*Display worldstate in wintergrasp.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-20 22:52:49 -05:00
parent 6e7e5ebf70
commit 8efb1c3e4e
6 changed files with 196 additions and 105 deletions
@@ -62,14 +62,17 @@ bool GossipHello_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature)
return true;
}
bool GossipSelect_npc_demolisher_engineerer(Player* pPlayer, Creature* me, uint32 uiSender, uint32 uiAction)
bool GossipSelect_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->CLOSE_GOSSIP_MENU();
switch(uiAction - GOSSIP_ACTION_INFO_DEF)
if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow()))
{
case 0: pPlayer->CastSpell(pPlayer, 56663, false, NULL, NULL, me->GetGUID()); break;
case 1: pPlayer->CastSpell(pPlayer, 56575, false, NULL, NULL, me->GetGUID()); break;
case 2: pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? 61408 : 56661, false, NULL, NULL, me->GetGUID()); break;
switch(uiAction - GOSSIP_ACTION_INFO_DEF)
{
case 0: pPlayer->CastSpell(pPlayer, 56663, false, NULL, NULL, pCreature->GetGUID()); break;
case 1: pPlayer->CastSpell(pPlayer, 56575, false, NULL, NULL, pCreature->GetGUID()); break;
case 2: pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? 61408 : 56661, false, NULL, NULL, pCreature->GetGUID()); break;
}
}
return true;
@@ -85,4 +88,4 @@ void AddSC_wintergrasp()
newscript->pGossipHello = &GossipHello_npc_demolisher_engineerer;
newscript->pGossipSelect = &GossipSelect_npc_demolisher_engineerer;
newscript->RegisterSelf();
}
}
+8 -11
View File
@@ -33,7 +33,7 @@
OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP * pvp)
: m_PvP(pvp), m_value(0), m_maxValue(0), m_oldValue(0),
m_State(0), m_OldState(0), m_CapturePointGUID(0), m_neutralValuePct(0),
m_State(OBJECTIVESTATE_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL), m_CapturePointGUID(0), m_neutralValuePct(0),
m_maxSpeed(0), m_capturePoint(NULL)
{
}
@@ -225,7 +225,7 @@ void OutdoorPvP::DeleteSpawns()
itr->second->DeleteSpawns();
}
OutdoorPvP::OutdoorPvP()
OutdoorPvP::OutdoorPvP() : m_sendUpdate(true)
{
}
@@ -375,13 +375,10 @@ bool OPvPCapturePoint::Update(uint32 diff)
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
{
// send to both factions
for(int i = 0; i < 2; ++i)
{
// send to all players present in the area
for(PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
(*itr)->SendUpdateWorldState(field,value);
}
if(m_sendUpdate)
for(int i = 0; i < 2; ++i)
for(PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
(*itr)->SendUpdateWorldState(field, value);
}
void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
@@ -545,11 +542,11 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
return false;
}
void OutdoorPvP::BroadcastPacket(WorldPacket &data)
void OutdoorPvP::BroadcastPacket(WorldPacket &data) const
{
// This is faster than sWorld.SendZoneMessage
for(uint32 team = 0; team < 2; ++team)
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->GetSession()->SendPacket(&data);
}
+17 -4
View File
@@ -36,6 +36,17 @@ enum OutdoorPvPTypes
OPVP_WINTERGRASP,
};
enum ObjectiveStates
{
OBJECTIVESTATE_NEUTRAL = 0,
OBJECTIVESTATE_ALLIANCE,
OBJECTIVESTATE_HORDE,
OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE,
OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE,
OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE,
OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE,
};
// struct for go spawning
struct go_type{
uint32 entry;
@@ -137,8 +148,8 @@ protected:
// phase before update, used to check which faction is in conquer / control
float m_oldValue;
// objective states
uint32 m_OldState;
uint32 m_State;
ObjectiveStates m_OldState;
ObjectiveStates m_State;
// neutral value on capture bar
uint32 m_neutralValuePct;
@@ -182,7 +193,7 @@ public:
void OnCreatureCreate(Creature *, bool add) {}
// send world state update to all players present
virtual void SendUpdateWorldState(uint32 field, uint32 value);
void SendUpdateWorldState(uint32 field, uint32 value);
// called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information
virtual bool Update(uint32 diff);
@@ -213,10 +224,12 @@ protected:
PlayerSet m_players[2];
uint32 m_TypeId;
bool m_sendUpdate;
// world state stuff
virtual void SendRemoveWorldStates(Player * plr) {}
void BroadcastPacket(WorldPacket & data);
void BroadcastPacket(WorldPacket & data) const;
virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
-11
View File
@@ -25,15 +25,4 @@
#define OTHER_TEAM(a) (a == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE)
enum ObjectiveStates
{
OBJECTIVESTATE_NEUTRAL = 0,
OBJECTIVESTATE_ALLIANCE,
OBJECTIVESTATE_HORDE,
OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE,
OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE,
OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE,
OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE,
};
#endif
+137 -57
View File
@@ -75,6 +75,10 @@ typedef std::list<const AreaPOIEntry *> AreaPOIList;
bool OPvPWintergrasp::SetupOutdoorPvP()
{
m_defender = TeamId(rand()%2);
m_changeDefender = false;
m_workshopCount[TEAM_ALLIANCE] = 0;
m_workshopCount[TEAM_HORDE] = 0;
// Load buildings
AreaPOIList areaPOIs;
@@ -217,7 +221,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
//sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid);
AddCapturePoint(workshop);
m_buildingStates[guid]->type = BUILDING_WORKSHOP;
workshop->SetStateByBuildingState();
workshop->SetTeamByBuildingState();
}
}while(result->NextRow());
delete result;
@@ -245,7 +249,10 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
if(eventId == 19982)
{
if(m_wartime)
ChangeDefender();
{
m_changeDefender = true;
m_timer = 0;
}
}
else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
@@ -255,16 +262,35 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
if(obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED))
itr->second->damageState = DAMAGE_DAMAGED;
else
{
itr->second->damageState = DAMAGE_DESTROYED;
BroadcastStateChange(itr->second);
if(itr->second->type == BUILDING_WORKSHOP)
if(SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
workshop->DespawnAllVehicles();
if(itr->second->type == BUILDING_WORKSHOP)
{
if(SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
workshop->DespawnAllVehicles();
ModifyWorkshopCount(itr->second->team, false);
}
}
BroadcastStateChange(itr->second);
}
}
}
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
{
return;
if(add)
++m_workshopCount[team];
else if(m_workshopCount[team])
--m_workshopCount[team];
else
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
SendUpdateWorldState(MaxVehNumWorldState[team], m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP);
}
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
{
if(m_defender == TEAM_ALLIANCE)
@@ -335,6 +361,7 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
}
else
m_vehicles[team].erase((Vehicle*)creature);
SendUpdateWorldState(VehNumWorldState[team], m_vehicles[team].size());
break;
}
}
@@ -399,14 +426,12 @@ void OPvPWintergrasp::UpdateAllWorldObject()
// update capture points
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
workshop->SetStateByBuildingState();
SendInitWorldStatesTo();
workshop->SetTeamByBuildingState();
}
void OPvPWintergrasp::RebuildAllBuildings()
{
for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
{
if(itr->second->building)
{
@@ -418,50 +443,65 @@ void OPvPWintergrasp::RebuildAllBuildings()
itr->second->damageState = DAMAGE_INTACT;
itr->second->team = m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam;
if(itr->second->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(itr->second->team, true);
}
}
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player)
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
{
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
data << uint32(571);
data << uint32(ZONE_WINTERGRASP);
data << uint32(0);
data << uint16(m_buildingStates.size());
for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
data << uint16(4+5+4+m_buildingStates.size());
data << uint32(3803) << uint32(m_defender == TEAM_ALLIANCE ? 1 : 0);
data << uint32(3802) << uint32(m_defender != TEAM_ALLIANCE ? 1 : 0);
data << uint32(3801) << uint32(m_wartime ? 0 : 1);
data << uint32(3710) << uint32(m_wartime ? 1 : 0);
for(uint32 i = 0; i < 5; ++i)
data << ClockWorldState[i] << m_clock[i];
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
data << uint32(3491) << m_workshopCount[TEAM_HORDE] * MAX_VEHICLE_PER_WORKSHOP;
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
itr->second->FillData(data);
if(player)
player->GetSession()->SendPacket(&data);
else
BroadcastPacket(data);
}
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state)
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
{
for(uint32 team = 0; team < 2; ++team)
for(PlayerSet::iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
state->SendUpdate(*p_itr);
if(m_sendUpdate)
for(uint32 team = 0; team < 2; ++team)
for(PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
state->SendUpdate(*p_itr);
}
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature)
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
if(itr != m_creEntryPair.end())
{
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
if(entry != creature->GetEntry())
{
creature->SetOriginalEntry(entry);
creature->Respawn(true);
}
else if(!creature->isAlive())
creature->SetOriginalEntry(entry);
if(entry != creature->GetEntry() || !creature->isAlive())
creature->Respawn(true);
}
return false;
}
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go)
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
{
switch(go->GetEntry())
{
@@ -590,16 +630,38 @@ void OPvPWintergrasp::UpdateTenacityStack()
}
}
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId)
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
{
if(spellId > 0)
for(VehicleSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
for(VehicleSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true);
else
for(VehicleSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
for(VehicleSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
{
uint32 value = timer%mod;
timer /= mod;
if(m_clock[digit] != value)
{
m_clock[digit] = value;
SendUpdateWorldState(ClockWorldState[digit], value);
}
}
void OPvPWintergrasp::UpdateClock()
{
uint32 timer = m_timer / 1000;
UpdateClockDigit(timer, 0, 10);
UpdateClockDigit(timer, 1, 6);
UpdateClockDigit(timer, 2, 10);
UpdateClockDigit(timer, 3, 6);
if(!m_wartime)
UpdateClockDigit(timer, 4, 10);
}
bool OPvPWintergrasp::Update(uint32 diff)
{
if(m_timer > diff)
@@ -608,49 +670,50 @@ bool OPvPWintergrasp::Update(uint32 diff)
if(m_wartime)
OutdoorPvP::Update(diff); // update capture points
UpdateClock();
}
else
{
m_sendUpdate = false;
if(m_wartime)
{
if(m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
if(m_changeDefender)
{
m_changeDefender = false;
m_defender = OTHER_TEAM(m_defender);
if(m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
}
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
GiveReward();
{
if(m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
}
EndBattle();
}
else
{
sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
UpdateAllWorldObject();
StartBattle();
}
UpdateAllWorldObject();
UpdateClock();
SendInitWorldStatesTo();
m_sendUpdate = true;
}
return false;
}
void OPvPWintergrasp::ChangeDefender()
{
m_defender = OTHER_TEAM(m_defender);
if(m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
UpdateAllWorldObject();
GiveReward();
EndBattle();
}
void OPvPWintergrasp::GiveReward()
{
for(uint32 team = 0; team < 2; ++team)
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if((*itr)->HasAura(SPELL_LIEUTENANT))
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
}
void OPvPWintergrasp::StartBattle()
{
m_wartime = true;
@@ -677,6 +740,8 @@ void OPvPWintergrasp::EndBattle()
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
if((*itr)->HasAura(SPELL_LIEUTENANT))
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
REMOVE_RANK_AURAS(*itr);
}
}
@@ -733,7 +798,7 @@ SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
{
}
void SiegeWorkshop::SetStateByBuildingState()
void SiegeWorkshop::SetTeamByBuildingState()
{
if(m_buildingState->team == TEAM_ALLIANCE)
{
@@ -751,6 +816,9 @@ void SiegeWorkshop::SetStateByBuildingState()
m_State = OBJECTIVESTATE_NEUTRAL;
}
// this will force ChangeState to update workshop count
m_buildingState->team = TEAM_NEUTRAL;
ChangeState();
SendChangePhase();
}
@@ -760,12 +828,24 @@ void SiegeWorkshop::ChangeState()
uint32 entry = 0;
if(m_State == OBJECTIVESTATE_ALLIANCE) // to do m_buildingState->team == TEAM_ALLIANCE;
{
m_buildingState->team = TEAM_ALLIANCE;
if(m_buildingState->team != TEAM_ALLIANCE)
{
if(m_buildingState->team == TEAM_HORDE)
m_wintergrasp->ModifyWorkshopCount(TEAM_HORDE, false);
m_buildingState->team = TEAM_ALLIANCE;
m_wintergrasp->ModifyWorkshopCount(TEAM_ALLIANCE, true);
}
entry = CRE_ENG_A;
}
else if(m_State == OBJECTIVESTATE_HORDE)
{
m_buildingState->team = TEAM_HORDE;
if(m_buildingState->team != TEAM_HORDE)
{
if(m_buildingState->team == TEAM_ALLIANCE)
m_wintergrasp->ModifyWorkshopCount(TEAM_ALLIANCE, false);
m_buildingState->team = TEAM_HORDE;
m_wintergrasp->ModifyWorkshopCount(TEAM_HORDE, true);
}
entry = CRE_ENG_H;
}
else
+25 -16
View File
@@ -74,6 +74,10 @@ enum OutdoorPvP_WG_KeepStatus
OutdoorPvP_WG_KEEP_STATUS_HORDE_OCCUPIED = 4
};
const uint32 VehNumWorldState[2] = {3680,3490};
const uint32 MaxVehNumWorldState[2] = {3681,3491};
const uint32 ClockWorldState[5] = {3785,3784,3782,3976,3975};
enum BuildingType
{
BUILDING_WALL,
@@ -104,12 +108,12 @@ struct BuildingState
GameObject *building;
BuildingType type;
void SendUpdate(Player *player)
void SendUpdate(Player *player) const
{
player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
}
void FillData(WorldPacket &data)
void FillData(WorldPacket &data) const
{
data << worldState << AreaPOIIconId[team][damageState];
}
@@ -145,10 +149,12 @@ class OPvPWintergrasp : public OutdoorPvP
bool Update(uint32 diff);
void BroadcastStateChange(BuildingState *state);
void BroadcastStateChange(BuildingState *state) const;
uint32 GetData(uint32 id);
void SetData(uint32 id, uint32 value);
void ModifyWorkshopCount(TeamId team, bool add);
protected:
TeamId m_defender;
int32 m_tenacityStack;
@@ -162,34 +168,37 @@ class OPvPWintergrasp : public OutdoorPvP
TeamPairMap m_creEntryPair, m_goDisplayPair;
bool m_wartime;
bool m_changeDefender;
uint32 m_timer;
uint32 m_clock[5];
uint32 m_workshopCount[2];
SiegeWorkshop *GetWorkshop(uint32 lowguid) const;
SiegeWorkshop *GetWorkshopByEngGuid(uint32 lowguid) const;
SiegeWorkshop *GetWorkshopByGOGuid(uint32 lowguid) const;
void ChangeDefender();
void UpdateTenacityStack();
bool UpdateCreatureInfo(Creature *creature);
void UpdateAllWorldObject();
bool UpdateGameObjectInfo(GameObject *go);
void RebuildAllBuildings();
void StartBattle();
void EndBattle();
void GiveReward();
void VehicleCastSpell(TeamId team, int32 spellId);
void UpdateClock();
void UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod);
void UpdateTenacityStack();
void UpdateAllWorldObject();
bool UpdateCreatureInfo(Creature *creature) const;
bool UpdateGameObjectInfo(GameObject *go) const;
void SendInitWorldStatesTo(Player *player = NULL);
void RebuildAllBuildings();
void VehicleCastSpell(TeamId team, int32 spellId) const;
void SendInitWorldStatesTo(Player *player = NULL) const;
};
class SiegeWorkshop : public OPvPCapturePoint
{
public:
explicit SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state);
void SetStateByBuildingState();
void SetTeamByBuildingState();
void ChangeState();
void DespawnAllVehicles();
@@ -200,8 +209,8 @@ class SiegeWorkshop : public OPvPCapturePoint
Creature *m_engineer;
uint32 m_workshopGuid;
VehicleSet m_vehicles;
protected:
BuildingState *m_buildingState;
protected:
OPvPWintergrasp *m_wintergrasp;
};