*Process events for dead creatures. This allows delayed spells to work after caster is dead.
--HG-- branch : trunk
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@@ -455,6 +455,9 @@ void Creature::Update(uint32 diff)
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}
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else
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{
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// for delayed spells
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m_Events.Update( diff );
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m_deathTimer -= diff;
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if (m_groupLootTimer && lootingGroupLeaderGUID)
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{
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