Fix small omission in AuctionHouse.cpp caught by MrSmite, this may not make any difference at all, or it might make all the difference in the world for the distribution of items in the AH....
--HG-- branch : trunk
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@@ -241,6 +241,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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while (itemID == 0 && loopBreaker < 50)
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{
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uint32 choice = urand(0, 13);
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itemColor = choice;
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switch (choice)
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{
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case 0:
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