*Fix spell Savage Defense's reducing damage amount.
--HG-- branch : trunk
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@@ -7866,6 +7866,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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((Player*)this)->RemoveCategoryCooldown(82);
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return true;
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}
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// Savage Defense
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case 62606:
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{
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basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.f);
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break;
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}
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}
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if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
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