Core/Misc: Fix static analysis issues (#25194)
(cherry picked from commit 07fd84b679fd6958b7e669a96c78783875e1b949)
This commit is contained in:
@@ -67,9 +67,7 @@ SmartScript::~SmartScript()
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{
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}
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// @todo this is an utter clusterfuck in terms of design - why in the world does this thing side effect?
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// seriously, WHO WRITES THIS SHIT
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bool SmartScript::IsSmart(Creature* c, bool silent)
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bool SmartScript::IsSmart(Creature* c, bool silent) const
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{
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if (!c)
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return false;
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@@ -79,13 +77,12 @@ bool SmartScript::IsSmart(Creature* c, bool silent)
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smart = false;
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if (!smart && !silent)
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target Creature (GUID: " UI64FMTD " Entry: %u) is not using SmartAI, action called by Creature (GUID: " UI64FMTD " Entry: %u) skipped to prevent crash.", uint64(c ? c->GetSpawnId() : UI64LIT(0)), c ? c->GetEntry() : 0, uint64(me ? me->GetSpawnId() : UI64LIT(0)), me ? me->GetEntry() : 0);
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target Creature (GUID: " UI64FMTD " Entry: %u) is not using SmartAI, action called by Creature (GUID: " UI64FMTD " Entry: %u) skipped to prevent crash.", c->GetSpawnId(), c->GetEntry(), uint64(me ? me->GetSpawnId() : UI64LIT(0)), me ? me->GetEntry() : 0);
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return smart;
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}
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// @todo this, too
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bool SmartScript::IsSmart(GameObject* g, bool silent)
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bool SmartScript::IsSmart(GameObject* g, bool silent) const
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{
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if (!g)
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return false;
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@@ -95,12 +92,12 @@ bool SmartScript::IsSmart(GameObject* g, bool silent)
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smart = false;
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if (!smart && !silent)
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target GameObject (GUID: " UI64FMTD " Entry: %u) is not using SmartGameObjectAI, action called by GameObject (GUID: " UI64FMTD " Entry: %u) skipped to prevent crash.", uint64(g ? g->GetSpawnId() : UI64LIT(0)), g ? g->GetEntry() : 0, uint64(go ? go->GetSpawnId() : UI64LIT(0)), go ? go->GetEntry() : 0);
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target GameObject (GUID: " UI64FMTD " Entry: %u) is not using SmartGameObjectAI, action called by GameObject (GUID: " UI64FMTD " Entry: %u) skipped to prevent crash.", g->GetSpawnId(), g->GetEntry(), uint64(go ? go->GetSpawnId() : UI64LIT(0)), go ? go->GetEntry() : 0);
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return smart;
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}
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bool SmartScript::IsSmart(bool silent)
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bool SmartScript::IsSmart(bool silent) const
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{
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if (me)
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return IsSmart(me, silent);
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@@ -74,9 +74,9 @@ class TC_GAME_API SmartScript
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void DoFindFriendlyMissingBuff(std::vector<Creature*>& creatures, float range, uint32 spellid) const;
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Unit* DoFindClosestFriendlyInRange(float range, bool playerOnly) const;
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bool IsSmart(Creature* c, bool silent = false);
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bool IsSmart(GameObject* g, bool silent = false);
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bool IsSmart(bool silent = false);
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bool IsSmart(Creature* c, bool silent = false) const;
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bool IsSmart(GameObject* g, bool silent = false) const;
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bool IsSmart(bool silent = false) const;
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void StoreTargetList(ObjectVector const& targets, uint32 id);
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void AddToStoredTargetList(ObjectVector const& targets, uint32 id);
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@@ -2013,7 +2013,7 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
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if (!_IsTargetAcceptable(who))
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return false;
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if (!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
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if (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance))
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return false;
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}
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@@ -2999,7 +2999,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
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// can't assist player out of sanctuary from sanctuary if has pvp enabled
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if (unitTarget->IsPvP())
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if (unit && unit->IsInSanctuary() && !unitTarget->IsInSanctuary())
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if (unit->IsInSanctuary() && !unitTarget->IsInSanctuary())
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return false;
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}
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}
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@@ -21882,7 +21882,7 @@ void Player::UpdatePvPFlag(time_t currTime)
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if (!pvpInfo.EndTimer || (currTime < pvpInfo.EndTimer +300) || pvpInfo.IsHostile)
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return;
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if (pvpInfo.EndTimer && pvpInfo.EndTimer <= currTime)
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if (pvpInfo.EndTimer <= currTime)
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{
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pvpInfo.EndTimer = 0;
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RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
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@@ -11111,7 +11111,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
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CharmType type;
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if (HasUnitState(UNIT_STATE_POSSESSED))
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type = CHARM_TYPE_POSSESS;
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else if (charmer && charmer->IsOnVehicle(this))
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else if (charmer->IsOnVehicle(this))
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type = CHARM_TYPE_VEHICLE;
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else
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type = CHARM_TYPE_CHARM;
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@@ -930,7 +930,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDunge
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if (!groupGuy)
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continue;
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if (!groupGuy->IsInMap(groupGuy))
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if (!groupGuy->IsInWorld())
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return;
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if (groupGuy->GetMap()->IsNonRaidDungeon())
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@@ -1009,7 +1009,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDiff
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if (!groupGuy)
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continue;
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if (!groupGuy->IsInMap(groupGuy))
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if (!groupGuy->IsInWorld())
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return;
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if (groupGuy->GetMap()->IsRaid())
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@@ -4343,7 +4343,7 @@ void SpellMgr::LoadSpellInfoCorrections()
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// Val'kyr Target Search
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ApplySpellFix({ 69030 }, [](SpellInfo* spellInfo)
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{
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spellInfo->Attributes |= SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
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spellInfo->Attributes |= SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
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});
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// Raging Spirit Visual
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@@ -145,7 +145,7 @@ public:
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handler->SendSysMessage("========================");
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}
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std::string const& name = itr->second->GetName();
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uint8 size = name.size();
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uint8 size = uint8(name.size());
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uint8 security = itrSec;
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uint8 max = ((16 - size) / 2);
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uint8 max2 = max;
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@@ -248,7 +248,7 @@ public:
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if (count > resultCount)
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count -= resultCount;
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else if (count)
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else
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count = 0;
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}
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@@ -295,7 +295,7 @@ public:
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if (count > resultCount)
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count -= resultCount;
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else if (count)
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else
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count = 0;
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}
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@@ -370,7 +370,7 @@ public:
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if (count > resultCount)
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count -= resultCount;
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else if (count)
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else
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count = 0;
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}
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@@ -1569,7 +1569,7 @@ public:
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// the max level of the new profession.
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uint16 max = maxPureSkill ? atoul(maxPureSkill) : targetHasSkill ? target->GetPureMaxSkillValue(skill) : uint16(level);
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if (level == 0 || level > max || max <= 0)
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if (level == 0 || level > max)
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return false;
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// If the player has the skill, we get the current skill step. If they don't have the skill, we
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@@ -325,7 +325,6 @@ public:
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if (RaidWiped)
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{
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RaidWiped = true;
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EnterEvadeMode();
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return;
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}
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@@ -305,7 +305,7 @@ struct npc_head : public ScriptedAI
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ReturnToBody(true);
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break;
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case PHASE_HEAD_3:
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if (!_die && damage >= me->GetHealth())
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if (damage >= me->GetHealth())
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{
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_die = true;
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damage = 0;
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@@ -234,7 +234,7 @@ class spell_koralon_meteor_fists_damage : public SpellScriptLoader
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private:
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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_chainTargets = targets.size();
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_chainTargets = uint8(targets.size());
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}
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void CalculateSplitDamage()
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+1
-2
@@ -686,8 +686,7 @@ public:
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while (unit == nullptr || !unit->IsAlive())
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unit = selectAdvisorUnit();
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if (unit && unit->IsAlive())
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DoCast(unit, SPELL_HEAL);
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DoCast(unit, SPELL_HEAL);
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Heal_Timer = 60000;
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}
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else
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+3
-2
@@ -222,7 +222,7 @@ public:
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{
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//Teleport 4 players under the waterfalls
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GuidSet targets;
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GuidSet::const_iterator itr;
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GuidSet::const_iterator itr = targets.begin();
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for (uint8 i = 0; i < 4; ++i)
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{
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counter = 0;
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@@ -260,7 +260,7 @@ public:
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if (WateryGlobules_Timer <= diff)
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{
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GuidSet globules;
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GuidSet::const_iterator itr;
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GuidSet::const_iterator itr = globules.begin();
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for (uint8 g = 0; g < 4; g++) //one unit can't cast more than one spell per update, so some players have to cast for us XD
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{
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counter = 0;
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@@ -274,6 +274,7 @@ public:
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break;
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++counter;
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} while (itr != globules.end());
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if (pGlobuleTarget)
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{
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globules.insert(pGlobuleTarget->GetGUID());
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@@ -190,19 +190,19 @@ class instance_blood_furnace : public InstanceMapScript
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void ResetPrisons()
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{
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ResetPrisoners(PrisonersCell5);
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PrisonerCounter5 = PrisonersCell5.size();
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PrisonerCounter5 = uint8(PrisonersCell5.size());
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HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL5 - DATA_PRISON_CELL1], false);
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ResetPrisoners(PrisonersCell6);
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PrisonerCounter6 = PrisonersCell6.size();
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PrisonerCounter6 = uint8(PrisonersCell6.size());
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HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL6 - DATA_PRISON_CELL1], false);
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ResetPrisoners(PrisonersCell7);
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PrisonerCounter7 = PrisonersCell7.size();
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PrisonerCounter7 = uint8(PrisonersCell7.size());
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HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL7 - DATA_PRISON_CELL1], false);
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ResetPrisoners(PrisonersCell8);
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PrisonerCounter8 = PrisonersCell8.size();
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PrisonerCounter8 = uint8(PrisonersCell8.size());
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HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL8 - DATA_PRISON_CELL1], false);
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}
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@@ -242,12 +242,12 @@ class instance_blood_furnace : public InstanceMapScript
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if (posX >= 405.0f && posX <= 423.0f && posZ <= 17)
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{
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if (posY >= 106.0f && posY <= 123.0f && posZ <= 17)
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if (posY >= 106.0f && posY <= 123.0f)
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{
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PrisonersCell5.insert(creature->GetGUID());
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++PrisonerCounter5;
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}
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else if (posY >= 76.0f && posY <= 91.0f && posZ <= 17)
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else if (posY >= 76.0f && posY <= 91.0f)
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{
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PrisonersCell6.insert(creature->GetGUID());
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++PrisonerCounter6;
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@@ -256,12 +256,12 @@ class instance_blood_furnace : public InstanceMapScript
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}
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else if (posX >= 490.0f && posX <= 506.0f && posZ <= 17)
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{
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if (posY >= 106.0f && posY <= 123.0f && posZ <= 17)
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if (posY >= 106.0f && posY <= 123.0f)
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{
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PrisonersCell7.insert(creature->GetGUID());
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++PrisonerCounter7;
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}
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else if (posY >= 76.0f && posY <= 91.0f && posZ <= 17)
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else if (posY >= 76.0f && posY <= 91.0f)
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{
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PrisonersCell8.insert(creature->GetGUID());
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++PrisonerCounter8;
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@@ -147,7 +147,7 @@ void CreateDir(boost::filesystem::path const& path)
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return;
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if (!fs::create_directory(path))
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throw new std::runtime_error("Unable to create directory" + path.string());
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throw std::runtime_error("Unable to create directory" + path.string());
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}
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void Usage(char const* prg)
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