Core/Maps: Link instance map to LfgDungeons

This commit is contained in:
Shauren
2024-10-05 11:56:02 +02:00
parent 086632d871
commit 8127609764
7 changed files with 21 additions and 12 deletions
+1 -1
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@@ -1427,7 +1427,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
player->FinishTaxiFlight();
if (!player->TeleportTo(mapid, x, y, z, orientation))
if (!player->TeleportTo({ .Location = WorldLocation(mapid, x, y, z, orientation), .LfgDungeonsId = dungeon->id }))
error = LFG_TELEPORT_RESULT_NO_RETURN_LOCATION;
}
else
+2 -1
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@@ -1158,8 +1158,9 @@ enum class ZonePVPTypeOverride : uint32
struct TeleportLocation
{
WorldLocation Location;
Optional<uint32> InstanceId;
Optional<ObjectGuid> TransportGuid;
Optional<uint32> InstanceId;
Optional<uint32> LfgDungeonsId;
};
class TC_GAME_API Player final : public Unit, public GridObject<Player>
+1 -1
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@@ -77,7 +77,7 @@ void WorldSession::HandleMoveWorldportAck()
Map* oldMap = player->GetMap();
Map* newMap = loc.InstanceId ?
sMapMgr->FindMap(loc.Location.GetMapId(), *loc.InstanceId) :
sMapMgr->CreateMap(loc.Location.GetMapId(), GetPlayer());
sMapMgr->CreateMap(loc.Location.GetMapId(), GetPlayer(), loc.LfgDungeonsId);
if (TransportBase* transport = player->GetTransport())
transport->RemovePassenger(player);
+3 -2
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@@ -2828,9 +2828,10 @@ template TC_GAME_API void Map::RemoveFromMap(Conversation*, bool);
/* ******* Dungeon Instance Maps ******* */
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam, InstanceLock* instanceLock)
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam, InstanceLock* instanceLock,
Optional<uint32> lfgDungeonsId)
: Map(id, expiry, InstanceId, SpawnMode),
i_data(nullptr), i_script_id(0), i_scenario(nullptr), i_instanceLock(instanceLock)
i_data(nullptr), i_script_id(0), i_scenario(nullptr), i_instanceLock(instanceLock), i_lfgDungeonsId(lfgDungeonsId)
{
//lets initialize visibility distance for dungeons
InstanceMap::InitVisibilityDistance();
+4 -1
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@@ -859,7 +859,8 @@ enum class InstanceResetResult : uint8
class TC_GAME_API InstanceMap : public Map
{
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam, InstanceLock* instanceLock);
InstanceMap(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam, InstanceLock* instanceLock,
Optional<uint32> lfgDungeonsId);
~InstanceMap();
bool AddPlayerToMap(Player* player, bool initPlayer = true) override;
void RemovePlayerFromMap(Player*, bool) override;
@@ -882,6 +883,7 @@ class TC_GAME_API InstanceMap : public Map
uint32 GetMaxPlayers() const;
TeamId GetTeamIdInInstance() const;
Team GetTeamInInstance() const { return GetTeamIdInInstance() == TEAM_ALLIANCE ? ALLIANCE : HORDE; }
Optional<uint32> GetLfgDungeonsId() const { return i_lfgDungeonsId; }
virtual void InitVisibilityDistance() override;
@@ -896,6 +898,7 @@ class TC_GAME_API InstanceMap : public Map
InstanceScenario* i_scenario;
InstanceLock* i_instanceLock;
GroupInstanceReference i_owningGroupRef;
Optional<uint32> i_lfgDungeonsId;
};
class TC_GAME_API BattlegroundMap : public Map
+6 -4
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@@ -86,7 +86,8 @@ Map* MapManager::CreateWorldMap(uint32 mapId, uint32 instanceId)
return map;
}
InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, InstanceLock* instanceLock, Difficulty difficulty, TeamId team, Group* group)
InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, InstanceLock* instanceLock, Difficulty difficulty, TeamId team, Group* group,
Optional<uint32> lfgDungeonsId)
{
// make sure we have a valid map id
MapEntry const* entry = sMapStore.LookupEntry(mapId);
@@ -102,7 +103,7 @@ InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, Instanc
TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: {}map instance {} for {} created with difficulty {}",
instanceLock && instanceLock->IsNew() ? "" : "new ", instanceId, mapId, sDifficultyStore.AssertEntry(difficulty)->Name[sWorld->GetDefaultDbcLocale()]);
InstanceMap* map = new InstanceMap(mapId, i_gridCleanUpDelay, instanceId, difficulty, team, instanceLock);
InstanceMap* map = new InstanceMap(mapId, i_gridCleanUpDelay, instanceId, difficulty, team, instanceLock, lfgDungeonsId);
ASSERT(map->IsDungeon());
map->LoadRespawnTimes();
@@ -150,7 +151,7 @@ GarrisonMap* MapManager::CreateGarrison(uint32 mapId, uint32 instanceId, Player*
- create the instance if it's not created already
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
Map* MapManager::CreateMap(uint32 mapId, Player* player)
Map* MapManager::CreateMap(uint32 mapId, Player* player, Optional<uint32> lfgDungeonsId /*= {}*/)
{
if (!player)
return nullptr;
@@ -225,7 +226,8 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player)
if (!map)
{
map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, GetTeamIdForTeam(sCharacterCache->GetCharacterTeamByGuid(instanceOwnerGuid)), group);
map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, GetTeamIdForTeam(sCharacterCache->GetCharacterTeamByGuid(instanceOwnerGuid)), group,
lfgDungeonsId);
if (group)
group->SetRecentInstance(mapId, instanceOwnerGuid, newInstanceId);
else
+4 -2
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@@ -21,6 +21,7 @@
#include "GridDefines.h"
#include "IteratorPair.h"
#include "MapUpdater.h"
#include "Optional.h"
#include "Position.h"
#include "SharedDefines.h"
#include "UniqueTrackablePtr.h"
@@ -51,7 +52,7 @@ class TC_GAME_API MapManager
static MapManager* instance();
Map* CreateMap(uint32 mapId, Player* player);
Map* CreateMap(uint32 mapId, Player* player, Optional<uint32> lfgDungeonsId = {});
Map* FindMap(uint32 mapId, uint32 instanceId) const;
uint32 FindInstanceIdForPlayer(uint32 mapId, Player const* player) const;
@@ -139,7 +140,8 @@ class TC_GAME_API MapManager
Map* FindMap_i(uint32 mapId, uint32 instanceId) const;
Map* CreateWorldMap(uint32 mapId, uint32 instanceId);
InstanceMap* CreateInstance(uint32 mapId, uint32 instanceId, InstanceLock* instanceLock, Difficulty difficulty, TeamId team, Group* group);
InstanceMap* CreateInstance(uint32 mapId, uint32 instanceId, InstanceLock* instanceLock, Difficulty difficulty, TeamId team, Group* group,
Optional<uint32> lfgDungeonsId);
BattlegroundMap* CreateBattleground(uint32 mapId, uint32 instanceId, Battleground* bg);
GarrisonMap* CreateGarrison(uint32 mapId, uint32 instanceId, Player* owner);