*Update some script functions.
--HG-- branch : trunk
This commit is contained in:
@@ -17,13 +17,26 @@ struct TSpellSummary {
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uint8 Effects; // set of enum SelectEffect
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} *SpellSummary;
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void SummonList::DoZoneInCombat(uint32 entry)
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{
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for(iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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++i;
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if(summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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summon->AI()->DoZoneInCombat();
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}
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}
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void SummonList::DoAction(uint32 entry, uint32 info)
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{
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for(iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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++i;
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if(summon && summon->IsAIEnabled)
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if(summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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summon->AI()->DoAction(info);
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}
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}
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@@ -213,6 +226,19 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, floa
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return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
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}
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Creature *ScriptedAI::DoSummon(uint32 entry, const float pos[4], uint32 despawntime, TempSummonType type)
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{
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return me->SummonCreature(entry, pos[0], pos[1], pos[2], pos[3], type, despawntime);
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}
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Creature *ScriptedAI::DoSummon(uint32 entry, WorldObject *obj, float radius, uint32 despawntime, TempSummonType type)
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{
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float x, y, z;
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obj->GetGroundPointAroundUnit(x, y, z, radius * rand_norm(), rand_norm()*2*M_PI);
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return me->SummonCreature(entry, x, y, z, me->GetOrientation(), type, despawntime);
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}
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Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
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{
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//ThreatList m_threatlist;
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@@ -493,6 +519,11 @@ void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
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m_creature->SendMonsterMove(x, y, z, time);
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}
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void ScriptedAI::DoTeleportTo(const float pos[4])
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{
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me->NearTeleportTo(pos[0], pos[1], pos[2], pos[3]);
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}
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void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
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{
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if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
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@@ -642,7 +673,8 @@ void BossAI::_EnterCombat()
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void BossAI::JustSummoned(Creature *summon)
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{
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summons.Summon(summon);
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DoZoneInCombat(summon);
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if(me->isInCombat())
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DoZoneInCombat(summon);
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}
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void BossAI::SummonedCreatureDespawn(Creature *summon)
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@@ -667,25 +699,36 @@ void LoadOverridenSQLData()
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goInfo->trap.radius = 50;
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}
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#define SPELL(x) const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(x))
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void LoadOverridenDBCData()
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{
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SpellEntry *spellInfo;
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// Black Temple : Illidan : Parasitic Shadowfiend Passive
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if(spellInfo = SPELL(41913))
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spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
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//temp, not needed in 310
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if(spellInfo = SPELL(28531))
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for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
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{
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spellInfo->DurationIndex = 21;
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spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
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}
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if(spellInfo = SPELL(55799))
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{
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spellInfo->DurationIndex = 21;
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spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
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spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
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if(!spellInfo)
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continue;
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switch(i)
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{
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// Black Temple : Illidan : Parasitic Shadowfiend Passive
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case 41013:
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spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
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break;
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//temp, not needed in 310
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case 28531:
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case 55799:
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spellInfo->DurationIndex = 21;
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spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
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break;
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// Naxxramas: Gothik : Inform Inf range
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case 27892:
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case 27928:
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case 27935:
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case 27915:
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case 27931:
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case 27937:
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spellInfo->rangeIndex = 13;
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break;
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}
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}
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}
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@@ -23,6 +23,7 @@ class SummonList : private std::list<uint64>
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void DespawnEntry(uint32 entry);
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void DespawnAll();
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void DoAction(uint32 entry, uint32 info);
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void DoZoneInCombat(uint32 entry = 0);
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private:
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Creature *m_creature;
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};
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@@ -152,6 +153,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoModifyThreatPercent(Unit *pUnit, int32 pct);
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void DoTeleportTo(float x, float y, float z, uint32 time = 0);
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void DoTeleportTo(const float pos[4]);
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void DoAction(const int32 param) {}
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@@ -170,6 +172,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Spawns a creature relative to m_creature
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Creature* DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime);
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Creature *DoSummon(uint32 entry, const float pos[4], uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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Creature *DoSummon(uint32 entry, WorldObject *obj, float radius = 5.0f, uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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//Selects a unit from the creature's current aggro list
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Unit* SelectUnit(SelectAggroTarget target, uint32 position);
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