenDoors() override;
void FillInitialWorldStates(WorldPacket &d) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
bool SetupBattleground() override;
@@ -435,44 +435,44 @@ void BattlegroundSA::StartingEventCloseDoors() { }
void BattlegroundSA::StartingEventOpenDoors() { }
void BattlegroundSA::FillInitialWorldStates(WorldPacket& data)
void BattlegroundSA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
bool allyAttacks = Attackers == TEAM_ALLIANCE;
bool hordeAttacks = Attackers == TEAM_HORDE;
data << uint32(BG_SA_ANCIENT_GATEWS) << uint32(GateStatus[BG_SA_ANCIENT_GATE]);
data << uint32(BG_SA_YELLOW_GATEWS) << uint32(GateStatus[BG_SA_YELLOW_GATE]);
data << uint32(BG_SA_GREEN_GATEWS) << uint32(GateStatus[BG_SA_GREEN_GATE]);
data << uint32(BG_SA_BLUE_GATEWS) << uint32(GateStatus[BG_SA_BLUE_GATE]);
data << uint32(BG_SA_RED_GATEWS) << uint32(GateStatus[BG_SA_RED_GATE]);
data << uint32(BG_SA_PURPLE_GATEWS) << uint32(GateStatus[BG_SA_PURPLE_GATE]);
packet.Worldstates.emplace_back(uint32(BG_SA_ANCIENT_GATEWS), int32(GateStatus[BG_SA_ANCIENT_GATE]));
packet.Worldstates.emplace_back(uint32(BG_SA_YELLOW_GATEWS), int32(GateStatus[BG_SA_YELLOW_GATE]));
packet.Worldstates.emplace_back(uint32(BG_SA_GREEN_GATEWS), int32(GateStatus[BG_SA_GREEN_GATE]));
packet.Worldstates.emplace_back(uint32(BG_SA_BLUE_GATEWS), int32(GateStatus[BG_SA_BLUE_GATE]));
packet.Worldstates.emplace_back(uint32(BG_SA_RED_GATEWS), int32(GateStatus[BG_SA_RED_GATE]));
packet.Worldstates.emplace_back(uint32(BG_SA_PURPLE_GATEWS), int32(GateStatus[BG_SA_PURPLE_GATE]));
data << uint32(BG_SA_BONUS_TIMER) << uint32(0);
packet.Worldstates.emplace_back(uint32(BG_SA_BONUS_TIMER), 0);
data << uint32(BG_SA_HORDE_ATTACKS) << uint32(hordeAttacks);
data << uint32(BG_SA_ALLY_ATTACKS) << uint32(allyAttacks);
packet.Worldstates.emplace_back(uint32(BG_SA_HORDE_ATTACKS), int32(hordeAttacks));
packet.Worldstates.emplace_back(uint32(BG_SA_ALLY_ATTACKS), int32(allyAttacks));
// Time will be sent on first update...
data << uint32(BG_SA_ENABLE_TIMER) << uint32(TimerEnabled);
data << uint32(BG_SA_TIMER_MINS) << uint32(0);
data << uint32(BG_SA_TIMER_SEC_TENS) << uint32(0);
data << uint32(BG_SA_TIMER_SEC_DECS) << uint32(0);
packet.Worldstates.emplace_back(uint32(BG_SA_ENABLE_TIMER), int32(TimerEnabled));
packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_MINS), 0);
packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_SEC_TENS), 0);
packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_SEC_DECS), 0);
data << uint32(BG_SA_RIGHT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE);
data << uint32(BG_SA_LEFT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE);
data << uint32(BG_SA_CENTER_GY_HORDE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE);
packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_GY_HORDE), int32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE));
packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_GY_HORDE), int32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE));
packet.Worldstates.emplace_back(uint32(BG_SA_CENTER_GY_HORDE), int32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE));
data << uint32(BG_SA_RIGHT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE);
data << uint32(BG_SA_LEFT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE);
data << uint32(BG_SA_CENTER_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE);
packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE));
packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE));
packet.Worldstates.emplace_back(uint32(BG_SA_CENTER_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE));
data << uint32(BG_SA_HORDE_DEFENCE_TOKEN) << uint32(allyAttacks);
data << uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN) << uint32(hordeAttacks);
packet.Worldstates.emplace_back(uint32(BG_SA_HORDE_DEFENCE_TOKEN), int32(allyAttacks));
packet.Worldstates.emplace_back(uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN), int32(hordeAttacks));
data << uint32(BG_SA_LEFT_ATT_TOKEN_HRD) << uint32(hordeAttacks);
data << uint32(BG_SA_RIGHT_ATT_TOKEN_HRD) << uint32(hordeAttacks);
data << uint32(BG_SA_RIGHT_ATT_TOKEN_ALL) << uint32(allyAttacks);
data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << uint32(allyAttacks);
packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_ATT_TOKEN_HRD), int32(hordeAttacks));
packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_ATT_TOKEN_HRD), int32(hordeAttacks));
packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_ATT_TOKEN_ALL), int32(allyAttacks));
packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_ATT_TOKEN_ALL), int32(allyAttacks));
}
void BattlegroundSA::AddPlayer(Player* player)
@@ -569,7 +569,7 @@ class BattlegroundSA : public Battleground
bool SetupBattleground() override;
void Reset() override;
/// Called for generate packet contain worldstate data
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
/// Called when a player kill a unit in bg
void HandleKillUnit(Creature* creature, Player* killer) override;
/// Return the nearest graveyard where player can respawn
@@ -829,44 +829,44 @@ WorldSafeLocsEntry const* BattlegroundWS::GetClosestGraveYard(Player* player)
}
}
void BattlegroundWS::FillInitialWorldStates(WorldPacket& data)
void BattlegroundWS::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(TEAM_ALLIANCE));
data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(TEAM_HORDE));
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_ALLIANCE), int32(GetTeamScore(TEAM_ALLIANCE)));
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_HORDE), int32(GetTeamScore(TEAM_HORDE)));
if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), -1);
else if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), 1);
else
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), 0);
if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), -1);
else if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), 1);
else
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), 0);
data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_MAX), int32(BG_WS_MAX_TEAM_SCORE));
if (GetStatus() == STATUS_IN_PROGRESS)
{
data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1);
data << uint32(BG_WS_STATE_TIMER) << uint32(25-_minutesElapsed);
packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER_ACTIVE), 1);
packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER), int32(25 - _minutesElapsed));
}
else
data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0);
packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER_ACTIVE), 0);
if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_HORDE), 2);
else
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_HORDE), 1);
if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_ALLIANCE), 2);
else
data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_ALLIANCE), 1);
}
uint32 BattlegroundWS::GetPrematureWinner()
@@ -235,7 +235,7 @@ class BattlegroundWS : public Battleground
}
ObjectGuid GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)]; }
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
/* Scorekeeping */
void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
+385 -392
View File
@@ -8795,30 +8795,26 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
InstanceScript* instance = GetInstanceScript();
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
TC_LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
WorldPackets::WorldState::InitWorldStates packet;
packet.MapID = mapid;
packet.AreaID = zoneid;
packet.SubareaID = areaid;
packet.Worldstates.emplace_back(2264, 0); // 1
packet.Worldstates.emplace_back(2263, 0); // 2
packet.Worldstates.emplace_back(2262, 0); // 3
packet.Worldstates.emplace_back(2261, 0); // 4
packet.Worldstates.emplace_back(2260, 0); // 5
packet.Worldstates.emplace_back(2259, 0); // 6
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(12*8)));
data << uint32(mapid); // mapid
data << uint32(zoneid); // zone id
data << uint32(areaid); // area id, new 2.1.0
size_t countPos = data.wpos();
data << uint16(0); // count of uint64 blocks
data << uint32(2264) << uint32(0); // 1
data << uint32(2263) << uint32(0); // 2
data << uint32(2262) << uint32(0); // 3
data << uint32(2261) << uint32(0); // 4
data << uint32(2260) << uint32(0); // 5
data << uint32(2259) << uint32(0); // 6
data << uint32(3191) << uint32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0); // 7 Current Season - Arena season in progress
// 0 - End of season
data << uint32(3901) << uint32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); // 8 PreviousSeason
packet.Worldstates.emplace_back(3191, int32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0)); // 7 Current Season - Arena season in progress
// 0 - End of season
packet.Worldstates.emplace_back(3901, int32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))); // 8 PreviousSeason
if (mapid == 530) // Outland
{
data << uint32(2495) << uint32(0x0); // 7
data << uint32(2493) << uint32(0xF); // 8
data << uint32(2491) << uint32(0xF); // 9
packet.Worldstates.emplace_back(2495, 0); // 7
packet.Worldstates.emplace_back(2493, 0xF); // 8
packet.Worldstates.emplace_back(2491, 0xF); // 9
}
// insert <field> <value>
@@ -8833,197 +8829,197 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
case 1519: // Stormwind City
case 1537: // Ironforge
case 2257: // Deeprun Tram
case 3703: // Shattrath City
case 3703: // Shattrath City});
break;
case 1377: // Silithus
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
pvp->FillInitialWorldStates(data);
pvp->FillInitialWorldStates(packet);
else
{
// states are always shown
data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered
data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered
data << uint32(2317) << uint32(0x0); // 9 max silithyst
packet.Worldstates.emplace_back(2313, 0x0); // 7 ally silityst gathered
packet.Worldstates.emplace_back(2314, 0x0); // 8 horde silityst gathered
packet.Worldstates.emplace_back(2317, 0x0); // 9 max silithyst
}
// dunno about these... aq opening event maybe?
data << uint32(2322) << uint32(0x0); // 10 sandworm N
data << uint32(2323) << uint32(0x0); // 11 sandworm S
data << uint32(2324) << uint32(0x0); // 12 sandworm SW
data << uint32(2325) << uint32(0x0); // 13 sandworm E
packet.Worldstates.emplace_back(2322, 0x0); // 10 sandworm N
packet.Worldstates.emplace_back(2323, 0x0); // 11 sandworm S
packet.Worldstates.emplace_back(2324, 0x0); // 12 sandworm SW
packet.Worldstates.emplace_back(2325, 0x0); // 13 sandworm E
break;
case 2597: // Alterac Valley
if (bg && bg->GetTypeID(true) == BATTLEGROUND_AV)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n
data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc
data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac
data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a
data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused
data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused
data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c
data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c
data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally
data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a
data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c
data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c
data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a
data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a
data << uint32(0x574) << uint32(0x0); // 21 1396 unk
data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused
data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused
data << uint32(0x56f) << uint32(0x0); // 24 1391 unk
data << uint32(0x56e) << uint32(0x0); // 25 iceblood a
data << uint32(0x56d) << uint32(0x0); // 26 towerp a
data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a
data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a
data << uint32(0x56a) << uint32(0x1); // 29 1386 unk
data << uint32(0x569) << uint32(0x1); // 30 iceblood c
data << uint32(0x568) << uint32(0x1); // 31 towerp c
data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a
data << uint32(0x564) << uint32(0x0); // 33 icewing tower a
data << uint32(0x563) << uint32(0x0); // 34 dunn a
data << uint32(0x562) << uint32(0x0); // 35 duns a
data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused
data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused
data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused
data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused
data << uint32(0x55d) << uint32(0x0); // 40 stone tower d
data << uint32(0x3c6) << uint32(0x0); // 41 966 unk
data << uint32(0x3c4) << uint32(0x0); // 42 964 unk
data << uint32(0x3c2) << uint32(0x0); // 43 962 unk
data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c
data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c
data << uint32(0x3b6) << uint32(0x0); // 46 950 unk
data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d
data << uint32(0x55b) << uint32(0x0); // 48 dunn d
data << uint32(0x55a) << uint32(0x0); // 49 duns d
data << uint32(0x559) << uint32(0x0); // 50 1369 unk
data << uint32(0x558) << uint32(0x0); // 51 iceblood d
data << uint32(0x557) << uint32(0x0); // 52 towerp d
data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d
data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d
data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c
data << uint32(0x553) << uint32(0x1); // 56 icewing tower c
data << uint32(0x552) << uint32(0x1); // 57 dunn c
data << uint32(0x551) << uint32(0x1); // 58 duns c
data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde
data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally
data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral
data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde
data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally
data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a
data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c
data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c
data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a
data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a
data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c
data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c
data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a
data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a
data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c
data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c
data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a
data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a
data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a
data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a
data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a
data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c
data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c
packet.Worldstates.emplace_back(0x7ae, 0x1); // 7 snowfall n
packet.Worldstates.emplace_back(0x532, 0x1); // 8 frostwolfhut hc
packet.Worldstates.emplace_back(0x531, 0x0); // 9 frostwolfhut ac
packet.Worldstates.emplace_back(0x52e, 0x0); // 10 stormpike firstaid a_a
packet.Worldstates.emplace_back(0x571, 0x0); // 11 east frostwolf tower horde assaulted -unused
packet.Worldstates.emplace_back(0x570, 0x0); // 12 west frostwolf tower horde assaulted - unused
packet.Worldstates.emplace_back(0x567, 0x1); // 13 frostwolfe c
packet.Worldstates.emplace_back(0x566, 0x1); // 14 frostwolfw c
packet.Worldstates.emplace_back(0x550, 0x1); // 15 irondeep (N) ally
packet.Worldstates.emplace_back(0x544, 0x0); // 16 ice grave a_a
packet.Worldstates.emplace_back(0x536, 0x0); // 17 stormpike grave h_c
packet.Worldstates.emplace_back(0x535, 0x1); // 18 stormpike grave a_c
packet.Worldstates.emplace_back(0x518, 0x0); // 19 stoneheart grave a_a
packet.Worldstates.emplace_back(0x517, 0x0); // 20 stoneheart grave h_a
packet.Worldstates.emplace_back(0x574, 0x0); // 21 1396 unk
packet.Worldstates.emplace_back(0x573, 0x0); // 22 iceblood tower horde assaulted -unused
packet.Worldstates.emplace_back(0x572, 0x0); // 23 towerpoint horde assaulted - unused
packet.Worldstates.emplace_back(0x56f, 0x0); // 24 1391 unk
packet.Worldstates.emplace_back(0x56e, 0x0); // 25 iceblood a
packet.Worldstates.emplace_back(0x56d, 0x0); // 26 towerp a
packet.Worldstates.emplace_back(0x56c, 0x0); // 27 frostwolfe a
packet.Worldstates.emplace_back(0x56b, 0x0); // 28 froswolfw a
packet.Worldstates.emplace_back(0x56a, 0x1); // 29 1386 unk
packet.Worldstates.emplace_back(0x569, 0x1); // 30 iceblood c
packet.Worldstates.emplace_back(0x568, 0x1); // 31 towerp c
packet.Worldstates.emplace_back(0x565, 0x0); // 32 stoneh tower a
packet.Worldstates.emplace_back(0x564, 0x0); // 33 icewing tower a
packet.Worldstates.emplace_back(0x563, 0x0); // 34 dunn a
packet.Worldstates.emplace_back(0x562, 0x0); // 35 duns a
packet.Worldstates.emplace_back(0x561, 0x0); // 36 stoneheart bunker alliance assaulted - unused
packet.Worldstates.emplace_back(0x560, 0x0); // 37 icewing bunker alliance assaulted - unused
packet.Worldstates.emplace_back(0x55f, 0x0); // 38 dunbaldar south alliance assaulted - unused
packet.Worldstates.emplace_back(0x55e, 0x0); // 39 dunbaldar north alliance assaulted - unused
packet.Worldstates.emplace_back(0x55d, 0x0); // 40 stone tower d
packet.Worldstates.emplace_back(0x3c6, 0x0); // 41 966 unk
packet.Worldstates.emplace_back(0x3c4, 0x0); // 42 964 unk
packet.Worldstates.emplace_back(0x3c2, 0x0); // 43 962 unk
packet.Worldstates.emplace_back(0x516, 0x1); // 44 stoneheart grave a_c
packet.Worldstates.emplace_back(0x515, 0x0); // 45 stonheart grave h_c
packet.Worldstates.emplace_back(0x3b6, 0x0); // 46 950 unk
packet.Worldstates.emplace_back(0x55c, 0x0); // 47 icewing tower d
packet.Worldstates.emplace_back(0x55b, 0x0); // 48 dunn d
packet.Worldstates.emplace_back(0x55a, 0x0); // 49 duns d
packet.Worldstates.emplace_back(0x559, 0x0); // 50 1369 unk
packet.Worldstates.emplace_back(0x558, 0x0); // 51 iceblood d
packet.Worldstates.emplace_back(0x557, 0x0); // 52 towerp d
packet.Worldstates.emplace_back(0x556, 0x0); // 53 frostwolfe d
packet.Worldstates.emplace_back(0x555, 0x0); // 54 frostwolfw d
packet.Worldstates.emplace_back(0x554, 0x1); // 55 stoneh tower c
packet.Worldstates.emplace_back(0x553, 0x1); // 56 icewing tower c
packet.Worldstates.emplace_back(0x552, 0x1); // 57 dunn c
packet.Worldstates.emplace_back(0x551, 0x1); // 58 duns c
packet.Worldstates.emplace_back(0x54f, 0x0); // 59 irondeep (N) horde
packet.Worldstates.emplace_back(0x54e, 0x0); // 60 irondeep (N) ally
packet.Worldstates.emplace_back(0x54d, 0x1); // 61 mine (S) neutral
packet.Worldstates.emplace_back(0x54c, 0x0); // 62 mine (S) horde
packet.Worldstates.emplace_back(0x54b, 0x0); // 63 mine (S) ally
packet.Worldstates.emplace_back(0x545, 0x0); // 64 iceblood h_a
packet.Worldstates.emplace_back(0x543, 0x1); // 65 iceblod h_c
packet.Worldstates.emplace_back(0x542, 0x0); // 66 iceblood a_c
packet.Worldstates.emplace_back(0x540, 0x0); // 67 snowfall h_a
packet.Worldstates.emplace_back(0x53f, 0x0); // 68 snowfall a_a
packet.Worldstates.emplace_back(0x53e, 0x0); // 69 snowfall h_c
packet.Worldstates.emplace_back(0x53d, 0x0); // 70 snowfall a_c
packet.Worldstates.emplace_back(0x53c, 0x0); // 71 frostwolf g h_a
packet.Worldstates.emplace_back(0x53b, 0x0); // 72 frostwolf g a_a
packet.Worldstates.emplace_back(0x53a, 0x1); // 73 frostwolf g h_c
packet.Worldstates.emplace_back(0x539, 0x0); // 74 frostwolf g a_c
packet.Worldstates.emplace_back(0x538, 0x0); // 75 stormpike grave h_a
packet.Worldstates.emplace_back(0x537, 0x0); // 76 stormpike grave a_a
packet.Worldstates.emplace_back(0x534, 0x0); // 77 frostwolf hut h_a
packet.Worldstates.emplace_back(0x533, 0x0); // 78 frostwolf hut a_a
packet.Worldstates.emplace_back(0x530, 0x0); // 79 stormpike first aid h_a
packet.Worldstates.emplace_back(0x52f, 0x0); // 80 stormpike first aid h_c
packet.Worldstates.emplace_back(0x52d, 0x1); // 81 stormpike first aid a_c
}
break;
case 3277: // Warsong Gulch
if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?)
data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures
packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures
packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk
packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk (max flag captures?)
packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
}
break;
case 3358: // Arathi Basin
if (bg && bg->GetTypeID(true) == BATTLEGROUND_AB)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance
data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde
data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST?
data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide)
data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide)
data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color
data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM?
data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources
data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources
data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases
data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases
data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000)
data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color
data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide)
data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs?
data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs?
data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM?
data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled)
data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled)
data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled)
data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled)
data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled)
data << uint32(0x745) << uint32(0x2); // 37 1861 unk
data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800)
packet.Worldstates.emplace_back(0x6e7, 0x0); // 7 1767 stables alliance
packet.Worldstates.emplace_back(0x6e8, 0x0); // 8 1768 stables horde
packet.Worldstates.emplace_back(0x6e9, 0x0); // 9 1769 unk, ST?
packet.Worldstates.emplace_back(0x6ea, 0x0); // 10 1770 stables (show/hide)
packet.Worldstates.emplace_back(0x6ec, 0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
packet.Worldstates.emplace_back(0x6ed, 0x0); // 12 1773 farm (show/hide)
packet.Worldstates.emplace_back(0x6ee, 0x0); // 13 1774 farm color
packet.Worldstates.emplace_back(0x6ef, 0x0); // 14 1775 gold mine color, may be FM?
packet.Worldstates.emplace_back(0x6f0, 0x0); // 15 1776 alliance resources
packet.Worldstates.emplace_back(0x6f1, 0x0); // 16 1777 horde resources
packet.Worldstates.emplace_back(0x6f2, 0x0); // 17 1778 horde bases
packet.Worldstates.emplace_back(0x6f3, 0x0); // 18 1779 alliance bases
packet.Worldstates.emplace_back(0x6f4, 0x7d0); // 19 1780 max resources (2000)
packet.Worldstates.emplace_back(0x6f6, 0x0); // 20 1782 blacksmith color
packet.Worldstates.emplace_back(0x6f7, 0x0); // 21 1783 blacksmith (show/hide)
packet.Worldstates.emplace_back(0x6f8, 0x0); // 22 1784 unk, bs?
packet.Worldstates.emplace_back(0x6f9, 0x0); // 23 1785 unk, bs?
packet.Worldstates.emplace_back(0x6fb, 0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
packet.Worldstates.emplace_back(0x6fc, 0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
packet.Worldstates.emplace_back(0x6fd, 0x0); // 26 1789 gold mine (1 - show/0 - hide)
packet.Worldstates.emplace_back(0x6fe, 0x0); // 27 1790 gold mine color
packet.Worldstates.emplace_back(0x700, 0x0); // 28 1792 gold mine color, wtf?, may be LM?
packet.Worldstates.emplace_back(0x701, 0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
packet.Worldstates.emplace_back(0x702, 0x0); // 30 1794 lumber mill (show/hide)
packet.Worldstates.emplace_back(0x703, 0x0); // 31 1795 lumber mill color color
packet.Worldstates.emplace_back(0x732, 0x1); // 32 1842 stables (1 - uncontrolled)
packet.Worldstates.emplace_back(0x733, 0x1); // 33 1843 gold mine (1 - uncontrolled)
packet.Worldstates.emplace_back(0x734, 0x1); // 34 1844 lumber mill (1 - uncontrolled)
packet.Worldstates.emplace_back(0x735, 0x1); // 35 1845 farm (1 - uncontrolled)
packet.Worldstates.emplace_back(0x736, 0x1); // 36 1846 blacksmith (1 - uncontrolled)
packet.Worldstates.emplace_back(0x745, 0x2); // 37 1861 unk
packet.Worldstates.emplace_back(0x7a3, 0x708); // 38 1955 warning limit (1800)
}
break;
case 3820: // Eye of the Storm
if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases
data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases
data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict
data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict
data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict
data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict
data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict
data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict
data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start
data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start
data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control
data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control
data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control
data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control
data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources
data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources
data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant?
data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk
packet.Worldstates.emplace_back(0xac1, 0x0); // 7 2753 Horde Bases
packet.Worldstates.emplace_back(0xac0, 0x0); // 8 2752 Alliance Bases
packet.Worldstates.emplace_back(0xab6, 0x0); // 9 2742 Mage Tower - Horde conflict
packet.Worldstates.emplace_back(0xab5, 0x0); // 10 2741 Mage Tower - Alliance conflict
packet.Worldstates.emplace_back(0xab4, 0x0); // 11 2740 Fel Reaver - Horde conflict
packet.Worldstates.emplace_back(0xab3, 0x0); // 12 2739 Fel Reaver - Alliance conflict
packet.Worldstates.emplace_back(0xab2, 0x0); // 13 2738 Draenei - Alliance conflict
packet.Worldstates.emplace_back(0xab1, 0x0); // 14 2737 Draenei - Horde conflict
packet.Worldstates.emplace_back(0xab0, 0x0); // 15 2736 unk // 0 at start
packet.Worldstates.emplace_back(0xaaf, 0x0); // 16 2735 unk // 0 at start
packet.Worldstates.emplace_back(0xaad, 0x0); // 17 2733 Draenei - Horde control
packet.Worldstates.emplace_back(0xaac, 0x0); // 18 2732 Draenei - Alliance control
packet.Worldstates.emplace_back(0xaab, 0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
packet.Worldstates.emplace_back(0xaaa, 0x0); // 20 2730 Mage Tower - Alliance control
packet.Worldstates.emplace_back(0xaa9, 0x0); // 21 2729 Mage Tower - Horde control
packet.Worldstates.emplace_back(0xaa8, 0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
packet.Worldstates.emplace_back(0xaa7, 0x0); // 23 2727 Fel Reaver - Horde control
packet.Worldstates.emplace_back(0xaa6, 0x0); // 24 2726 Fel Reaver - Alliance control
packet.Worldstates.emplace_back(0xaa5, 0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
packet.Worldstates.emplace_back(0xaa4, 0x0); // 26 2724 Boold Elf - Horde control
packet.Worldstates.emplace_back(0xaa3, 0x0); // 27 2723 Boold Elf - Alliance control
packet.Worldstates.emplace_back(0xaa2, 0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
packet.Worldstates.emplace_back(0xac5, 0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
packet.Worldstates.emplace_back(0xad2, 0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
packet.Worldstates.emplace_back(0xad1, 0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
packet.Worldstates.emplace_back(0xabe, 0x0); // 32 2750 Horde resources
packet.Worldstates.emplace_back(0xabd, 0x0); // 33 2749 Alliance resources
packet.Worldstates.emplace_back(0xa05, 0x8e); // 34 2565 unk, constant?
packet.Worldstates.emplace_back(0xaa0, 0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
packet.Worldstates.emplace_back(0xa9f, 0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
packet.Worldstates.emplace_back(0xa9e, 0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
packet.Worldstates.emplace_back(0xc0d, 0x17b); // 38 3085 unk
// and some more ... unknown
}
break;
@@ -9031,361 +9027,358 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
// ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
case 3483: // Hellfire Peninsula
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
pvp->FillInitialWorldStates(data);
pvp->FillInitialWorldStates(packet);
else
{
data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485
data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484
data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483
data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482
data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481
data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480
data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478
data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476
data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity!
data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity!
data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472
data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471
data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470
packet.Worldstates.emplace_back(0x9ba, 0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
packet.Worldstates.emplace_back(0x9b9, 0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
packet.Worldstates.emplace_back(0x9b5, 0x0); // 12 // show neutral broken hill icon // 2485
packet.Worldstates.emplace_back(0x9b4, 0x1); // 13 // show icon above broken hill // 2484
packet.Worldstates.emplace_back(0x9b3, 0x0); // 14 // show ally broken hill icon // 2483
packet.Worldstates.emplace_back(0x9b2, 0x0); // 15 // show neutral overlook icon // 2482
packet.Worldstates.emplace_back(0x9b1, 0x1); // 16 // show the overlook arrow // 2481
packet.Worldstates.emplace_back(0x9b0, 0x0); // 17 // show ally overlook icon // 2480
packet.Worldstates.emplace_back(0x9ae, 0x0); // 18 // horde pvp objectives captured // 2478
packet.Worldstates.emplace_back(0x9ac, 0x0); // 19 // ally pvp objectives captured // 2476
packet.Worldstates.emplace_back(2475, 100); //: ally / horde slider grey area // show only in direct vicinity!
packet.Worldstates.emplace_back(2474, 50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
packet.Worldstates.emplace_back(2473, 0); //: ally / horde slider display // show only in direct vicinity!
packet.Worldstates.emplace_back(0x9a8, 0x0); // 20 // show the neutral stadium icon // 2472
packet.Worldstates.emplace_back(0x9a7, 0x0); // 21 // show the ally stadium icon // 2471
packet.Worldstates.emplace_back(0x9a6, 0x1); // 22 // show the horde stadium icon // 2470
}
break;
case 3518: // Nagrand
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
pvp->FillInitialWorldStates(data);
pvp->FillInitialWorldStates(packet);
else
{
data << uint32(2503) << uint32(0x0); // 10
data << uint32(2502) << uint32(0x0); // 11
data << uint32(2493) << uint32(0x0); // 12
data << uint32(2491) << uint32(0x0); // 13
packet.Worldstates.emplace_back(2503, 0x0); // 10
packet.Worldstates.emplace_back(2502, 0x0); // 11
packet.Worldstates.emplace_back(2493, 0x0); // 12
packet.Worldstates.emplace_back(2491, 0x0); // 13
data << uint32(2495) << uint32(0x0); // 14
data << uint32(2494) << uint32(0x0); // 15
data << uint32(2497) << uint32(0x0); // 16
packet.Worldstates.emplace_back(2495, 0x0); // 14
packet.Worldstates.emplace_back(2494, 0x0); // 15
packet.Worldstates.emplace_back(2497, 0x0); // 16
data << uint32(2762) << uint32(0x0); // 17
data << uint32(2662) << uint32(0x0); // 18
data << uint32(2663) << uint32(0x0); // 19
data << uint32(2664) << uint32(0x0); // 20
packet.Worldstates.emplace_back(2762, 0x0); // 17
packet.Worldstates.emplace_back(2662, 0x0); // 18
packet.Worldstates.emplace_back(2663, 0x0); // 19
packet.Worldstates.emplace_back(2664, 0x0); // 20
data << uint32(2760) << uint32(0x0); // 21
data << uint32(2670) << uint32(0x0); // 22
data << uint32(2668) << uint32(0x0); // 23
data << uint32(2669) << uint32(0x0); // 24
packet.Worldstates.emplace_back(2760, 0x0); // 21
packet.Worldstates.emplace_back(2670, 0x0); // 22
packet.Worldstates.emplace_back(2668, 0x0); // 23
packet.Worldstates.emplace_back(2669, 0x0); // 24
data << uint32(2761) << uint32(0x0); // 25
data << uint32(2667) << uint32(0x0); // 26
data << uint32(2665) << uint32(0x0); // 27
data << uint32(2666) << uint32(0x0); // 28
packet.Worldstates.emplace_back(2761, 0x0); // 25
packet.Worldstates.emplace_back(2667, 0x0); // 26
packet.Worldstates.emplace_back(2665, 0x0); // 27
packet.Worldstates.emplace_back(2666, 0x0); // 28
data << uint32(2763) << uint32(0x0); // 29
data << uint32(2659) << uint32(0x0); // 30
data << uint32(2660) << uint32(0x0); // 31
data << uint32(2661) << uint32(0x0); // 32
packet.Worldstates.emplace_back(2763, 0x0); // 29
packet.Worldstates.emplace_back(2659, 0x0); // 30
packet.Worldstates.emplace_back(2660, 0x0); // 31
packet.Worldstates.emplace_back(2661, 0x0); // 32
data << uint32(2671) << uint32(0x0); // 33
data << uint32(2676) << uint32(0x0); // 34
data << uint32(2677) << uint32(0x0); // 35
data << uint32(2672) << uint32(0x0); // 36
data << uint32(2673) << uint32(0x0); // 37
packet.Worldstates.emplace_back(2671, 0x0); // 33
packet.Worldstates.emplace_back(2676, 0x0); // 34
packet.Worldstates.emplace_back(2677, 0x0); // 35
packet.Worldstates.emplace_back(2672, 0x0); // 36
packet.Worldstates.emplace_back(2673, 0x0); // 37
}
break;
case 3519: // Terokkar Forest
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
pvp->FillInitialWorldStates(data);
pvp->FillInitialWorldStates(packet);
else
{
data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos
data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral
data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar
data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled
data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled
data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled
data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu
data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde
data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally
data << uint32(0xa85) << uint32(0x0); // 19 //S Neu
data << uint32(0xa84) << uint32(0x0); // 20 S Horde
data << uint32(0xa83) << uint32(0x0); // 21 S Ally
data << uint32(0xa82) << uint32(0x0); // 22 NE Neu
data << uint32(0xa81) << uint32(0x0); // 23 NE Horde
data << uint32(0xa80) << uint32(0x0); // 24 NE Ally
data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu
data << uint32(0xa7d) << uint32(0x0); // 26 N Horde
data << uint32(0xa7c) << uint32(0x0); // 27 N Ally
data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally
data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde
data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral
data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit
data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit
data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes
data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show
data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show
data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show
packet.Worldstates.emplace_back(0xa41, 0x0); // 10 // 2625 capture bar pos
packet.Worldstates.emplace_back(0xa40, 0x14); // 11 // 2624 capture bar neutral
packet.Worldstates.emplace_back(0xa3f, 0x0); // 12 // 2623 show capture bar
packet.Worldstates.emplace_back(0xa3e, 0x0); // 13 // 2622 horde towers controlled
packet.Worldstates.emplace_back(0xa3d, 0x5); // 14 // 2621 ally towers controlled
packet.Worldstates.emplace_back(0xa3c, 0x0); // 15 // 2620 show towers controlled
packet.Worldstates.emplace_back(0xa88, 0x0); // 16 // 2696 SE Neu
packet.Worldstates.emplace_back(0xa87, 0x0); // 17 // SE Horde
packet.Worldstates.emplace_back(0xa86, 0x0); // 18 // SE Ally
packet.Worldstates.emplace_back(0xa85, 0x0); // 19 //S Neu
packet.Worldstates.emplace_back(0xa84, 0x0); // 20 S Horde
packet.Worldstates.emplace_back(0xa83, 0x0); // 21 S Ally
packet.Worldstates.emplace_back(0xa82, 0x0); // 22 NE Neu
packet.Worldstates.emplace_back(0xa81, 0x0); // 23 NE Horde
packet.Worldstates.emplace_back(0xa80, 0x0); // 24 NE Ally
packet.Worldstates.emplace_back(0xa7e, 0x0); // 25 // 2686 N Neu
packet.Worldstates.emplace_back(0xa7d, 0x0); // 26 N Horde
packet.Worldstates.emplace_back(0xa7c, 0x0); // 27 N Ally
packet.Worldstates.emplace_back(0xa7b, 0x0); // 28 NW Ally
packet.Worldstates.emplace_back(0xa7a, 0x0); // 29 NW Horde
packet.Worldstates.emplace_back(0xa79, 0x0); // 30 NW Neutral
packet.Worldstates.emplace_back(0x9d0, 0x5); // 31 // 2512 locked time remaining seconds first digit
packet.Worldstates.emplace_back(0x9ce, 0x0); // 32 // 2510 locked time remaining seconds second digit
packet.Worldstates.emplace_back(0x9cd, 0x0); // 33 // 2509 locked time remaining minutes
packet.Worldstates.emplace_back(0x9cc, 0x0); // 34 // 2508 neutral locked time show
packet.Worldstates.emplace_back(0xad0, 0x0); // 35 // 2768 horde locked time show
packet.Worldstates.emplace_back(0xacf, 0x1); // 36 // 2767 ally locked time show
}
break;
case 3521: // Zangarmarsh
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
pvp->FillInitialWorldStates(data);
pvp->FillInitialWorldStates(packet);
else
{
data << uint32(0x9e1) << uint32(0x0); // 10 //2529
data << uint32(0x9e0) << uint32(0x0); // 11
data << uint32(0x9df) << uint32(0x0); // 12
data << uint32(0xa5d) << uint32(0x1); // 13 //2653
data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral
data << uint32(0xa5b) << uint32(0x1); // 15 horde
data << uint32(0xa5a) << uint32(0x0); // 16 ally
data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12???
data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ???
data << uint32(0xa57) << uint32(0x0); // 19 neutral 7???
data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral
data << uint32(0xa55) << uint32(0x1); // 21 horde
data << uint32(0xa54) << uint32(0x0); // 22 ally
data << uint32(0x9e7) << uint32(0x0); // 23 // 2535
data << uint32(0x9e6) << uint32(0x0); // 24
data << uint32(0x9e5) << uint32(0x0); // 25
data << uint32(0xa00) << uint32(0x0); // 26 // 2560
data << uint32(0x9ff) << uint32(0x1); // 27
data << uint32(0x9fe) << uint32(0x0); // 28
data << uint32(0x9fd) << uint32(0x0); // 29
data << uint32(0x9fc) << uint32(0x1); // 30
data << uint32(0x9fb) << uint32(0x0); // 31
data << uint32(0xa62) << uint32(0x0); // 32 // 2658
data << uint32(0xa61) << uint32(0x1); // 33
data << uint32(0xa60) << uint32(0x1); // 34
data << uint32(0xa5f) << uint32(0x0); // 35
packet.Worldstates.emplace_back(0x9e1, 0x0); // 10 //2529
packet.Worldstates.emplace_back(0x9e0, 0x0); // 11
packet.Worldstates.emplace_back(0x9df, 0x0); // 12
packet.Worldstates.emplace_back(0xa5d, 0x1); // 13 //2653
packet.Worldstates.emplace_back(0xa5c, 0x0); // 14 //2652 east beacon neutral
packet.Worldstates.emplace_back(0xa5b, 0x1); // 15 horde
packet.Worldstates.emplace_back(0xa5a, 0x0); // 16 ally
packet.Worldstates.emplace_back(0xa59, 0x1); // 17 // 2649 Twin spire graveyard horde 12???
packet.Worldstates.emplace_back(0xa58, 0x0); // 18 ally 14 ???
packet.Worldstates.emplace_back(0xa57, 0x0); // 19 neutral 7???
packet.Worldstates.emplace_back(0xa56, 0x0); // 20 // 2646 west beacon neutral
packet.Worldstates.emplace_back(0xa55, 0x1); // 21 horde
packet.Worldstates.emplace_back(0xa54, 0x0); // 22 ally
packet.Worldstates.emplace_back(0x9e7, 0x0); // 23 // 2535
packet.Worldstates.emplace_back(0x9e6, 0x0); // 24
packet.Worldstates.emplace_back(0x9e5, 0x0); // 25
packet.Worldstates.emplace_back(0xa00, 0x0); // 26 // 2560
packet.Worldstates.emplace_back(0x9ff, 0x1); // 27
packet.Worldstates.emplace_back(0x9fe, 0x0); // 28
packet.Worldstates.emplace_back(0x9fd, 0x0); // 29
packet.Worldstates.emplace_back(0x9fc, 0x1); // 30
packet.Worldstates.emplace_back(0x9fb, 0x0); // 31
packet.Worldstates.emplace_back(0xa62, 0x0); // 32 // 2658
packet.Worldstates.emplace_back(0xa61, 0x1); // 33
packet.Worldstates.emplace_back(0xa60, 0x1); // 34
packet.Worldstates.emplace_back(0xa5f, 0x0); // 35
}
break;
case 3698: // Nagrand Arena
if (bg && bg->GetTypeID(true) == BATTLEGROUND_NA)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0xa0f) << uint32(0x0); // 7
data << uint32(0xa10) << uint32(0x0); // 8
data << uint32(0xa11) << uint32(0x0); // 9 show
packet.Worldstates.emplace_back(0xa0f, 0x0); // 7
packet.Worldstates.emplace_back(0xa10, 0x0); // 8
packet.Worldstates.emplace_back(0xa11, 0x0); // 9 show
}
break;
case 3702: // Blade's Edge Arena
if (bg && bg->GetTypeID(true) == BATTLEGROUND_BE)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0x9f0) << uint32(0x0); // 7 gold
data << uint32(0x9f1) << uint32(0x0); // 8 green
data << uint32(0x9f3) << uint32(0x0); // 9 show
packet.Worldstates.emplace_back(0x9f0, 0x0); // 7 gold
packet.Worldstates.emplace_back(0x9f1, 0x0); // 8 green
packet.Worldstates.emplace_back(0x9f3, 0x0); // 9 show
}
break;
case 3968: // Ruins of Lordaeron
if (bg && bg->GetTypeID(true) == BATTLEGROUND_RL)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0xbb8) << uint32(0x0); // 7 gold
data << uint32(0xbb9) << uint32(0x0); // 8 green
data << uint32(0xbba) << uint32(0x0); // 9 show
packet.Worldstates.emplace_back(0xbb8, 0x0); // 7 gold
packet.Worldstates.emplace_back(0xbb9, 0x0); // 8 green
packet.Worldstates.emplace_back(0xbba, 0x0); // 9 show
}
break;
case 4378: // Dalaran Sewers
if (bg && bg->GetTypeID(true) == BATTLEGROUND_DS)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(3601) << uint32(0x0); // 7 gold
data << uint32(3600) << uint32(0x0); // 8 green
data << uint32(3610) << uint32(0x0); // 9 show
packet.Worldstates.emplace_back(3601, 0x0); // 7 gold
packet.Worldstates.emplace_back(3600, 0x0); // 8 green
packet.Worldstates.emplace_back(3610, 0x0); // 9 show
}
break;
case 4384: // Strand of the Ancients
if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
// 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple
data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon
data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald
data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire
data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun
data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst
packet.Worldstates.emplace_back(0xf09, 0x0); // 7 3849 Gate of Temple
packet.Worldstates.emplace_back(0xe36, 0x0); // 8 3638 Gate of Yellow Moon
packet.Worldstates.emplace_back(0xe27, 0x0); // 9 3623 Gate of Green Emerald
packet.Worldstates.emplace_back(0xe24, 0x0); // 10 3620 Gate of Blue Sapphire
packet.Worldstates.emplace_back(0xe21, 0x0); // 11 3617 Gate of Red Sun
packet.Worldstates.emplace_back(0xe1e, 0x0); // 12 3614 Gate of Purple Ametyst
data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off)
data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker
data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker
packet.Worldstates.emplace_back(0xdf3, 0x0); // 13 3571 bonus timer (1 - on, 0 - off)
packet.Worldstates.emplace_back(0xded, 0x0); // 14 3565 Horde Attacker
packet.Worldstates.emplace_back(0xdec, 0x0); // 15 3564 Alliance Attacker
// End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
data << uint32(0xde9) << uint32(0x0); // 16 3561 C
data << uint32(0xde8) << uint32(0x0); // 17 3560 B
data << uint32(0xde7) << uint32(0x0); // 18 3559 A
data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control
data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control
data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control
data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control
data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control
data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control
data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control
data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control
data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control
data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control
data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control
data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control
packet.Worldstates.emplace_back(0xde9, 0x0); // 16 3561 C
packet.Worldstates.emplace_back(0xde8, 0x0); // 17 3560 B
packet.Worldstates.emplace_back(0xde7, 0x0); // 18 3559 A
packet.Worldstates.emplace_back(0xe35, 0x0); // 19 3637 East g - Horde control
packet.Worldstates.emplace_back(0xe34, 0x0); // 20 3636 West g - Horde control
packet.Worldstates.emplace_back(0xe33, 0x0); // 21 3635 South g - Horde control
packet.Worldstates.emplace_back(0xe32, 0x0); // 22 3634 East g - Alliance control
packet.Worldstates.emplace_back(0xe31, 0x0); // 23 3633 West g - Alliance control
packet.Worldstates.emplace_back(0xe30, 0x0); // 24 3632 South g - Alliance control
packet.Worldstates.emplace_back(0xe2f, 0x0); // 25 3631 Chamber of Ancients - Horde control
packet.Worldstates.emplace_back(0xe2e, 0x0); // 26 3630 Chamber of Ancients - Alliance control
packet.Worldstates.emplace_back(0xe2d, 0x0); // 27 3629 Beach1 - Horde control
packet.Worldstates.emplace_back(0xe2c, 0x0); // 28 3628 Beach2 - Horde control
packet.Worldstates.emplace_back(0xe2b, 0x0); // 29 3627 Beach1 - Alliance control
packet.Worldstates.emplace_back(0xe2a, 0x0); // 30 3626 Beach2 - Alliance control
// and many unks...
}
break;
case 4406: // Ring of Valor
if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0xe10) << uint32(0x0); // 7 gold
data << uint32(0xe11) << uint32(0x0); // 8 green
data << uint32(0xe1a) << uint32(0x0); // 9 show
packet.Worldstates.emplace_back(0xe10, 0x0); // 7 gold
packet.Worldstates.emplace_back(0xe11, 0x0); // 8 green
packet.Worldstates.emplace_back(0xe1a, 0x0); // 9 show
}
break;
case 4710:
if (bg && bg->GetTypeID(true) == BATTLEGROUND_IC)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(4221) << uint32(1); // 7 BG_IC_ALLIANCE_RENFORT_SET
data << uint32(4222) << uint32(1); // 8 BG_IC_HORDE_RENFORT_SET
data << uint32(4226) << uint32(300); // 9 BG_IC_ALLIANCE_RENFORT
data << uint32(4227) << uint32(300); // 10 BG_IC_HORDE_RENFORT
data << uint32(4322) << uint32(1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN
data << uint32(4321) << uint32(1); // 12 BG_IC_GATE_WEST_H_WS_OPEN
data << uint32(4320) << uint32(1); // 13 BG_IC_GATE_EAST_H_WS_OPEN
data << uint32(4323) << uint32(1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN
data << uint32(4324) << uint32(1); // 15 BG_IC_GATE_WEST_A_WS_OPEN
data << uint32(4325) << uint32(1); // 16 BG_IC_GATE_EAST_A_WS_OPEN
data << uint32(4317) << uint32(1); // 17 unknown
packet.Worldstates.emplace_back(4221, 1); // 7 BG_IC_ALLIANCE_RENFORT_SET
packet.Worldstates.emplace_back(4222, 1); // 8 BG_IC_HORDE_RENFORT_SET
packet.Worldstates.emplace_back(4226, 300); // 9 BG_IC_ALLIANCE_RENFORT
packet.Worldstates.emplace_back(4227, 300); // 10 BG_IC_HORDE_RENFORT
packet.Worldstates.emplace_back(4322, 1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN
packet.Worldstates.emplace_back(4321, 1); // 12 BG_IC_GATE_WEST_H_WS_OPEN
packet.Worldstates.emplace_back(4320, 1); // 13 BG_IC_GATE_EAST_H_WS_OPEN
packet.Worldstates.emplace_back(4323, 1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN
packet.Worldstates.emplace_back(4324, 1); // 15 BG_IC_GATE_WEST_A_WS_OPEN
packet.Worldstates.emplace_back(4325, 1); // 16 BG_IC_GATE_EAST_A_WS_OPEN
packet.Worldstates.emplace_back(4317, 1); // 17 unknown
data << uint32(4301) << uint32(1); // 18 BG_IC_DOCKS_UNCONTROLLED
data << uint32(4296) << uint32(1); // 19 BG_IC_HANGAR_UNCONTROLLED
data << uint32(4306) << uint32(1); // 20 BG_IC_QUARRY_UNCONTROLLED
data << uint32(4311) << uint32(1); // 21 BG_IC_REFINERY_UNCONTROLLED
data << uint32(4294) << uint32(1); // 22 BG_IC_WORKSHOP_UNCONTROLLED
data << uint32(4243) << uint32(1); // 23 unknown
data << uint32(4345) << uint32(1); // 24 unknown
packet.Worldstates.emplace_back(4301, 1); // 18 BG_IC_DOCKS_UNCONTROLLED
packet.Worldstates.emplace_back(4296, 1); // 19 BG_IC_HANGAR_UNCONTROLLED
packet.Worldstates.emplace_back(4306, 1); // 20 BG_IC_QUARRY_UNCONTROLLED
packet.Worldstates.emplace_back(4311, 1); // 21 BG_IC_REFINERY_UNCONTROLLED
packet.Worldstates.emplace_back(4294, 1); // 22 BG_IC_WORKSHOP_UNCONTROLLED
packet.Worldstates.emplace_back(4243, 1); // 23 unknown
packet.Worldstates.emplace_back(4345, 1); // 24 unknown
}
break;
// The Ruby Sanctum
case 4987:
if (instance && mapid == 724)
instance->FillInitialWorldStates(data);
instance->FillInitialWorldStates(packet);
else
{
data << uint32(5049) << uint32(50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL
data << uint32(5050) << uint32(50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT
data << uint32(5051) << uint32(0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE
packet.Worldstates.emplace_back(5049, 50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL
packet.Worldstates.emplace_back(5050, 50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT
packet.Worldstates.emplace_back(5051, 0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE
}
break;
// Icecrown Citadel
case 4812:
if (instance && mapid == 631)
instance->FillInitialWorldStates(data);
instance->FillInitialWorldStates(packet);
else
{
data << uint32(4903) << uint32(0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
data << uint32(4904) << uint32(30); // 10 WORLDSTATE_EXECUTION_TIME
data << uint32(4940) << uint32(0); // 11 WORLDSTATE_SHOW_ATTEMPTS
data << uint32(4941) << uint32(50); // 12 WORLDSTATE_ATTEMPTS_REMAINING
data << uint32(4942) << uint32(50); // 13 WORLDSTATE_ATTEMPTS_MAX
packet.Worldstates.emplace_back(4903, 0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
packet.Worldstates.emplace_back(4904, 30); // 10 WORLDSTATE_EXECUTION_TIME
packet.Worldstates.emplace_back(4940, 0); // 11 WORLDSTATE_SHOW_ATTEMPTS
packet.Worldstates.emplace_back(4941, 50); // 12 WORLDSTATE_ATTEMPTS_REMAINING
packet.Worldstates.emplace_back(4942, 50); // 13 WORLDSTATE_ATTEMPTS_MAX
}
break;
// The Culling of Stratholme
case 4100:
if (instance && mapid == 595)
instance->FillInitialWorldStates(data);
instance->FillInitialWorldStates(packet);
else
{
data << uint32(3479) << uint32(0); // 9 WORLDSTATE_SHOW_CRATES
data << uint32(3480) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
data << uint32(3504) << uint32(0); // 11 WORLDSTATE_WAVE_COUNT
data << uint32(3931) << uint32(25); // 12 WORLDSTATE_TIME_GUARDIAN
data << uint32(3932) << uint32(0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW
packet.Worldstates.emplace_back(3479, 0); // 9 WORLDSTATE_SHOW_CRATES
packet.Worldstates.emplace_back(3480, 0); // 10 WORLDSTATE_CRATES_REVEALED
packet.Worldstates.emplace_back(3504, 0); // 11 WORLDSTATE_WAVE_COUNT
packet.Worldstates.emplace_back(3931, 25); // 12 WORLDSTATE_TIME_GUARDIAN
packet.Worldstates.emplace_back(3932, 0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW
}
break;
// The Oculus
case 4228:
if (instance && mapid == 578)
instance->FillInitialWorldStates(data);
instance->FillInitialWorldStates(packet);
else
{
data << uint32(3524) << uint32(0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
data << uint32(3486) << uint32(0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
packet.Worldstates.emplace_back(3524, 0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
packet.Worldstates.emplace_back(3486, 0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
}
break;
// Ulduar
case 4273:
if (instance && mapid == 603)
instance->FillInitialWorldStates(data);
instance->FillInitialWorldStates(packet);
else
{
data << uint32(4132) << uint32(0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
packet.Worldstates.emplace_back(4132, 0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
packet.Worldstates.emplace_back(4131, 0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
}
break;
// Halls of Refection
case 4820:
if (instance && mapid == 668)
instance->FillInitialWorldStates(data);
instance->FillInitialWorldStates(packet);
else
{
data << uint32(4884) << uint32(0); // 9 WORLD_STATE_HOR_WAVES_ENABLED
data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT
packet.Worldstates.emplace_back(4884, 0); // 9 WORLD_STATE_HOR_WAVES_ENABLED
packet.Worldstates.emplace_back(4882, 0); // 10 WORLD_STATE_HOR_WAVE_COUNT
}
break;
// Zul Aman
case 3805:
if (instance && mapid == 568)
instance->FillInitialWorldStates(data);
instance->FillInitialWorldStates(packet);
else
{
data << uint32(3104) << uint32(0); // 9 WORLD_STATE_ZULAMAN_TIMER_ENABLED
data << uint32(3106) << uint32(0); // 10 WORLD_STATE_ZULAMAN_TIMER
packet.Worldstates.emplace_back(3104, 0); // 9 WORLD_STATE_ZULAMAN_TIMER_ENABLED
packet.Worldstates.emplace_back(3106, 0); // 10 WORLD_STATE_ZULAMAN_TIMER
}
break;
// Twin Peaks
case 5031:
if (bg && bg->GetTypeID(true) == BATTLEGROUND_TP)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
else
{
data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
data << uint32(0x609) << uint32(0x0); // 9 1545 unk
data << uint32(0x60a) << uint32(0x0); // 10 1546 unk
data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
data << uint32(0x641) << uint32(0x3); // 12 1601 unk
data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures
packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures
packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk
packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk
packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk
packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk
packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
}
break;
// Battle for Gilneas
case 5449:
if (bg && bg->GetTypeID(true) == BATTLEGROUND_BFG)
bg->FillInitialWorldStates(data);
bg->FillInitialWorldStates(packet);
break;
// Wintergrasp
case 4197:
if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
bf->FillInitialWorldStates(data);
bf->FillInitialWorldStates(packet);
// No break here, intended.
default:
data << uint32(0x914) << uint32(0x0); // 7
data << uint32(0x913) << uint32(0x0); // 8
data << uint32(0x912) << uint32(0x0); // 9
data << uint32(0x915) << uint32(0x0); // 10
packet.Worldstates.emplace_back(0x914, 0x0); // 7
packet.Worldstates.emplace_back(0x913, 0x0); // 8
packet.Worldstates.emplace_back(0x912, 0x0); // 9
packet.Worldstates.emplace_back(0x915, 0x0); // 10
break;
}
uint16 length = (data.wpos() - countPos) / 8;
data.put<uint16>(countPos, length);
GetSession()->SendPacket(&data);
GetSession()->SendPacket(packet.Write());
SendBGWeekendWorldStates();
SendBattlefieldWorldStates();
}
+2 -1
View File
@@ -22,6 +22,7 @@
#include "ZoneScript.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Packets/WorldStatePackets.h"
#define OUT_SAVE_INST_DATA TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_SAVE_INST_DATA_COMPLETE TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
@@ -242,7 +243,7 @@ class InstanceScript : public ZoneScript
void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
virtual void FillInitialWorldStates(WorldPacket& /*data*/) { }
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
// ReCheck PhaseTemplate related conditions
void UpdatePhasing();
+3 -2
View File
@@ -21,6 +21,7 @@
#include "Util.h"
#include "SharedDefines.h"
#include "ZoneScript.h"
#include "Packets/WorldStatePackets.h"
class GameObject;
@@ -91,7 +92,7 @@ class OPvPCapturePoint
virtual ~OPvPCapturePoint() { }
virtual void FillInitialWorldStates(WorldPacket & /*data*/) { }
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
@@ -201,7 +202,7 @@ class OutdoorPvP : public ZoneScript
typedef std::map<ObjectGuid/*guid*/, OPvPCapturePoint*> OPvPCapturePointMap;
virtual void FillInitialWorldStates(WorldPacket & /*data*/) { }
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates & /*packet*/) { }
// called when a player triggers an areatrigger
virtual bool HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/) { return false; }
@@ -24,9 +24,9 @@ WorldPacket const* WorldPackets::WorldState::InitWorldStates::Write()
{
_worldPacket.reserve(16 + Worldstates.size() * 8);
_worldPacket << uint32(MapID);
_worldPacket << uint32(AreaID);
_worldPacket << uint32(SubareaID);
_worldPacket << uint32(MapID);
_worldPacket << uint32(Worldstates.size());
for (WorldStateInfo const& wsi : Worldstates)
+1 -1
View File
@@ -1350,7 +1350,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SETUP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_PVP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
@@ -37,10 +37,10 @@ class instance_zulaman : public InstanceMapScript
ZulAmanBossCount = 0;
}
void FillInitialWorldStates(WorldPacket& packet) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
packet << uint32(WORLD_STATE_ZULAMAN_TIMER_ENABLED) << uint32(ZulAmanState ? 1 : 0);
packet << uint32(WORLD_STATE_ZULAMAN_TIMER) << uint32(SpeedRunTimer);
packet.Worldstates.emplace_back(uint32(WORLD_STATE_ZULAMAN_TIMER_ENABLED), int32(ZulAmanState ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WORLD_STATE_ZULAMAN_TIMER), int32(SpeedRunTimer));
}
void OnCreatureCreate(Creature* creature) override
@@ -66,13 +66,13 @@ class instance_culling_of_stratholme : public InstanceMapScript
_infiniteCouterState = NOT_STARTED;
}
void FillInitialWorldStates(WorldPacket& data) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
data << uint32(WORLDSTATE_SHOW_CRATES) << uint32(1);
data << uint32(WORLDSTATE_CRATES_REVEALED) << uint32(_crateCount);
data << uint32(WORLDSTATE_WAVE_COUNT) << uint32(0);
data << uint32(WORLDSTATE_TIME_GUARDIAN) << uint32(25);
data << uint32(WORLDSTATE_TIME_GUARDIAN_SHOW) << uint32(0);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_CRATES), 1);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_CRATES_REVEALED), int32(_crateCount));
packet.Worldstates.emplace_back(uint32(WORLDSTATE_WAVE_COUNT), 0);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_TIME_GUARDIAN), 25);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_TIME_GUARDIAN_SHOW), 0);
}
void OnCreatureCreate(Creature* creature) override
@@ -281,11 +281,11 @@ class instance_ruby_sanctum : public InstanceMapScript
return BaltharusSharedHealth;
}
void FillInitialWorldStates(WorldPacket& data) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
data << uint32(WORLDSTATE_CORPOREALITY_MATERIAL) << uint32(50);
data << uint32(WORLDSTATE_CORPOREALITY_TWILIGHT) << uint32(50);
data << uint32(WORLDSTATE_CORPOREALITY_TOGGLE) << uint32(0);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_MATERIAL), 50);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_TWILIGHT), 50);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_TOGGLE), 0);
}
protected:
@@ -288,10 +288,10 @@ class instance_halls_of_reflection : public InstanceMapScript
}
}
void FillInitialWorldStates(WorldPacket& data) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
data << uint32(WORLD_STATE_HOR_WAVES_ENABLED) << uint32(_introState == DONE && GetBossState(DATA_MARWYN) != DONE);
data << uint32(WORLD_STATE_HOR_WAVE_COUNT) << uint32(_waveCount);
packet.Worldstates.emplace_back(uint32(WORLD_STATE_HOR_WAVES_ENABLED), int32(_introState == DONE && GetBossState(DATA_MARWYN) != DONE));
packet.Worldstates.emplace_back(uint32(WORLD_STATE_HOR_WAVE_COUNT), int32(_waveCount));
}
bool SetBossState(uint32 type, EncounterState state) override
@@ -145,13 +145,13 @@ class instance_icecrown_citadel : public InstanceMapScript
}
}
void FillInitialWorldStates(WorldPacket& data) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
data << uint32(WORLDSTATE_SHOW_TIMER) << uint32(BloodQuickeningState == IN_PROGRESS);
data << uint32(WORLDSTATE_EXECUTION_TIME) << uint32(BloodQuickeningMinutes);
data << uint32(WORLDSTATE_SHOW_ATTEMPTS) << uint32(instance->IsHeroic());
data << uint32(WORLDSTATE_ATTEMPTS_REMAINING) << uint32(HeroicAttempts);
data << uint32(WORLDSTATE_ATTEMPTS_MAX) << uint32(MaxHeroicAttempts);
packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_TIMER), int32(BloodQuickeningState == IN_PROGRESS));
packet.Worldstates.emplace_back(uint32(WORLDSTATE_EXECUTION_TIME), int32(BloodQuickeningMinutes));
packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_ATTEMPTS), int32(instance->IsHeroic()));
packet.Worldstates.emplace_back(uint32(WORLDSTATE_ATTEMPTS_REMAINING), int32(HeroicAttempts));
packet.Worldstates.emplace_back(uint32(WORLDSTATE_ATTEMPTS_MAX), int32(MaxHeroicAttempts));
}
void OnPlayerEnter(Player* player) override
@@ -153,17 +153,17 @@ class instance_oculus : public InstanceMapScript
}
}
void FillInitialWorldStates(WorldPacket& data) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
if (GetBossState(DATA_DRAKOS) == DONE && GetBossState(DATA_VAROS) != DONE)
{
data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW) << uint32(1);
data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT) << uint32(CentrifugueConstructCounter);
packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW), 1);
packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT), int32(CentrifugueConstructCounter));
}
else
{
data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW) << uint32(0);
data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT) << uint32(0);
packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW), 0);
packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT), 0);
}
}
@@ -148,10 +148,10 @@ class instance_ulduar : public InstanceMapScript
bool Unbroken;
bool IsDriveMeCrazyEligible;
void FillInitialWorldStates(WorldPacket& packet) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
packet << uint32(WORLD_STATE_ALGALON_TIMER_ENABLED) << uint32(_algalonTimer && _algalonTimer <= 60);
packet << uint32(WORLD_STATE_ALGALON_DESPAWN_TIMER) << uint32(std::min<uint32>(_algalonTimer, 60));
packet.Worldstates.emplace_back(uint32(WORLD_STATE_ALGALON_TIMER_ENABLED), int32(_algalonTimer && _algalonTimer <= 60));
packet.Worldstates.emplace_back(uint32(WORLD_STATE_ALGALON_DESPAWN_TIMER), int32(std::min<uint32>(_algalonTimer, 60)));
}
void OnPlayerEnter(Player* player) override
+16 -16
View File
@@ -142,15 +142,15 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
}
}
void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data)
void OutdoorPvPHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1);
data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1);
data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled);
data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled);
packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_DISPLAY_A), 1);
packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_DISPLAY_H), 1);
packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_COUNT_A), int32(m_AllianceTowersControlled));
packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_COUNT_H), int32(m_HordeTowersControlled));
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(data);
itr->second->FillInitialWorldStates(packet);
}
void OPvPCapturePointHP::ChangeState()
@@ -258,29 +258,29 @@ void OPvPCapturePointHP::ChangeState()
SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], ObjectGuid::Empty);
}
void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data)
void OPvPCapturePointHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
switch (m_State)
{
case OBJECTIVESTATE_ALLIANCE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_A[m_TowerType]) << uint32(1);
data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 0);
packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 1);
packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 0);
break;
case OBJECTIVESTATE_HORDE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_H[m_TowerType]) << uint32(1);
packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 0);
packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 0);
packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 1);
break;
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
default:
data << uint32(HP_MAP_N[m_TowerType]) << uint32(1);
data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 1);
packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 0);
packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 0);
break;
}
}
+2 -2
View File
@@ -98,7 +98,7 @@ class OPvPCapturePointHP : public OPvPCapturePoint
void ChangeState();
void FillInitialWorldStates(WorldPacket & data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
private:
OutdoorPvPHPTowerType m_TowerType;
@@ -116,7 +116,7 @@ class OutdoorPvPHP : public OutdoorPvP
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void SendRemoveWorldStates(Player* player);
+32 -32
View File
@@ -210,57 +210,57 @@ void OutdoorPvPNA::HandlePlayerLeaveZone(Player* player, uint32 zone)
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
void OutdoorPvPNA::FillInitialWorldStates(WorldPacket &data)
void OutdoorPvPNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
m_obj->FillInitialWorldStates(data);
m_obj->FillInitialWorldStates(packet);
}
void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data)
void OPvPCapturePointNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
if (m_ControllingFaction == ALLIANCE)
{
data << NA_UI_HORDE_GUARDS_SHOW << uint32(0);
data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(1);
packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 0);
packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 1);
}
else if (m_ControllingFaction == HORDE)
{
data << NA_UI_HORDE_GUARDS_SHOW << uint32(1);
data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0);
packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 1);
packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 1);
}
else
{
data << NA_UI_HORDE_GUARDS_SHOW << uint32(0);
data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0);
packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 0);
packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 0);
}
data << NA_UI_GUARDS_MAX << NA_GUARDS_MAX;
data << NA_UI_GUARDS_LEFT << uint32(m_GuardsAlive);
packet.Worldstates.emplace_back(uint32(NA_UI_GUARDS_MAX), int32(NA_GUARDS_MAX));
packet.Worldstates.emplace_back(uint32(NA_UI_GUARDS_LEFT), int32(m_GuardsAlive));
data << NA_MAP_WYVERN_NORTH_NEU_H << uint32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_NORTH_NEU_A << uint32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_NORTH_H << uint32((m_WyvernStateNorth & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_NORTH_A << uint32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0);
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_NEU_A), int32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_NEU_A), int32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_H), int32((m_WyvernStateNorth & WYVERN_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_A), int32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0));
data << NA_MAP_WYVERN_SOUTH_NEU_H << uint32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_SOUTH_NEU_A << uint32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_SOUTH_H << uint32((m_WyvernStateSouth & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_SOUTH_A << uint32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0);
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_NEU_H), int32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_NEU_A), int32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_H), int32((m_WyvernStateSouth & WYVERN_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_A), int32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0));
data << NA_MAP_WYVERN_WEST_NEU_H << uint32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_WEST_NEU_A << uint32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_WEST_H << uint32((m_WyvernStateWest & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_WEST_A << uint32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0);
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_NEU_H), int32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_NEU_A), int32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_H), int32((m_WyvernStateWest & WYVERN_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_A), int32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0));
data << NA_MAP_WYVERN_EAST_NEU_H << uint32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_EAST_NEU_A << uint32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_EAST_H << uint32((m_WyvernStateEast & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_EAST_A << uint32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0);
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_NEU_H), int32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_NEU_A), int32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_H), int32((m_WyvernStateEast & WYVERN_HORDE) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_A), int32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0));
data << NA_MAP_HALAA_NEUTRAL << uint32((m_HalaaState & HALAA_N) != 0);
data << NA_MAP_HALAA_NEU_A << uint32((m_HalaaState & HALAA_N_A) != 0);
data << NA_MAP_HALAA_NEU_H << uint32((m_HalaaState & HALAA_N_H) != 0);
data << NA_MAP_HALAA_HORDE << uint32((m_HalaaState & HALAA_H) != 0);
data << NA_MAP_HALAA_ALLIANCE << uint32((m_HalaaState & HALAA_A) != 0);
packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEUTRAL), int32((m_HalaaState & HALAA_N) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEU_A), int32((m_HalaaState & HALAA_N_A) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEU_H), int32((m_HalaaState & HALAA_N_H) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_HORDE), int32((m_HalaaState & HALAA_H) != 0));
packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_ALLIANCE), int32((m_HalaaState & HALAA_A) != 0));
}
void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
+2 -2
View File
@@ -265,7 +265,7 @@ class OPvPCapturePointNA : public OPvPCapturePoint
void ChangeState();
void FillInitialWorldStates(WorldPacket & data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
@@ -318,7 +318,7 @@ class OutdoorPvPNA : public OutdoorPvP
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void SendRemoveWorldStates(Player* player);
@@ -35,11 +35,11 @@ OutdoorPvPSI::OutdoorPvPSI()
m_LastController = 0;
}
void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
void OutdoorPvPSI::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << SI_GATHERED_A << m_Gathered_A;
data << SI_GATHERED_H << m_Gathered_H;
data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
packet.Worldstates.emplace_back(uint32(SI_GATHERED_A), int32(m_Gathered_A));
packet.Worldstates.emplace_back(uint32(SI_GATHERED_H), int32(m_Gathered_H));
packet.Worldstates.emplace_back(uint32(SI_SILITHYST_MAX), int32(SI_MAX_RESOURCES));
}
void OutdoorPvPSI::SendRemoveWorldStates(Player* player)
+1 -1
View File
@@ -63,7 +63,7 @@ class OutdoorPvPSI : public OutdoorPvP
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void SendRemoveWorldStates(Player* player);
+16 -19
View File
@@ -45,31 +45,28 @@ OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType t
SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].x, TFCapturePoints[type].y, TFCapturePoints[type].z, TFCapturePoints[type].o, TFCapturePoints[type].rot0, TFCapturePoints[type].rot1, TFCapturePoints[type].rot2, TFCapturePoints[type].rot3);
}
void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket &data)
void OPvPCapturePointTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32((m_TowerState & TF_TOWERSTATE_N) != 0);
data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32((m_TowerState & TF_TOWERSTATE_H) != 0);
data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32((m_TowerState & TF_TOWERSTATE_A) != 0);
packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].n), int32((m_TowerState & TF_TOWERSTATE_N) != 0));
packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].h), int32((m_TowerState & TF_TOWERSTATE_H) != 0));
packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].a), int32((m_TowerState & TF_TOWERSTATE_A) != 0));
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled;
data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked);
data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit;
data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit;
data << TF_UI_LOCKED_TIME_HOURS << hours_left;
data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled);
data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
packet.Worldstates.emplace_back(uint32(TF_UI_TOWER_COUNT_H), int32(m_HordeTowersControlled));
packet.Worldstates.emplace_back(uint32(TF_UI_TOWER_COUNT_A), int32(m_AllianceTowersControlled));
packet.Worldstates.emplace_back(uint32(TF_UI_TOWERS_CONTROLLED_DISPLAY), int32(!m_IsLocked));
packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT), int32(first_digit));
packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT), int32(second_digit));
packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_HOURS), int32(hours_left));
packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_NEUTRAL), int32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled));
packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_HORDE), int32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)));
packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_ALLIANCE), int32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)));
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
itr->second->FillInitialWorldStates(packet);
}
void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
+2 -2
View File
@@ -136,7 +136,7 @@ class OPvPCapturePointTF : public OPvPCapturePoint
void ChangeState();
void FillInitialWorldStates(WorldPacket & data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void UpdateTowerState();
@@ -158,7 +158,7 @@ class OutdoorPvPTF : public OutdoorPvP
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void SendRemoveWorldStates(Player* player);
+18 -19
View File
@@ -31,14 +31,14 @@ OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconT
SetCapturePointData(ZMCapturePoints[type].entry, ZMCapturePoints[type].map, ZMCapturePoints[type].x, ZMCapturePoints[type].y, ZMCapturePoints[type].z, ZMCapturePoints[type].o, ZMCapturePoints[type].rot0, ZMCapturePoints[type].rot1, ZMCapturePoints[type].rot2, ZMCapturePoints[type].rot3);
}
void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPacket &data)
void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32((m_TowerState & ZM_TOWERSTATE_N) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32((m_TowerState & ZM_TOWERSTATE_N) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32((m_TowerState & ZM_TOWERSTATE_A) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32((m_TowerState & ZM_TOWERSTATE_A) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32((m_TowerState & ZM_TOWERSTATE_H) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32((m_TowerState & ZM_TOWERSTATE_H) != 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_a, 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0);
}
void OPvPCapturePointZM_Beacon::UpdateTowerState()
@@ -238,16 +238,16 @@ void OPvPCapturePointZM_GraveYard::UpdateTowerState()
m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFaction != HORDE));
}
void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPacket &data)
void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << ZM_MAP_GRAVEYARD_N << uint32((m_GraveYardState & ZM_GRAVEYARD_N) != 0);
data << ZM_MAP_GRAVEYARD_H << uint32((m_GraveYardState & ZM_GRAVEYARD_H) != 0);
data << ZM_MAP_GRAVEYARD_A << uint32((m_GraveYardState & ZM_GRAVEYARD_A) != 0);
packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_N), int32((m_GraveYardState & ZM_GRAVEYARD_N) != 0));
packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_H), int32((m_GraveYardState & ZM_GRAVEYARD_H) != 0));
packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_A), int32((m_GraveYardState & ZM_GRAVEYARD_A) != 0));
data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFaction == ALLIANCE);
data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFaction != ALLIANCE);
data << ZM_MAP_HORDE_FLAG_READY << uint32(m_BothControllingFaction == HORDE);
data << ZM_MAP_HORDE_FLAG_NOT_READY << uint32(m_BothControllingFaction != HORDE);
packet.Worldstates.emplace_back(uint32(ZM_MAP_ALLIANCE_FLAG_READY), int32(m_BothControllingFaction == ALLIANCE));
packet.Worldstates.emplace_back(uint32(ZM_MAP_ALLIANCE_FLAG_NOT_READY), int32(m_BothControllingFaction != ALLIANCE));
packet.Worldstates.emplace_back(uint32(ZM_MAP_HORDE_FLAG_READY), int32(m_BothControllingFaction == HORDE));
packet.Worldstates.emplace_back(uint32(ZM_MAP_HORDE_FLAG_NOT_READY), int32(m_BothControllingFaction != HORDE));
}
void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction)
@@ -376,12 +376,11 @@ void OutdoorPvPZM::SetHordeTowersControlled(uint32 count)
m_HordeTowersControlled = count;
}
void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
void OutdoorPvPZM::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << ZM_WORLDSTATE_UNK_1 << uint32(1);
packet.Worldstates.emplace_back(uint32(ZM_WORLDSTATE_UNK_1), 1);
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(data);
itr->second->FillInitialWorldStates(packet);
}
void OutdoorPvPZM::SendRemoveWorldStates(Player* player)
+3 -3
View File
@@ -163,7 +163,7 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
void ChangeState();
void FillInitialWorldStates(WorldPacket & data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void UpdateTowerState();
@@ -188,7 +188,7 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
void ChangeState() { }
void FillInitialWorldStates(WorldPacket & data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void UpdateTowerState();
@@ -225,7 +225,7 @@ class OutdoorPvPZM : public OutdoorPvP
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
void SendRemoveWorldStates(Player* player);