Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM (#29479)

This commit is contained in:
Meji
2023-12-08 01:54:48 +01:00
committed by GitHub
parent 36aac83ea3
commit 87f3ab11d3
4 changed files with 13 additions and 23 deletions
@@ -0,0 +1 @@
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_remnant_of_a_fallen_king_echoes_of_andorhal';
+1 -5
View File
@@ -1604,7 +1604,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectIn
break;
case TARGET_DEST_CASTER_RANDOM:
if (dist > objSize)
dist = objSize + (dist - objSize) * rand_norm();
dist = objSize + (dist - objSize);
break;
case TARGET_DEST_CASTER_FRONT_LEFT:
case TARGET_DEST_CASTER_BACK_LEFT:
@@ -1655,8 +1655,6 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffectInfo const& spellEffectIn
{
float angle = targetType.CalcDirectionAngle();
float dist = spellEffectInfo.CalcRadius(nullptr, targetIndex);
if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
dist *= rand_norm();
Position pos = dest._position;
target->MovePositionToFirstCollision(pos, dist, angle);
@@ -1709,8 +1707,6 @@ void Spell::SelectImplicitDestDestTargets(SpellEffectInfo const& spellEffectInfo
{
float angle = targetType.CalcDirectionAngle();
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
Position pos = dest._position;
m_caster->MovePositionToFirstCollision(pos, dist, angle);
+11 -2
View File
@@ -674,17 +674,26 @@ float SpellEffectInfo::CalcRadius(WorldObject* caster /*= nullptr*/, SpellTarget
// TargetA -> TargetARadiusEntry
// TargetB -> TargetBRadiusEntry
// Aura effects have TargetARadiusEntry == TargetBRadiusEntry (mostly)
SpellImplicitTargetInfo target = TargetA;
SpellRadiusEntry const* entry = TargetARadiusEntry;
if (targetIndex == SpellTargetIndex::TargetB && HasRadius(targetIndex))
{
target = TargetB;
entry = TargetBRadiusEntry;
}
if (!entry)
return 0.0f;
float radius = entry->RadiusMin;
// Client uses max if min is 0
if (radius == 0.0f)
// Random targets use random value between RadiusMin and RadiusMax
// For other cases, client uses RadiusMax if RadiusMin is 0
if (target.GetTarget() == TARGET_DEST_CASTER_RANDOM ||
target.GetTarget() == TARGET_DEST_TARGET_RANDOM ||
target.GetTarget() == TARGET_DEST_DEST_RANDOM)
radius += (entry->RadiusMax - radius) * rand_norm();
else if (radius == 0.0f)
radius = entry->RadiusMax;
if (caster)
@@ -3669,21 +3669,6 @@ class spell_remnant_of_a_fallen_king_army_of_the_dead : public SpellScript
}
};
// 362863 - Echoes of Andorhal
class spell_remnant_of_a_fallen_king_echoes_of_andorhal : public SpellScript
{
void SetDest(SpellDestination& dest) const
{
Position const echoesSummon = GetCaster()->GetRandomPoint(DominationGraspCenter, frand(20.5f, 30.0f));
dest.Relocate(echoesSummon);
}
void Register() override
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_remnant_of_a_fallen_king_echoes_of_andorhal::SetDest, EFFECT_0, TARGET_DEST_DEST_RANDOM);
}
};
// 362543 - Remorseless Winter
class spell_remnant_of_a_fallen_king_remorseless_winter_periodic : public AuraScript
{
@@ -3868,7 +3853,6 @@ void AddSC_boss_anduin_wrynn()
RegisterSpellScript(spell_remnant_of_a_fallen_king_spawn);
RegisterSpellScript(spell_remnant_of_a_fallen_king_energize_runic_power);
RegisterSpellScript(spell_remnant_of_a_fallen_king_army_of_the_dead);
RegisterSpellScript(spell_remnant_of_a_fallen_king_echoes_of_andorhal);
RegisterSpellScript(spell_remnant_of_a_fallen_king_soul_reaper);
RegisterSpellScript(spell_remnant_of_a_fallen_king_remorseless_winter_periodic);
RegisterSpellScript(spell_remnant_of_a_fallen_king_remorseless_winter_damage);