Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)

* Game/SmartScripts: Reset counter in SAI only on Initialize.

* Game/SmartScripts: Reset counter in SAI only on Initialize.

(cherry picked from commit 4f52f7d7c9f57b3ee0347888ce3a77b6363d1be9)
This commit is contained in:
Rushor
2022-01-01 20:12:55 +01:00
committed by Shauren
parent fbedd77fe5
commit 864ce5a11c
@@ -191,7 +191,6 @@ void SmartScript::OnReset()
}
ProcessEventsFor(SMART_EVENT_RESET);
mLastInvoker.Clear();
mCounterList.clear();
}
void SmartScript::ResetBaseObject()
@@ -4106,6 +4105,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce
ProcessEventsFor(SMART_EVENT_AI_INIT);
InstallEvents();
ProcessEventsFor(SMART_EVENT_JUST_CREATED);
mCounterList.clear();
}
void SmartScript::OnMoveInLineOfSight(Unit* who)