From 7beb14b177d61a20d581856b68893466fda5b71b Mon Sep 17 00:00:00 2001 From: linencloth Date: Sat, 13 Nov 2010 23:27:54 +0100 Subject: [PATCH] Core/Player: Delay the visibility update when setting the group to prevent crashing when a player enters the world in a group/raid. Closes issue 4762 --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 02d6c4cebb..78679e83d7 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20851,7 +20851,7 @@ void Player::SetGroup(Group *group, int8 subgroup) m_group.setSubGroup((uint8)subgroup); } - UpdateObjectVisibility(); + UpdateObjectVisibility(false); } void Player::SendInitialPacketsBeforeAddToMap()