Allow multiple classes for quest requirements - patch by Shauren

(This should make Malcrom happy)
Fixes issue 1476. Fixes issues 1972. Fixes issue 430.

--HG--
branch : trunk
This commit is contained in:
click
2010-05-14 23:43:42 +02:00
parent 1a49477a17
commit 85ec98ff9f
6 changed files with 32 additions and 30 deletions
@@ -0,0 +1,2 @@
ALTER TABLE `quest_template` CHANGE COLUMN `SkillOrClass` `SkillOrClassMask` mediumint(8) NOT NULL DEFAULT '0';
UPDATE `quest_template` SET `SkillOrClassMask`=-(1<<(-`SkillOrClassMask`-1)) WHERE `SkillOrClassMask`<0;
+1 -1
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@@ -4371,7 +4371,7 @@ CREATE TABLE `quest_template` (
`entry` mediumint(8) unsigned NOT NULL DEFAULT '0',
`Method` tinyint(3) unsigned NOT NULL DEFAULT '2',
`ZoneOrSort` smallint(6) NOT NULL DEFAULT '0',
`SkillOrClass` smallint(6) NOT NULL DEFAULT '0',
`SkillOrClassMask` mediumint(8) NOT NULL DEFAULT '0',
`MinLevel` tinyint(3) unsigned NOT NULL DEFAULT '0',
`MaxLevel` tinyint(3) unsigned NOT NULL DEFAULT '0',
`QuestLevel` smallint(3) NOT NULL DEFAULT '1',
+18 -18
View File
@@ -3562,8 +3562,8 @@ void ObjectMgr::LoadQuests()
mExclusiveQuestGroups.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
// 0 1 2 3 4 5 6 7 8 9
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
// 10 11 12 13 14 15 16 17 18 19
"RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
// 20 21 22 23 24 25 26 27 28 29 30 31 32 33
@@ -3706,41 +3706,41 @@ void ObjectMgr::LoadQuests()
if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// SkillOrClass should not have class case when class case already set in ZoneOrSort.
if (qinfo->SkillOrClass < 0)
if (qinfo->SkillOrClassMask < 0)
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.",
qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClassMask);
}
}
//check for proper SkillOrClass value (skill case)
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// skill is positive value in SkillOrClass
if (qinfo->SkillOrClass != skill_id)
if (qinfo->SkillOrClassMask != skill_id)
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).",
qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
//override, and force proper value here?
}
}
}
// SkillOrClass (class case)
if (qinfo->SkillOrClass < 0)
// SkillOrClassMask (class case)
if (qinfo->SkillOrClassMask < 0)
{
if (!sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)))
if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
sLog.outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class",
qinfo->GetQuestId(),qinfo->SkillOrClassMask);
}
}
// SkillOrClass (skill case)
if (qinfo->SkillOrClass > 0)
// SkillOrClassMask (skill case)
if (qinfo->SkillOrClassMask > 0)
{
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClass))
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask))
{
sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
qinfo->GetQuestId(),qinfo->SkillOrClassMask,qinfo->SkillOrClassMask);
}
}
@@ -3753,10 +3753,10 @@ void ObjectMgr::LoadQuests()
// no changes, quest can't be done for this requirement
}
if (qinfo->SkillOrClass <= 0)
if (qinfo->SkillOrClassMask <= 0)
{
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClassMask);
// no changes, quest can't be done for this requirement (fail at wrong skill id)
}
}
+8 -8
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@@ -14338,11 +14338,11 @@ void Player::FailQuest(uint32 questId)
bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
{
int32 zoneOrSort = qInfo->GetZoneOrSort();
int32 skillOrClass = qInfo->GetSkillOrClass();
int32 zoneOrSort = qInfo->GetZoneOrSort();
int32 skillOrClassMask = qInfo->GetSkillOrClassMask();
// skip zone zoneOrSort and 0 case skillOrClass
if (zoneOrSort >= 0 && skillOrClass == 0)
if (zoneOrSort >= 0 && skillOrClassMask == 0)
return true;
int32 questSort = -zoneOrSort;
@@ -14357,10 +14357,10 @@ bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
}
// check class
if (skillOrClass < 0)
if (skillOrClassMask < 0)
{
uint8 reqClass = -int32(skillOrClass);
if (getClass() != reqClass)
uint8 reqClassMask = -int32(skillOrClassMask);
if (!(reqClassMask & getClassMask()))
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
@@ -14368,9 +14368,9 @@ bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
}
}
// check skill
else if (skillOrClass > 0)
else if (skillOrClassMask > 0)
{
uint32 reqSkill = skillOrClass;
uint32 reqSkill = skillOrClassMask;
if (GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue())
{
if (msg)
+1 -1
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@@ -27,7 +27,7 @@ Quest::Quest(Field * questRecord)
QuestId = questRecord[0].GetUInt32();
QuestMethod = questRecord[1].GetUInt32();
ZoneOrSort = questRecord[2].GetInt32();
SkillOrClass = questRecord[3].GetInt32();
SkillOrClassMask = questRecord[3].GetInt32();
MinLevel = questRecord[4].GetUInt32();
MaxLevel = questRecord[5].GetUInt32();
QuestLevel = questRecord[6].GetInt32();
+2 -2
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@@ -185,7 +185,7 @@ class Quest
uint32 GetQuestId() const { return QuestId; }
uint32 GetQuestMethod() const { return QuestMethod; }
int32 GetZoneOrSort() const { return ZoneOrSort; }
int32 GetSkillOrClass() const { return SkillOrClass; }
int32 GetSkillOrClassMask() const { return SkillOrClassMask; }
uint32 GetMinLevel() const { return MinLevel; }
uint32 GetMaxLevel() const { return MaxLevel; }
uint32 GetQuestLevel() const { return QuestLevel; }
@@ -287,7 +287,7 @@ class Quest
uint32 QuestId;
uint32 QuestMethod;
int32 ZoneOrSort;
int32 SkillOrClass;
int32 SkillOrClassMask;
uint32 MinLevel;
uint32 MaxLevel;
int32 QuestLevel;