Typo in previous commit, I apologize
--HG-- branch : trunk
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@@ -1341,7 +1341,7 @@ void ObjectMgr::LoadCreatures()
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data.spawnMask = fields[16].GetUInt8();
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data.phaseMask = fields[17].GetUInt16();
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int16 gameEvent = fields[18].GetInt16();
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int32 PoolId = fields[19].GetInt32();
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uint32 PoolId = fields[19].GetUInt32();
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MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
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if (!mapEntry)
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@@ -1725,7 +1725,7 @@ void ObjectMgr::LoadGameobjects()
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data.phaseMask = fields[15].GetUInt16();
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int16 gameEvent = fields[16].GetInt16();
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int32 PoolId = fields[17].GetInt32();
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uint32 PoolId = fields[17].GetUInt32();
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if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
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{
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