Fix a duplicated script: go_gilded_brazier.
Remove it from one file and also merge the 2 scripts in one file. The error message: ScriptName: 'go_gilded_brazier' already assigned with the same ScriptName, so the script can't work. --HG-- branch : trunk
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@@ -116,21 +116,6 @@ bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32
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return true;
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}
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/*#####
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## go_gilded_brazier (Paladin First Trail quest (9678))
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#####*/
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bool GOHello_gilded_brazier(Player* pPlayer, GameObject* /*pGo*/)
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{
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if (pPlayer->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
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{
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Creature *Stillblade = pPlayer->SummonCreature(17716, 8106.11, -7542.06, 151.775, 3.02598, TEMPSUMMON_DEAD_DESPAWN, 60000);
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if (Stillblade)
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Stillblade->AI()->AttackStart(pPlayer);
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}
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return true;
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};
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/*######
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## npc_ranger_lilatha
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######*/
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@@ -257,11 +242,6 @@ void AddSC_ghostlands()
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newscript->pGossipSelect = &GossipSelect_npc_rathis_tomber;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "go_gilded_brazier";
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newscript->pGOHello = &GOHello_gilded_brazier;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_ranger_lilatha";
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newscript->GetAI = &GetAI_npc_ranger_lilathaAI;
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@@ -138,7 +138,7 @@ bool GOHello_go_field_repair_bot_74A(Player *pPlayer, GameObject * /*pGO*/)
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}
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/*######
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## go_gilded_brazier
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## go_gilded_brazier (Paladin First Trail quest (9678))
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######*/
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enum eGildedBrazier
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@@ -149,9 +149,13 @@ enum eGildedBrazier
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bool GOHello_go_gilded_brazier(Player *pPlayer, GameObject *pGO)
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{
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if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
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if (Creature* pCreature = pPlayer->SummonCreature(NPC_STILLBLADE, 8087.632, -7542.740, 151.568, 0.122, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
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pCreature->AI()->AttackStart(pPlayer);
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{
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if (pPlayer->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* Stillblade = pPlayer->SummonCreature(NPC_STILLBLADE, 8106.11, -7542.06, 151.775, 3.02598, TEMPSUMMON_DEAD_DESPAWN, 60000))
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Stillblade->AI()->AttackStart(pPlayer);
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}
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}
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return true;
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}
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