* Moved game event starting / stoping to detail log level
--HG-- branch : trunk
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@@ -1140,7 +1140,7 @@ uint32 GameEventMgr::Update() // return the next e
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void GameEventMgr::UnApplyEvent(uint16 event_id)
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void GameEventMgr::UnApplyEvent(uint16 event_id)
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{
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{
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sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
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sLog.outDetaiDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
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// un-spawn positive event tagged objects
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// un-spawn positive event tagged objects
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GameEventUnspawn(event_id);
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GameEventUnspawn(event_id);
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// spawn negative event tagget objects
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// spawn negative event tagget objects
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@@ -1169,7 +1169,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
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break;
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break;
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}
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}
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sLog.outString("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
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sLog.outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
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// spawn positive event tagget objects
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// spawn positive event tagget objects
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GameEventSpawn(event_id);
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GameEventSpawn(event_id);
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