Core/Quests: Implemented player choices
* Implemented SPELL_EFFECT_LAUNCH_QUEST_CHOICE * Script hook for player choices
This commit is contained in:
@@ -0,0 +1,5 @@
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INSERT INTO `rbac_permissions` (id, NAME) VALUES
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(869, "Command: debug send playerchoice");
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INSERT INTO `rbac_linked_permissions` (id, linkedId) VALUES
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(192, 869);
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@@ -0,0 +1,83 @@
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DELETE FROM `command` WHERE `name` IN ('debug send playerchoice');
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INSERT INTO `command` (`name`, `permission`, `help`) VALUES
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('debug send playerchoice', 869, 'Syntax: .debug send playerchoice $choiceId\r\nSend given choice to player.');
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DROP TABLE IF EXISTS `playerchoice`;
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CREATE TABLE `playerchoice` (
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`ChoiceID` INT (10) NOT NULL,
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`Question` VARCHAR (255),
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PRIMARY KEY (`ChoiceID`)
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);
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INSERT INTO playerchoice VALUES (231, "TODO");
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DROP TABLE IF EXISTS `playerchoice_locale`;
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CREATE TABLE `playerchoice_locale` (
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`ChoiceID` INT (10) NOT NULL,
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`locale` VARCHAR (4) NOT NULL,
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`Question` VARCHAR (255),
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PRIMARY KEY (`ChoiceID`, `locale`)
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);
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INSERT INTO playerchoice_locale VALUES (231, "frFR", "Quelle spécialisation de chasseur de démons voulez-vous apprendre ?");
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DROP TABLE IF EXISTS `playerchoice_response`;
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CREATE TABLE `playerchoice_response` (
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`ChoiceID` INT (10) NOT NULL,
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`ResponseID` INT (10) NOT NULL,
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`ChoiceArtFileID` INT (10),
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`Header` TEXT,
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`Answer` TEXT,
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`Description` TEXT,
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`Confirmation` TEXT,
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PRIMARY KEY (`ChoiceID`, `ResponseID`)
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);
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INSERT INTO playerchoice_response VALUES
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(231, 478, 1274664, "TODO", "TODO", "TODO", ""),
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(231, 479, 1274665, "TODO", "TODO", "TODO", "");
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DROP TABLE IF EXISTS `playerchoice_response_locale`;
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CREATE TABLE `playerchoice_response_locale` (
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`ChoiceID` INT (10) NOT NULL,
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`ResponseID` INT (10) NOT NULL,
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`locale` VARCHAR (4) NOT NULL,
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`Header` TEXT,
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`Answer` TEXT,
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`Description` TEXT,
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`Confirmation` TEXT,
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PRIMARY KEY (`ChoiceID`, `ResponseID`, `locale`)
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);
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INSERT INTO playerchoice_response_locale VALUES
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(231, 478, "frFR", "Dévastation", "Dévastation", "Conserver votre spécialisation : Dévastation.
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Les chasseurs de démons Dévastation peuvent utiliser Métamorphose pour se transformer en démons ailés. Ils se concentrent sur les dégâts en mêlée.
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Choisir Dévastation confère |cFFFF0000|Hspell:162264|h[Métamorphose]|h|r et |cFFFF0000|Hspell:185164|h[Maîtrise : Présence démoniaque]|h|r.", ""),
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(231, 479, "frFR", "Vengeance", "Vengeance", "Changer de spécialisation : Vengeance.
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Les chasseurs de démons Vengeance peuvent utiliser Métamorphose pour se transformer en démons couverts de pointes. Ils se concentrent sur le rôle de tank.
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Choisir Vengeance confère |cFFFF0000|Hspell:187827|h[Métamorphose]|h|r et |cFFFF0000|Hspell:203747|h[Maîtrise : Gangresang]|h|r.
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Votre technique |cFFFF0000|Hspell:193921|h[Rayon accablant]|h|r est remplacée par |cFFFF0000|Hspell:203720|h[Pointes démoniaques]|h|r.", "");
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DROP TABLE IF EXISTS `playerchoice_response_reward`;
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CREATE TABLE `playerchoice_response_reward` (
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`ChoiceID` INT (10) NOT NULL,
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`ResponseID` INT (10) NOT NULL,
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`TitleID` INT (10),
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`PackageID` INT (10),
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`SkillLineID` INT (10) UNSIGNED,
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`SkillPointCount` INT (10) UNSIGNED,
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`ArenaPointCount` INT (10) UNSIGNED,
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`HonorPointCount` INT (10) UNSIGNED,
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`Money` BIGINT (20) UNSIGNED,
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`Xp` INT (10) UNSIGNED,
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PRIMARY KEY (`ChoiceID`, `ResponseID`)
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);
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INSERT INTO playerchoice_response_reward VALUES
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(231, 478, 0, 0, 0, 0, 0, 0, 0, 0),
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(231, 479, 0, 0, 0, 0, 0, 0, 0, 0);
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@@ -773,6 +773,7 @@ enum RBACPermissions
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RBAC_PERM_COMMAND_LIST_SPAWNPOINTS = 866, // reserved
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RBAC_PERM_COMMAND_RELOAD_QUEST_GREETING_LOCALE = 867, // reserved
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RBAC_PERM_COMMAND_MODIFY_POWER = 868,
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RBAC_PERM_COMMAND_DEBUG_SEND_PLAYER_CHOICE = 869,
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//
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// IF YOU ADD NEW PERMISSIONS, ADD THEM IN 3.3.5 BRANCH AS WELL!
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//
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@@ -27121,6 +27121,38 @@ void Player::SendMovementSetCollisionHeight(float height)
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SendMessageToSet(updateCollisionHeight.Write(), false);
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}
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void Player::SendPlayerChoice(ObjectGuid sender, uint32 choiceID)
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{
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PlayerChoice const* playerChoice = sObjectMgr->GetPlayerChoice(choiceID);
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if (!playerChoice)
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return;
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PlayerChoice localizedPlayerChoice = *playerChoice;
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LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
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if (locale != DEFAULT_LOCALE)
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{
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if (PlayerChoiceLocale const* playerChoiceLocale = sObjectMgr->GetPlayerChoiceLocale(localizedPlayerChoice.ChoiceId))
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sObjectMgr->GetLocaleString(playerChoiceLocale->Question, locale, localizedPlayerChoice.Question);
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for (auto& playerChoiceResponse : localizedPlayerChoice.Responses)
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{
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if (PlayerChoiceResponseLocale const* playerChoiceResponseLocale = sObjectMgr->GetPlayerChoiceResponseLocale(localizedPlayerChoice.ChoiceId, playerChoiceResponse.second.ResponseID))
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{
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sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Header, locale, playerChoiceResponse.second.Header);
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sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Answer, locale, playerChoiceResponse.second.Answer);
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sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Description, locale, playerChoiceResponse.second.Description);
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sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Confirmation, locale, playerChoiceResponse.second.Confirmation);
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}
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}
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}
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WorldPackets::Quest::DisplayPlayerChoice displayPlayerChoice;
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displayPlayerChoice.Choice = &localizedPlayerChoice;
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displayPlayerChoice.SenderGUID = sender;
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SendDirectMessage(displayPlayerChoice.Write());
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}
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float Player::GetCollisionHeight(bool mounted) const
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{
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if (mounted)
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@@ -2338,6 +2338,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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SceneMgr& GetSceneMgr() { return m_sceneMgr; }
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RestMgr& GetRestMgr() const { return *_restMgr; }
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void SendPlayerChoice(ObjectGuid sender, uint32 choiceID);
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protected:
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// Gamemaster whisper whitelist
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GuidList WhisperList;
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@@ -35,6 +35,7 @@
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#include "LootMgr.h"
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#include "Mail.h"
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#include "MapManager.h"
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#include "MiscPackets.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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@@ -9788,6 +9789,40 @@ bool ObjectMgr::GetRealmName(uint32 realmId, std::string& name, std::string& nor
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return false;
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}
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uint8 ObjectMgr::GetRaceExpansionRequirement(uint8 race) const
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{
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auto itr = _raceExpansionRequirementStore.find(race);
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if (itr != _raceExpansionRequirementStore.end())
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return itr->second;
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return EXPANSION_CLASSIC;
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}
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uint8 ObjectMgr::GetClassExpansionRequirement(uint8 class_) const
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{
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auto itr = _classExpansionRequirementStore.find(class_);
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if (itr != _classExpansionRequirementStore.end())
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return itr->second;
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return EXPANSION_CLASSIC;
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}
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SceneTemplate const* ObjectMgr::GetSceneTemplate(uint32 sceneId) const
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{
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auto itr = _sceneTemplateStore.find(sceneId);
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if (itr != _sceneTemplateStore.end())
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return &itr->second;
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return nullptr;
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}
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PlayerChoice const* ObjectMgr::GetPlayerChoice(int32 choiceId) const
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{
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auto itr = _playerChoiceContainer.find(choiceId);
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if (itr != _playerChoiceContainer.end())
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return &itr->second;
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return nullptr;
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}
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void ObjectMgr::LoadGameObjectQuestItems()
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{
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uint32 oldMSTime = getMSTime();
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@@ -9908,3 +9943,184 @@ void ObjectMgr::LoadSceneTemplates()
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TC_LOG_INFO("server.loading", ">> Loaded %u scene templates in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadPlayerChoices()
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{
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uint32 oldMSTime = getMSTime();
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_playerChoiceContainer.clear();
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QueryResult choices = WorldDatabase.Query("SELECT ChoiceID, Question FROM playerchoice");
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if (!choices)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 player choices. DB table `playerchoice` is empty.");
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return;
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}
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uint32 responseCount = 0;
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uint32 rewardCount = 0;
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do
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{
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Field* fields = choices->Fetch();
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int32 choiceId = fields[0].GetInt32();
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PlayerChoice& choice = _playerChoiceContainer[choiceId];
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choice.ChoiceId = choiceId;
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choice.Question = fields[1].GetString();
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} while (choices->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " player choices in %u ms.", _playerChoiceContainer.size(), GetMSTimeDiffToNow(oldMSTime));
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QueryResult responses = WorldDatabase.Query("SELECT ChoiceID, ResponseID, ChoiceArtFileID, Header, Answer, Description, Confirmation FROM playerchoice_response");
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if (responses)
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{
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do
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{
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++responseCount;
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Field* fields = responses->Fetch();
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int32 choiceId = fields[0].GetInt32();
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int32 ResponseID = fields[1].GetInt32();
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if (_playerChoiceContainer.find(choiceId) == _playerChoiceContainer.end())
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{
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TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` has nonexistent choiceId: %u (ResponseID : %u), skipped", choiceId, ResponseID);
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continue;
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}
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PlayerChoice& choice = _playerChoiceContainer[choiceId];
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PlayerChoiceResponse& response = choice.Responses[ResponseID];
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response.ResponseID = ResponseID;
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response.ChoiceArtFileID = fields[2].GetInt32();
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response.Header = fields[3].GetString();
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response.Answer = fields[4].GetString();
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response.Description = fields[5].GetString();
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response.Confirmation = fields[6].GetString();
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} while (responses->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u player choices response in %u ms.", responseCount, GetMSTimeDiffToNow(oldMSTime));
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}
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else
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 player choices responses. DB table `playerchoice_response` is empty.");
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}
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QueryResult rewards = WorldDatabase.Query("SELECT ChoiceID, ResponseID, TitleID, PackageID, SkillLineID, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward");
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if (rewards)
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{
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do
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{
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++rewardCount;
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Field* fields = rewards->Fetch();
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int32 choiceId = fields[0].GetInt32();
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int32 ResponseID = fields[1].GetInt32();
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if (_playerChoiceContainer.find(choiceId) == _playerChoiceContainer.end())
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{
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TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` has nonexistent choiceId: %u (ResponseID : %u), skipped", choiceId, ResponseID);
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continue;
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}
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PlayerChoice& choice = _playerChoiceContainer[choiceId];
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if (choice.Responses.find(ResponseID) == choice.Responses.end())
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{
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TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` has nonexistent ResponseID: %u for choiceId %u, skipped", ResponseID, choiceId);
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continue;
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}
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PlayerChoiceResponse& response = choice.Responses[ResponseID];
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PlayerChoiceResponseReward reward;
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reward.TitleID = fields[2].GetInt32();
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reward.PackageID = fields[3].GetInt32();
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reward.SkillLineID = fields[4].GetUInt32();
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reward.SkillPointCount = fields[5].GetUInt32();
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reward.ArenaPointCount = fields[6].GetUInt32();
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reward.HonorPointCount = fields[7].GetUInt32();
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reward.Money = fields[8].GetUInt64();
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reward.Xp = fields[9].GetUInt32();
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response.Reward = reward;
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} while (rewards->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u player choices reward in %u ms.", rewardCount, GetMSTimeDiffToNow(oldMSTime));
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}
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else
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 player choices responses reward. DB table `playerchoice_response_reward` is empty.");
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}
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}
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void ObjectMgr::LoadPlayerChoicesLocale()
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{
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uint32 oldMSTime = getMSTime();
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// need for reload case
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_playerChoiceLocaleContainer.clear();
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_playerChoiceResponseLocaleContainer.clear();
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// 0 1 2
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QueryResult result = WorldDatabase.Query("SELECT ChoiceID, locale, Question FROM playerchoice_locale");
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 ChoiceID = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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std::string question = fields[2].GetString();
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PlayerChoiceLocale& data = _playerChoiceLocaleContainer[ChoiceID];
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LocaleConstant locale = GetLocaleByName(localeName);
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if (locale == LOCALE_enUS)
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continue;
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AddLocaleString(question, locale, data.Question);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice locale strings in %u ms", _playerChoiceLocaleContainer.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6
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result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Header, Answer, Description, Confirmation FROM playerchoice_response_locale");
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 ChoiceID = fields[0].GetUInt32();
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uint32 ResponseID = fields[1].GetUInt32();
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std::string localeName = fields[2].GetString();
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std::string Header = fields[3].GetString();
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std::string Answer = fields[4].GetString();
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std::string Description = fields[5].GetString();
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std::string Confirmation = fields[6].GetString();
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std::pair<uint32, uint32> pair = std::make_pair(ChoiceID, ResponseID);
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PlayerChoiceResponseLocale& data = _playerChoiceResponseLocaleContainer[pair];
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LocaleConstant locale = GetLocaleByName(localeName);
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if (locale == LOCALE_enUS)
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continue;
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AddLocaleString(Header, locale, data.Header);
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AddLocaleString(Answer, locale, data.Answer);
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AddLocaleString(Description, locale, data.Description);
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AddLocaleString(Confirmation, locale, data.Confirmation);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice Response locale strings in %u ms", _playerChoiceResponseLocaleContainer.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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}
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@@ -516,6 +516,22 @@ struct PointOfInterestLocale
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typedef std::unordered_map<uint32, PointOfInterestLocale> PointOfInterestLocaleContainer;
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struct PlayerChoiceResponseLocale
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{
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std::vector<std::string> Header;
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std::vector<std::string> Answer;
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std::vector<std::string> Description;
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std::vector<std::string> Confirmation;
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};
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struct PlayerChoiceLocale
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{
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std::vector<std::string> Question;
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};
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typedef std::unordered_map<uint32, PlayerChoiceLocale> PlayerChoiceLocaleContainer;
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typedef std::unordered_map<std::pair<uint32, uint32>, PlayerChoiceResponseLocale> PlayerChoiceResponseLocaleContainer;
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typedef std::unordered_map<uint32, TrinityString> TrinityStringContainer;
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typedef std::multimap<uint32, uint32> QuestRelations; // unit/go -> quest
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@@ -752,6 +768,45 @@ struct SceneTemplate
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typedef std::unordered_map<uint32, SceneTemplate> SceneTemplateContainer;
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struct PlayerChoiceResponseReward
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{
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int32 TitleID;
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int32 PackageID;
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int32 SkillLineID;
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uint32 SkillPointCount;
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uint32 ArenaPointCount;
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uint32 HonorPointCount;
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uint64 Money;
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uint32 Xp;
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//std::vector<Item> Items;
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//std::vector<Currency> Currency;
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//std::vector<Faction> Faction;
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//std::vector<ItemChoice> ItemChoice;
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};
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struct PlayerChoiceResponse
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{
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int32 ResponseID;
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int32 ChoiceArtFileID;
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std::string Header;
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std::string Answer;
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std::string Description;
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std::string Confirmation;
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Optional<PlayerChoiceResponseReward> Reward;
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};
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struct PlayerChoice
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{
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int32 ChoiceId;
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std::string Question;
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std::unordered_map<int32 /*ResponseID*/, PlayerChoiceResponse> Responses;
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};
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typedef std::unordered_map<int32 /*choiceId*/, PlayerChoice> PlayerChoiceContainer;
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enum SkillRangeType
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{
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SKILL_RANGE_LANGUAGE, // 300..300
|
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@@ -1175,6 +1230,9 @@ class TC_GAME_API ObjectMgr
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void LoadSceneTemplates();
|
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||||
void LoadPlayerChoices();
|
||||
void LoadPlayerChoicesLocale();
|
||||
|
||||
std::string GeneratePetName(uint32 entry);
|
||||
uint32 GetBaseXP(uint8 level);
|
||||
uint32 GetXPForLevel(uint8 level) const;
|
||||
@@ -1326,6 +1384,18 @@ class TC_GAME_API ObjectMgr
|
||||
if (itr == _pointOfInterestLocaleStore.end()) return nullptr;
|
||||
return &itr->second;
|
||||
}
|
||||
PlayerChoiceLocale const* GetPlayerChoiceLocale(uint32 ChoiceID) const
|
||||
{
|
||||
PlayerChoiceLocaleContainer::const_iterator itr = _playerChoiceLocaleContainer.find(ChoiceID);
|
||||
if (itr == _playerChoiceLocaleContainer.end()) return nullptr;
|
||||
return &itr->second;
|
||||
}
|
||||
PlayerChoiceResponseLocale const* GetPlayerChoiceResponseLocale(uint32 ChoiceID, uint32 ResponseID) const
|
||||
{
|
||||
PlayerChoiceResponseLocaleContainer::const_iterator itr = _playerChoiceResponseLocaleContainer.find(std::make_pair(ChoiceID, ResponseID));
|
||||
if (itr == _playerChoiceResponseLocaleContainer.end()) return nullptr;
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
GameObjectData const* GetGOData(ObjectGuid::LowType guid) const
|
||||
{
|
||||
@@ -1488,31 +1558,14 @@ class TC_GAME_API ObjectMgr
|
||||
bool GetRealmName(uint32 realmId, std::string& name, std::string& normalizedName) const;
|
||||
|
||||
std::unordered_map<uint8, uint8> const& GetRaceExpansionRequirements() const { return _raceExpansionRequirementStore; }
|
||||
uint8 GetRaceExpansionRequirement(uint8 race) const
|
||||
{
|
||||
auto itr = _raceExpansionRequirementStore.find(race);
|
||||
if (itr != _raceExpansionRequirementStore.end())
|
||||
return itr->second;
|
||||
return EXPANSION_CLASSIC;
|
||||
}
|
||||
uint8 GetRaceExpansionRequirement(uint8 race) const;
|
||||
|
||||
std::unordered_map<uint8, uint8> const& GetClassExpansionRequirements() const { return _classExpansionRequirementStore; }
|
||||
uint8 GetClassExpansionRequirement(uint8 class_) const
|
||||
{
|
||||
auto itr = _classExpansionRequirementStore.find(class_);
|
||||
if (itr != _classExpansionRequirementStore.end())
|
||||
return itr->second;
|
||||
return EXPANSION_CLASSIC;
|
||||
}
|
||||
uint8 GetClassExpansionRequirement(uint8 class_) const;
|
||||
|
||||
SceneTemplate const* GetSceneTemplate(uint32 sceneId) const
|
||||
{
|
||||
auto itr = _sceneTemplateStore.find(sceneId);
|
||||
if (itr != _sceneTemplateStore.end())
|
||||
return &itr->second;
|
||||
SceneTemplate const* GetSceneTemplate(uint32 sceneId) const;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
PlayerChoice const* GetPlayerChoice(int32 choiceId) const;
|
||||
|
||||
private:
|
||||
// first free id for selected id type
|
||||
@@ -1647,6 +1700,7 @@ class TC_GAME_API ObjectMgr
|
||||
GameObjectTemplateAddonContainer _gameObjectTemplateAddonStore;
|
||||
/// Stores temp summon data grouped by summoner's entry, summoner's type and group id
|
||||
TempSummonDataContainer _tempSummonDataStore;
|
||||
PlayerChoiceContainer _playerChoiceContainer;
|
||||
|
||||
ItemTemplateContainer _itemTemplateStore;
|
||||
QuestTemplateLocaleContainer _questTemplateLocaleStore;
|
||||
@@ -1657,6 +1711,9 @@ class TC_GAME_API ObjectMgr
|
||||
GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore;
|
||||
PointOfInterestLocaleContainer _pointOfInterestLocaleStore;
|
||||
|
||||
PlayerChoiceLocaleContainer _playerChoiceLocaleContainer;
|
||||
PlayerChoiceResponseLocaleContainer _playerChoiceResponseLocaleContainer;
|
||||
|
||||
TrinityStringContainer _trinityStringStore;
|
||||
|
||||
CacheVendorItemContainer _cacheVendorItemStore;
|
||||
|
||||
@@ -673,3 +673,8 @@ void WorldSession::HandleRequestWorldQuestUpdate(WorldPackets::Quest::RequestWor
|
||||
|
||||
SendPacket(response.Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::PlayerChoiceResponse& packet)
|
||||
{
|
||||
sScriptMgr->OnPlayerChoiceResponse(GetPlayer(), packet.ChoiceID, packet.ResponseID);
|
||||
}
|
||||
|
||||
@@ -2297,6 +2297,11 @@ void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
|
||||
FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId);
|
||||
}
|
||||
|
||||
void ScriptMgr::OnPlayerChoiceResponse(Player* player, uint32 choiceID, uint32 responseID)
|
||||
{
|
||||
FOREACH_SCRIPT(PlayerScript)->OnPlayerChoiceResponse(player, choiceID, responseID);
|
||||
}
|
||||
|
||||
// Account
|
||||
void ScriptMgr::OnAccountLogin(uint32 accountId)
|
||||
{
|
||||
|
||||
@@ -755,6 +755,9 @@ class TC_GAME_API PlayerScript : public UnitScript
|
||||
|
||||
// Called when a player completes a movie
|
||||
virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
|
||||
|
||||
// Called when a player choose a response from a PlayerChoice
|
||||
virtual void OnPlayerChoiceResponse(Player* /*player*/, uint32 /*choiceID*/, uint32 /*responseID*/) { }
|
||||
};
|
||||
|
||||
class TC_GAME_API AccountScript : public ScriptObject
|
||||
@@ -1143,6 +1146,7 @@ class TC_GAME_API ScriptMgr
|
||||
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
|
||||
void OnQuestStatusChange(Player* player, uint32 questId);
|
||||
void OnMovieComplete(Player* player, uint32 movieId);
|
||||
void OnPlayerChoiceResponse(Player* player, uint32 choiceID, uint32 responseID);
|
||||
|
||||
public: /* AccountScript */
|
||||
|
||||
|
||||
@@ -599,3 +599,79 @@ WorldPacket const* WorldPackets::Quest::WorldQuestUpdate::Write()
|
||||
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponse const& response)
|
||||
{
|
||||
data << int32(response.ResponseID);
|
||||
data << int32(response.ChoiceArtFileID);
|
||||
|
||||
data.WriteBits(response.Answer.length(), 9);
|
||||
data.WriteBits(response.Header.length(), 9);
|
||||
data.WriteBits(response.Description.length(), 11);
|
||||
data.WriteBits(response.Confirmation.length(), 7);
|
||||
|
||||
data.WriteBit(response.Reward.is_initialized());
|
||||
data.FlushBits();
|
||||
|
||||
if (response.Reward.is_initialized())
|
||||
data << (*response.Reward);
|
||||
|
||||
data.WriteString(response.Answer);
|
||||
data.WriteString(response.Header);
|
||||
data.WriteString(response.Description);
|
||||
data.WriteString(response.Confirmation);
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponseReward const& reward)
|
||||
{
|
||||
data << int32(reward.TitleID);
|
||||
data << int32(reward.PackageID);
|
||||
data << int32(reward.SkillLineID);
|
||||
data << uint32(reward.SkillPointCount);
|
||||
data << uint32(reward.ArenaPointCount);
|
||||
data << uint32(reward.HonorPointCount);
|
||||
data << uint64(reward.Money);
|
||||
data << uint32(reward.Xp);
|
||||
|
||||
data << uint32(0); // itemCount
|
||||
data << uint32(0); // currencyCount
|
||||
data << uint32(0); // factionCount
|
||||
data << uint32(0); // itemChoiceCount
|
||||
|
||||
/*for (var i = 0u; i < itemCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "Item", i);
|
||||
|
||||
for (var i = 0u; i < currencyCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "Currency", i);
|
||||
|
||||
for (var i = 0u; i < factionCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "Faction", i);
|
||||
|
||||
for (var i = 0u; i < itemChoiceCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "ItemChoice", i);*/
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Quest::DisplayPlayerChoice::Write()
|
||||
{
|
||||
_worldPacket << int32(Choice->ChoiceId);
|
||||
_worldPacket << uint32(Choice->Responses.size());
|
||||
_worldPacket << SenderGUID;
|
||||
_worldPacket.WriteBits(Choice->Question.length(), 8);
|
||||
_worldPacket.WriteBit(CloseChoiceFrame);
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
for (auto response : Choice->Responses)
|
||||
_worldPacket << response.second;
|
||||
|
||||
_worldPacket.WriteString(Choice->Question);
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
void WorldPackets::Quest::PlayerChoiceResponse::Read()
|
||||
{
|
||||
_worldPacket >> ChoiceID;
|
||||
_worldPacket >> ResponseID;
|
||||
}
|
||||
|
||||
@@ -23,6 +23,10 @@
|
||||
#include "QuestDef.h"
|
||||
#include "ObjectGuid.h"
|
||||
|
||||
struct PlayerChoice;
|
||||
struct PlayerChoiceResponse;
|
||||
struct PlayerChoiceResponseReward;
|
||||
|
||||
namespace WorldPackets
|
||||
{
|
||||
namespace Quest
|
||||
@@ -633,9 +637,35 @@ namespace WorldPackets
|
||||
|
||||
std::vector<WorldQuestUpdateInfo> WorldQuestUpdates;
|
||||
};
|
||||
|
||||
class DisplayPlayerChoice final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
DisplayPlayerChoice() : ServerPacket(SMSG_DISPLAY_PLAYER_CHOICE) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
ObjectGuid SenderGUID;
|
||||
PlayerChoice const* Choice;
|
||||
bool CloseChoiceFrame = false;
|
||||
};
|
||||
|
||||
class PlayerChoiceResponse final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
PlayerChoiceResponse(WorldPacket&& packet) : ClientPacket(CMSG_CHOICE_RESPONSE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
int32 ChoiceID;
|
||||
int32 ResponseID;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponse const& response);
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponseReward const& reward);
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::QuestRewards const& questRewards);
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::QuestGiverOfferReward const& offer);
|
||||
|
||||
|
||||
@@ -322,7 +322,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_CHAT_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAllAddonPrefixesOpcode);
|
||||
DEFINE_HANDLER(CMSG_CHECK_RAF_EMAIL_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHECK_WOW_TOKEN_VETERAN_ELIGIBILITY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHOICE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHOICE_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePlayerChoiceResponse);
|
||||
DEFINE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearRaidMarker);
|
||||
DEFINE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode);
|
||||
DEFINE_HANDLER(CMSG_CLIENT_PORT_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePortGraveyard);
|
||||
@@ -1108,7 +1108,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_GAME_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_PLAYER_CHOICE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_PLAYER_CHOICE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_PROMOTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_QUEST_POPUP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_TOAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
|
||||
@@ -596,6 +596,7 @@ namespace WorldPackets
|
||||
class QuestPushResult;
|
||||
class PushQuestToParty;
|
||||
class RequestWorldQuestUpdate;
|
||||
class PlayerChoiceResponse;
|
||||
}
|
||||
|
||||
namespace RaF
|
||||
@@ -1442,6 +1443,7 @@ class TC_GAME_API WorldSession
|
||||
void HandlePushQuestToParty(WorldPackets::Quest::PushQuestToParty& packet);
|
||||
void HandleQuestPushResult(WorldPackets::Quest::QuestPushResult& packet);
|
||||
void HandleRequestWorldQuestUpdate(WorldPackets::Quest::RequestWorldQuestUpdate& packet);
|
||||
void HandlePlayerChoiceResponse(WorldPackets::Quest::PlayerChoiceResponse& packet);
|
||||
|
||||
void HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage);
|
||||
void HandleChatMessageWhisperOpcode(WorldPackets::Chat::ChatMessageWhisper& chatMessageWhisper);
|
||||
|
||||
@@ -468,6 +468,7 @@ class TC_GAME_API Spell
|
||||
void EffectActivateGarrisonBuilding(SpellEffIndex effIndex);
|
||||
void EffectHealBattlePetPct(SpellEffIndex effIndex);
|
||||
void EffectEnableBattlePets(SpellEffIndex effIndex);
|
||||
void EffectLaunchQuestChoice(SpellEffIndex effIndex);
|
||||
void EffectUncageBattlePet(SpellEffIndex effIndex);
|
||||
void EffectCreateHeirloomItem(SpellEffIndex effIndex);
|
||||
void EffectUpgradeHeirloom(SpellEffIndex effIndex);
|
||||
|
||||
@@ -278,7 +278,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
|
||||
&Spell::EffectNULL, //202 SPELL_EFFECT_202
|
||||
&Spell::EffectNULL, //203 SPELL_EFFECT_203
|
||||
&Spell::EffectNULL, //204 SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY
|
||||
&Spell::EffectNULL, //205 SPELL_EFFECT_LAUNCH_QUEST_CHOICE
|
||||
&Spell::EffectLaunchQuestChoice, //205 SPELL_EFFECT_LAUNCH_QUEST_CHOICE
|
||||
&Spell::EffectNULL, //206 SPELL_EFFECT_ALTER_ITEM
|
||||
&Spell::EffectNULL, //207 SPELL_EFFECT_LAUNCH_QUEST_TASK
|
||||
&Spell::EffectNULL, //208 SPELL_EFFECT_208
|
||||
@@ -5666,6 +5666,17 @@ void Spell::EffectEnableBattlePets(SpellEffIndex /*effIndex*/)
|
||||
plr->GetSession()->GetBattlePetMgr()->UnlockSlot(0);
|
||||
}
|
||||
|
||||
void Spell::EffectLaunchQuestChoice(SpellEffIndex effIndex)
|
||||
{
|
||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
||||
return;
|
||||
|
||||
if (!unitTarget || !unitTarget->IsPlayer())
|
||||
return;
|
||||
|
||||
unitTarget->ToPlayer()->SendPlayerChoice(GetCaster()->GetGUID(), GetEffect(effIndex)->MiscValue);
|
||||
}
|
||||
|
||||
void Spell::EffectUncageBattlePet(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
||||
|
||||
@@ -1851,6 +1851,12 @@ void World::SetInitialWorldSettings()
|
||||
TC_LOG_INFO("server.loading", "Loading Scenes Templates...");
|
||||
sObjectMgr->LoadSceneTemplates();
|
||||
|
||||
TC_LOG_INFO("server.loading", "Loading Player Choices...");
|
||||
sObjectMgr->LoadPlayerChoices();
|
||||
|
||||
TC_LOG_INFO("server.loading", "Loading Player Choices Locales...");
|
||||
sObjectMgr->LoadPlayerChoicesLocale();
|
||||
|
||||
CharacterDatabaseCleaner::CleanDatabase();
|
||||
|
||||
TC_LOG_INFO("server.loading", "Loading the max pet number...");
|
||||
|
||||
@@ -71,6 +71,7 @@ public:
|
||||
{ "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "" },
|
||||
{ "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "" },
|
||||
{ "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "" },
|
||||
{ "playerchoice", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_PLAYER_CHOICE, false, &HandleDebugSendPlayerChoiceCommand, "" },
|
||||
};
|
||||
static std::vector<ChatCommand> debugCommandTable =
|
||||
{
|
||||
@@ -245,6 +246,18 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleDebugSendPlayerChoiceCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
int32 choiceId = atoi(args);
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
player->SendPlayerChoice(player->GetGUID(), choiceId);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
|
||||
Reference in New Issue
Block a user