diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index cc2e042eca..09bbeec297 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7141,24 +7141,6 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S } break; } - - case SPELLFAMILY_PALADIN: - { - // Seal of Command should only proc from melee hits. - if(dummySpell->Id == 20375) - { - if (procFlag && ( procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT )) - { - *handled = false; - return true; - } - else - { - *handled = true; - return false; - } - } - } } return false; }