Correctly redo file moves/renames from rev. 8481.

--HG--
branch : trunk
rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.cpp => src/server/collision/BoundingIntervalHierarchy.cpp
rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.h => src/server/collision/BoundingIntervalHierarchy.h
rename : src/server/game/CollisionDetection/CMakeLists.txt => src/server/collision/CMakeLists.txt
rename : src/server/game/CollisionDetection/IVMapManager.h => src/server/collision/Management/IVMapManager.h
rename : src/server/game/CollisionDetection/VMapFactory.cpp => src/server/collision/Management/VMapFactory.cpp
rename : src/server/game/CollisionDetection/VMapFactory.h => src/server/collision/Management/VMapFactory.h
rename : src/server/game/CollisionDetection/VMapManager2.cpp => src/server/collision/Management/VMapManager2.cpp
rename : src/server/game/CollisionDetection/VMapManager2.h => src/server/collision/Management/VMapManager2.h
rename : src/server/game/CollisionDetection/MapTree.cpp => src/server/collision/Maps/MapTree.cpp
rename : src/server/game/CollisionDetection/MapTree.h => src/server/collision/Maps/MapTree.h
rename : src/server/game/CollisionDetection/TileAssembler.cpp => src/server/collision/Maps/TileAssembler.cpp
rename : src/server/game/CollisionDetection/TileAssembler.h => src/server/collision/Maps/TileAssembler.h
rename : src/server/game/CollisionDetection/ModelInstance.cpp => src/server/collision/Models/ModelInstance.cpp
rename : src/server/game/CollisionDetection/ModelInstance.h => src/server/collision/Models/ModelInstance.h
rename : src/server/game/CollisionDetection/WorldModel.cpp => src/server/collision/Models/WorldModel.cpp
rename : src/server/game/CollisionDetection/WorldModel.h => src/server/collision/Models/WorldModel.h
rename : src/server/game/CollisionDetection/VMapDefinitions.h => src/server/collision/VMapDefinitions.h
rename : src/server/game/CollisionDetection/VMapTools.h => src/server/collision/VMapTools.h
This commit is contained in:
Xanadu
2010-07-17 03:50:43 +02:00
parent d8e1ba0c82
commit 7dd2dc9181
18 changed files with 0 additions and 0 deletions
@@ -0,0 +1,106 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _IVMAPMANAGER_H
#define _IVMAPMANAGER_H
#include<string>
#include <Platform/Define.h>
//===========================================================
/**
This is the minimum interface to the VMapMamager.
*/
namespace VMAP
{
enum VMAP_LOAD_RESULT
{
VMAP_LOAD_RESULT_ERROR,
VMAP_LOAD_RESULT_OK,
VMAP_LOAD_RESULT_IGNORED,
};
#define VMAP_INVALID_HEIGHT -100000.0f // for check
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
//===========================================================
class IVMapManager
{
private:
bool iEnableLineOfSightCalc;
bool iEnableHeightCalc;
public:
IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) {}
virtual ~IVMapManager(void) {}
virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
virtual void unloadMap(unsigned int pMapId) = 0;
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0;
/**
test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found
return a position, that is pReduceDist closer to the origin
*/
virtual bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) = 0;
/**
send debug commands
*/
virtual bool processCommand(char *pCommand)= 0;
/**
Enable/disable LOS calculation
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
*/
void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; }
/**
Enable/disable model height calculation
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
*/
void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; }
bool isLineOfSightCalcEnabled() const { return(iEnableLineOfSightCalc); }
bool isHeightCalcEnabled() const { return(iEnableHeightCalc); }
bool isMapLoadingEnabled() const { return(iEnableLineOfSightCalc || iEnableHeightCalc ); }
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0;
/**
Block maps from being used.
parameter: String of map ids. Delimiter = ","
e.g.: "0,1,530"
*/
virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0;
/**
Query world model area info.
\param z gets adjusted to the ground height for which this are info is valid
*/
virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
};
}
#endif
@@ -0,0 +1,136 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <sys/types.h>
#include "VMapFactory.h"
#include "VMapManager2.h"
using namespace G3D;
namespace VMAP
{
void chompAndTrim(std::string& str)
{
while(str.length() >0)
{
char lc = str[str.length()-1];
if(lc == '\r' || lc == '\n' || lc == ' ' || lc == '"' || lc == '\'')
{
str = str.substr(0,str.length()-1);
}
else
{
break;
}
}
while(str.length() >0)
{
char lc = str[0];
if(lc == ' ' || lc == '"' || lc == '\'')
{
str = str.substr(1,str.length()-1);
}
else
{
break;
}
}
}
IVMapManager *gVMapManager = 0;
Table<unsigned int , bool>* iIgnoreSpellIds=0;
//===============================================
// result false, if no more id are found
bool getNextId(const std::string& pString, unsigned int& pStartPos, unsigned int& pId)
{
bool result = false;
unsigned int i;
for(i=pStartPos;i<pString.size(); ++i)
{
if(pString[i] == ',')
{
break;
}
}
if(i>pStartPos)
{
std::string idString = pString.substr(pStartPos, i-pStartPos);
pStartPos = i+1;
chompAndTrim(idString);
pId = atoi(idString.c_str());
result = true;
}
return(result);
}
//===============================================
/**
parameter: String of map ids. Delimiter = ","
*/
void VMapFactory::preventSpellsFromBeingTestedForLoS(const char* pSpellIdString)
{
if(!iIgnoreSpellIds)
iIgnoreSpellIds = new Table<unsigned int , bool>();
if(pSpellIdString != NULL)
{
unsigned int pos =0;
unsigned int id;
std::string confString(pSpellIdString);
chompAndTrim(confString);
while(getNextId(confString, pos, id))
{
iIgnoreSpellIds->set(id, true);
}
}
}
//===============================================
bool VMapFactory::checkSpellForLoS(unsigned int pSpellId)
{
return(!iIgnoreSpellIds->containsKey(pSpellId));
}
//===============================================
// just return the instance
IVMapManager* VMapFactory::createOrGetVMapManager()
{
if(gVMapManager == 0)
gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
return gVMapManager;
}
//===============================================
// delete all internal data structures
void VMapFactory::clear()
{
if(iIgnoreSpellIds)
{
delete iIgnoreSpellIds;
iIgnoreSpellIds = NULL;
}
if(gVMapManager)
{
delete gVMapManager;
gVMapManager = NULL;
}
}
}
@@ -0,0 +1,43 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VMAPFACTORY_H
#define _VMAPFACTORY_H
#include "IVMapManager.h"
/**
This is the access point to the VMapManager.
*/
namespace VMAP
{
//===========================================================
class VMapFactory
{
public:
static IVMapManager* createOrGetVMapManager();
static void clear();
static void preventSpellsFromBeingTestedForLoS(const char* pSpellIdString);
static bool checkSpellForLoS(unsigned int pSpellId);
};
}
#endif
@@ -0,0 +1,336 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <iostream>
#include <iomanip>
#include <string>
#include <sstream>
#include "VMapManager2.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "WorldModel.h"
#include "VMapDefinitions.h"
using G3D::Vector3;
namespace VMAP
{
//=========================================================
VMapManager2::VMapManager2()
{
}
//=========================================================
VMapManager2::~VMapManager2(void)
{
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
{
delete i->second;
}
for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
{
delete i->second.getModel();
}
}
//=========================================================
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5 * 64.0 * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
//=========================================================
Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5 * 64.0 * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
//=========================================================
// move to MapTree too?
std::string VMapManager2::getMapFileName(unsigned int pMapId)
{
std::stringstream fname;
fname.width(3);
fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
return fname.str();
}
//=========================================================
/**
Block maps from being used.
parameter: String of map ids. Delimiter = ","
e.g.: "0,1,590"
*/
void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
{
iIgnoreMapIds.clear();
if (pMapIdString != NULL)
{
std::string map_str;
std::stringstream map_ss;
map_ss.str(std::string(pMapIdString));
while (std::getline(map_ss, map_str, ','))
{
std::stringstream ss2(map_str);
int map_num = -1;
ss2 >> map_num;
if (map_num >= 0)
{
std::cout << "ingoring Map " << map_num << " for VMaps\n";
iIgnoreMapIds[map_num] = true;
// unload map in case it is loaded
unloadMap(map_num);
}
}
}
}
//=========================================================
int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
int result = VMAP_LOAD_RESULT_IGNORED;
if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
{
if (_loadMap(pMapId, pBasePath, x, y))
result = VMAP_LOAD_RESULT_OK;
else
result = VMAP_LOAD_RESULT_ERROR;
}
return result;
}
//=========================================================
// load one tile (internal use only)
bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree == iInstanceMapTrees.end())
{
std::string mapFileName = getMapFileName(pMapId);
StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
if (!newTree->InitMap(mapFileName, this))
return false;
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
}
return instanceTree->second->LoadMapTile(tileX, tileY, this);
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMap(this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
}
}
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMapTile(x, y, this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
}
}
}
//==========================================================
bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
{
if (!isLineOfSightCalcEnabled()) return true;
bool result = true;
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
if (pos1 != pos2)
{
result = instanceTree->second->isInLineOfSight(pos1, pos2);
}
}
return result;
}
//=========================================================
/**
get the hit position and return true if we hit something
otherwise the result pos will be the dest pos
*/
bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
{
bool result = false;
rx=x2;
ry=y2;
rz=z2;
if (isLineOfSightCalcEnabled())
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
Vector3 resultPos;
result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
rx = resultPos.x;
ry = resultPos.y;
rz = resultPos.z;
}
}
return result;
}
//=========================================================
/**
get height or INVALID_HEIGHT if no height available
*/
float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z)
{
float height = VMAP_INVALID_HEIGHT_VALUE; //no height
if (isHeightCalcEnabled())
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x,y,z);
height = instanceTree->second->getHeight(pos);
if (!(height < G3D::inf()))
{
height = VMAP_INVALID_HEIGHT_VALUE; //no height
}
}
}
return height;
}
//=========================================================
bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
{
bool result=false;
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
// z is not touched by convertPositionToMangosRep(), so just copy
z = pos.z;
}
return(result);
}
bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
floor = info.ground_Z;
type = info.hitModel->GetLiquidType();
if (ReqLiquidType && !(type & ReqLiquidType))
return false;
if (info.hitInstance->GetLiquidLevel(pos, info, level))
return true;
}
}
return false;
}
//=========================================================
WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
{
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
WorldModel *worldmodel = new WorldModel();
if (!worldmodel->readFile(basepath + filename + ".vmo"))
{
std::cout << "VMapManager2: could not load '" << basepath << filename << ".vmo'!\n";
delete worldmodel;
return NULL;
}
std::cout << "VMapManager2: loading file '" << basepath << filename << "'.\n";
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
model->second.setModel(worldmodel);
}
model->second.incRefCount();
return model->second.getModel();
}
void VMapManager2::releaseModelInstance(const std::string &filename)
{
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
std::cout << "VMapManager2: trying to unload non-loaded file '" << filename << "'!\n";
return;
}
if( model->second.decRefCount() == 0)
{
std::cout << "VMapManager2: unloading file '" << filename << "'.\n";
delete model->second.getModel();
iLoadedModelFiles.erase(model);
}
}
//=========================================================
bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
}
} // namespace VMAP
@@ -0,0 +1,114 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VMAPMANAGER2_H
#define _VMAPMANAGER2_H
#include "IVMapManager.h"
#include "Utilities/UnorderedMap.h"
#include "Platform/Define.h"
#include <G3D/Vector3.h>
//===========================================================
#define MAP_FILENAME_EXTENSION2 ".vmtree"
#define FILENAMEBUFFER_SIZE 500
/**
This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
Each global map or instance has its own dynamic BSP-Tree.
The loaded ModelContainers are included in one of these BSP-Trees.
Additionally a table to match map ids and map names is used.
*/
//===========================================================
namespace VMAP
{
class StaticMapTree;
class WorldModel;
class ManagedModel
{
public:
ManagedModel(): iModel(0), iRefCount(0) {}
void setModel(WorldModel *model) { iModel = model; }
WorldModel *getModel() { return iModel; }
void incRefCount() { ++iRefCount; }
int decRefCount() { return --iRefCount; }
protected:
WorldModel *iModel;
int iRefCount;
};
typedef UNORDERED_MAP<uint32 , StaticMapTree *> InstanceTreeMap;
typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap;
class VMapManager2 : public IVMapManager
{
protected:
// Tree to check collision
ModelFileMap iLoadedModelFiles;
InstanceTreeMap iInstanceMapTrees;
// UNORDERED_MAP<unsigned int , bool> iMapsSplitIntoTiles;
UNORDERED_MAP<unsigned int , bool> iIgnoreMapIds;
bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY);
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
public:
// public for debug
G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;
static std::string getMapFileName(unsigned int pMapId);
VMapManager2();
~VMapManager2(void);
int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
void unloadMap(unsigned int pMapId, int x, int y);
void unloadMap(unsigned int pMapId);
bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
/**
fill the hit pos and return true, if an object was hit
*/
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
float getHeight(unsigned int pMapId, float x, float y, float z);
bool processCommand(char *pCommand) { return false; } // for debug and extensions
void preventMapsFromBeingUsed(const char* pMapIdString);
bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const;
WorldModel* acquireModelInstance(const std::string &basepath, const std::string &filename);
void releaseModelInstance(const std::string &filename);
// what's the use of this? o.O
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const
{
return getMapFileName(pMapId);
}
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
};
}
#endif