* Moved game event starting / stoping to detail log level

--HG--
branch : trunk
This commit is contained in:
Brian
2010-01-26 04:52:53 -07:00
parent 6e0125a695
commit 7fe66b501e
+2 -2
View File
@@ -1140,7 +1140,7 @@ uint32 GameEventMgr::Update() // return the next e
void GameEventMgr::UnApplyEvent(uint16 event_id)
{
sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
sLog.outDetaiDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
// un-spawn positive event tagged objects
GameEventUnspawn(event_id);
// spawn negative event tagget objects
@@ -1169,7 +1169,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
break;
}
sLog.outString("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
sLog.outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
// spawn positive event tagget objects
GameEventSpawn(event_id);