*Update some script functions.
--HG-- branch : trunk
This commit is contained in:
@@ -17,13 +17,26 @@ struct TSpellSummary {
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uint8 Effects; // set of enum SelectEffect
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} *SpellSummary;
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void SummonList::DoZoneInCombat(uint32 entry)
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{
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for(iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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++i;
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if(summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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summon->AI()->DoZoneInCombat();
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}
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}
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void SummonList::DoAction(uint32 entry, uint32 info)
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{
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for(iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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++i;
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if(summon && summon->IsAIEnabled)
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if(summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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summon->AI()->DoAction(info);
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}
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}
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@@ -213,6 +226,19 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, floa
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return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
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}
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Creature *ScriptedAI::DoSummon(uint32 entry, const float pos[4], uint32 despawntime, TempSummonType type)
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{
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return me->SummonCreature(entry, pos[0], pos[1], pos[2], pos[3], type, despawntime);
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}
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Creature *ScriptedAI::DoSummon(uint32 entry, WorldObject *obj, float radius, uint32 despawntime, TempSummonType type)
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{
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float x, y, z;
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obj->GetGroundPointAroundUnit(x, y, z, radius * rand_norm(), rand_norm()*2*M_PI);
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return me->SummonCreature(entry, x, y, z, me->GetOrientation(), type, despawntime);
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}
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Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
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{
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//ThreatList m_threatlist;
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@@ -493,6 +519,11 @@ void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
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m_creature->SendMonsterMove(x, y, z, time);
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}
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void ScriptedAI::DoTeleportTo(const float pos[4])
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{
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me->NearTeleportTo(pos[0], pos[1], pos[2], pos[3]);
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}
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void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
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{
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if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
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@@ -642,6 +673,7 @@ void BossAI::_EnterCombat()
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void BossAI::JustSummoned(Creature *summon)
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{
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summons.Summon(summon);
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if(me->isInCombat())
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DoZoneInCombat(summon);
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}
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@@ -667,25 +699,36 @@ void LoadOverridenSQLData()
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goInfo->trap.radius = 50;
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}
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#define SPELL(x) const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(x))
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void LoadOverridenDBCData()
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{
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SpellEntry *spellInfo;
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for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
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{
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spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
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if(!spellInfo)
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continue;
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switch(i)
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{
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// Black Temple : Illidan : Parasitic Shadowfiend Passive
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if(spellInfo = SPELL(41913))
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case 41013:
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spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
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break;
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//temp, not needed in 310
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if(spellInfo = SPELL(28531))
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{
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case 28531:
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case 55799:
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spellInfo->DurationIndex = 21;
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spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
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break;
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// Naxxramas: Gothik : Inform Inf range
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case 27892:
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case 27928:
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case 27935:
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case 27915:
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case 27931:
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case 27937:
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spellInfo->rangeIndex = 13;
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break;
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}
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if(spellInfo = SPELL(55799))
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{
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spellInfo->DurationIndex = 21;
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spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
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}
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}
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@@ -23,6 +23,7 @@ class SummonList : private std::list<uint64>
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void DespawnEntry(uint32 entry);
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void DespawnAll();
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void DoAction(uint32 entry, uint32 info);
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void DoZoneInCombat(uint32 entry = 0);
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private:
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Creature *m_creature;
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};
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@@ -152,6 +153,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoModifyThreatPercent(Unit *pUnit, int32 pct);
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void DoTeleportTo(float x, float y, float z, uint32 time = 0);
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void DoTeleportTo(const float pos[4]);
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void DoAction(const int32 param) {}
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@@ -170,6 +172,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Spawns a creature relative to m_creature
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Creature* DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime);
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Creature *DoSummon(uint32 entry, const float pos[4], uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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Creature *DoSummon(uint32 entry, WorldObject *obj, float radius = 5.0f, uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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//Selects a unit from the creature's current aggro list
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Unit* SelectUnit(SelectAggroTarget target, uint32 position);
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@@ -104,7 +104,7 @@ void SpellAI::UpdateAI(const uint32 diff)
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break;
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}
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}
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me->CastSpell(target, spellId, false);
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if(target) me->CastSpell(target, spellId, false);
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events.ScheduleEvent(spellId, AISpellInfo[spellId].cooldown + rand()%AISpellInfo[spellId].cooldown);
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}
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else
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+26
-17
@@ -39,6 +39,9 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
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if (!creature)
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creature = me;
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if(!creature->CanHaveThreatList())
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return;
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Map *map = creature->GetMap();
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if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
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{
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@@ -46,7 +49,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
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return;
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}
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if(!creature->getVictim())
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if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
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{
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if(Unit *target = creature->SelectNearestTarget())
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creature->AI()->AttackStart(target);
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@@ -54,28 +57,29 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
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{
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if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
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{
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if(summoner->getVictim()
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&& (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim())))
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creature->AI()->AttackStart(summoner->getVictim());
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Unit *target = summoner->getAttackerForHelper();
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if(!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())
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target = summoner->getThreatManager().getHostilTarget();
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if(target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target)))
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creature->AI()->AttackStart(target);
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}
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}
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}
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if (!creature->CanHaveThreatList() || !creature->getVictim())
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if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
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{
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sLog.outError("DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? ((Creature*)creature)->GetEntry() : 0);
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sLog.outError("DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
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return;
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}
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Map::PlayerList const &PlayerList = map->GetPlayers();
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for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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if (Player* i_pl = i->getSource())
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if (i_pl->isAlive())
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if (i->getSource()->isAlive())
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{
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creature->SetInCombatWith(i_pl);
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i_pl->SetInCombatWith(creature);
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creature->AddThreat(i_pl, 0.0f);
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creature->SetInCombatWith(i->getSource());
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i->getSource()->SetInCombatWith(creature);
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creature->AddThreat(i->getSource(), 0.0f);
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}
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}
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}
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@@ -102,10 +106,10 @@ bool CreatureAI::UpdateVictim()
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return me->getVictim();
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}
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void CreatureAI::EnterEvadeMode()
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bool CreatureAI::_EnterEvadeMode()
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{
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if(me->IsInEvadeMode())
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return;
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if(me->IsInEvadeMode() || !me->isAlive())
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return false;
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me->RemoveAllAuras();
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me->DeleteThreatList();
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@@ -113,13 +117,18 @@ void CreatureAI::EnterEvadeMode()
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me->LoadCreaturesAddon();
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me->SetLootRecipient(NULL);
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if(me->isAlive())
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{
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return true;
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}
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void CreatureAI::EnterEvadeMode()
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{
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if(!_EnterEvadeMode())
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return;
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if(Unit *owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
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else
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me->GetMotionMaster()->MoveTargetedHome();
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}
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Reset();
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}
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@@ -168,6 +168,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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static AISpellInfoType *AISpellInfo;
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static void FillAISpellInfo();
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protected:
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bool _EnterEvadeMode();
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};
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enum Permitions
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