*Do not allow persistant auras from the same caster stack on target.
--HG-- branch : trunk
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@@ -1188,7 +1188,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void AddAura(uint32 spellId, Unit *target);
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void HandleAuraEffect(AuraEffect * aureff, bool apply);
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Aura *AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 * basePoints=NULL);
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Aura *AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints=NULL);
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bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
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