Core/Spells: Hysteria shouldn't break crowd control effects

This commit is contained in:
tobmaps
2011-05-17 01:11:28 +07:00
parent 2fe5e5d249
commit 8f9cf2d51a
@@ -2120,7 +2120,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
{
case 49016: // Hysteria
uint32 damage = uint32(target->CountPctFromMaxHealth(1));
target->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
target->DealDamage(target, damage, NULL, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
break;
}
// Death and Decay