Core/Spells: Implemented Improved Faerie Fire crit chance increase effect

Signed-off-by: Machiavelli <[email protected]>
This commit is contained in:
Sarjuuk
2011-01-06 21:37:16 +01:00
committed by Machiavelli
parent 4a052cb444
commit 8859aa689c
+7
View File
@@ -10585,6 +10585,13 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
// Improved Faerie Fire
if (pVictim->HasAuraState(AURA_STATE_FAERIE_FIRE))
if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
crit_chance+=aurEff->GetAmount();
// cumulative effect - don't break
// Starfire
if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
{