From 8f9cf2d51a3ac7ade4b8b77c726338ad415466e3 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Tue, 17 May 2011 01:11:28 +0700 Subject: [PATCH] Core/Spells: Hysteria shouldn't break crowd control effects --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index ac9b5155b3..d43bb460d2 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2120,7 +2120,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const { case 49016: // Hysteria uint32 damage = uint32(target->CountPctFromMaxHealth(1)); - target->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + target->DealDamage(target, damage, NULL, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); break; } // Death and Decay