Core/Player: Delay the visibility update when setting the group to prevent crashing when a player enters the world in a group/raid.
Closes issue 4762 --HG-- branch : trunk
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@@ -20851,7 +20851,7 @@ void Player::SetGroup(Group *group, int8 subgroup)
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m_group.setSubGroup((uint8)subgroup);
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}
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UpdateObjectVisibility();
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UpdateObjectVisibility(false);
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}
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void Player::SendInitialPacketsBeforeAddToMap()
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