Core/Spells: Hysteria shouldn't break crowd control effects
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@@ -2120,7 +2120,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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{
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{
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case 49016: // Hysteria
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case 49016: // Hysteria
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uint32 damage = uint32(target->CountPctFromMaxHealth(1));
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uint32 damage = uint32(target->CountPctFromMaxHealth(1));
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target->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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target->DealDamage(target, damage, NULL, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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break;
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break;
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}
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}
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// Death and Decay
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// Death and Decay
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