* Seal of Command should not only proc on melee abilities as 3.1.3 sources show
--HG-- branch : trunk
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@@ -7141,24 +7141,6 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S
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}
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Seal of Command should only proc from melee hits.
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if(dummySpell->Id == 20375)
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{
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if (procFlag && ( procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT ))
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{
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*handled = false;
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return true;
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}
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else
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{
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*handled = true;
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return false;
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}
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}
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}
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}
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return false;
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}
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