Core/DataStores

* Changed loading dbc/db2. Worldserver no longer accepts dbc and db2 files directly inside '/dbc/*/ folder but expects them to be structured exactly as mapextractor creates them 'dbc/locale/*'
* Fixed loading locale db2 files if they were not placed in root dbc directory
Tools/Mapextractor: Fixed extracting locale dbcs

It is recommended to re-extract dbc files by running 'mapextractor -e 2' instructing the tool to only create dbc/db2 files skipping maps.
This commit is contained in:
Shauren
2015-08-31 00:03:53 +02:00
parent 3308a90fee
commit 7b5e7e0898
8 changed files with 91 additions and 77 deletions
+9 -9
View File
@@ -134,7 +134,7 @@ typedef std::list<std::string> DB2StoreProblemList;
uint32 DB2FilesCount = 0;
template<class T>
inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, DB2Manager::StorageMap& stores, DB2Storage<T>* storage, std::string const& db2_path)
inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, DB2Manager::StorageMap& stores, DB2Storage<T>* storage, std::string const& db2Path, uint32 defaultLocale)
{
// compatibility format and C++ structure sizes
ASSERT(DB2FileLoader::GetFormatRecordSize(storage->GetFormat()) == sizeof(T),
@@ -143,17 +143,17 @@ inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, D
++DB2FilesCount;
if (storage->Load(db2_path, uint32(sWorld->GetDefaultDbcLocale())))
if (storage->Load(db2Path + localeNames[defaultLocale] + '/', defaultLocale))
{
storage->LoadFromDB();
for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
{
if (uint32(sWorld->GetDefaultDbcLocale()) == i)
if (defaultLocale == i)
continue;
if (availableDb2Locales & (1 << i))
if (!storage->LoadStringsFrom((db2_path + localeNames[i] + '/'), i))
if (!storage->LoadStringsFrom((db2Path + localeNames[i] + '/'), i))
availableDb2Locales &= ~(1 << i); // mark as not available for speedup next checks
storage->LoadStringsFromDB(i);
@@ -162,7 +162,7 @@ inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, D
else
{
// sort problematic db2 to (1) non compatible and (2) nonexistent
if (FILE* f = fopen((db2_path + storage->GetFileName()).c_str(), "rb"))
if (FILE* f = fopen((db2Path + storage->GetFileName()).c_str(), "rb"))
{
std::ostringstream stream;
stream << storage->GetFileName() << " exists, and has " << storage->GetFieldCount() << " field(s) (expected " << strlen(storage->GetFormat())
@@ -178,16 +178,16 @@ inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, D
stores[storage->GetHash()] = storage;
}
void DB2Manager::LoadStores(std::string const& dataPath)
void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale)
{
uint32 oldMSTime = getMSTime();
std::string db2Path = GetDBCLocaleFolder(dataPath);
std::string db2Path = dataPath + "dbc/";
DB2StoreProblemList bad_db2_files;
uint32 availableDb2Locales = 0xFF;
#define LOAD_DB2(store) LoadDB2(availableDb2Locales, bad_db2_files, _stores, &store, db2Path)
#define LOAD_DB2(store) LoadDB2(availableDb2Locales, bad_db2_files, _stores, &store, db2Path, defaultLocale)
LOAD_DB2(sAreaGroupMemberStore);
LOAD_DB2(sAreaGroupStore);
@@ -501,7 +501,7 @@ void DB2Manager::LoadStores(std::string const& dataPath)
// error checks
if (bad_db2_files.size() >= DB2FilesCount)
{
TC_LOG_ERROR("misc", "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FilesCount, dataPath.c_str());
TC_LOG_ERROR("misc", "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdbc/%s/", DB2FilesCount, dataPath.c_str(), localeNames[defaultLocale]);
exit(1);
}
else if (!bad_db2_files.empty())
+1 -1
View File
@@ -157,7 +157,7 @@ public:
return instance;
}
void LoadStores(std::string const& dataPath);
void LoadStores(std::string const& dataPath, uint32 defaultLocale);
DB2StorageBase const* GetStorage(uint32 type) const;
void LoadHotfixData();
+9 -30
View File
@@ -23,9 +23,7 @@
#include "DBCfmt.h"
#include "Timer.h"
#include "DB2Stores.h"
#include "Config.h"
#include <boost/filesystem.hpp>
#include <map>
typedef std::map<uint16, uint32> AreaFlagByAreaID;
@@ -168,7 +166,6 @@ SpellCategoryStore sSpellsByCategoryStore;
PetFamilySpellsStore sPetFamilySpellsStore;
SpellEffectScallingByEffectId sSpellEffectScallingByEffectId;
DBCStorage <SpellScalingEntry> sSpellScalingStore(SpellScalingEntryfmt);
DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt);
DBCStorage <SpellLevelsEntry> sSpellLevelsStore(SpellLevelsEntryfmt);
@@ -200,7 +197,7 @@ uint32 DBCFileCount = 0;
uint32 GameTableCount = 0;
template<class T>
inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, std::string const* customFormat = NULL, std::string const* customIndexName = NULL)
inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, uint32 defaultLocale, std::string const* customFormat = NULL, std::string const* customIndexName = NULL)
{
// compatibility format and C++ structure sizes
ASSERT(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T),
@@ -208,7 +205,7 @@ inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCSt
filename.c_str(), DBCFileLoader::GetFormatRecordSize(storage.GetFormat()), uint32(sizeof(T)));
++DBCFileCount;
std::string dbcFilename = dbcPath + filename;
std::string dbcFilename = dbcPath + localeNames[defaultLocale] + '/' + filename;
SqlDbc * sql = NULL;
if (customFormat)
sql = new SqlDbc(&filename, customFormat, customIndexName, storage.GetFormat());
@@ -300,16 +297,16 @@ inline void LoadGameTable(StoreProblemList& errors, std::string const& tableName
}
}
void LoadDBCStores(const std::string& dataPath)
void LoadDBCStores(const std::string& dataPath, uint32 defaultLocale)
{
uint32 oldMSTime = getMSTime();
std::string dbcPath = GetDBCLocaleFolder(dataPath);
std::string dbcPath = dataPath + "dbc/";
StoreProblemList bad_dbc_files;
uint32 availableDbcLocales = 0xFFFFFFFF;
#define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file)
#define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file, defaultLocale)
LOAD_DBC(sAchievementStore, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//20201
LOAD_DBC(sAnimKitStore, "AnimKit.dbc");//20201
@@ -503,7 +500,7 @@ void LoadDBCStores(const std::string& dataPath)
// error checks
if (bad_dbc_files.size() >= DBCFileCount)
{
TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc/%s/", DBCFileCount, dataPath.c_str(), localeNames[defaultLocale]);
exit(1);
}
else if (!bad_dbc_files.empty())
@@ -530,11 +527,11 @@ void LoadDBCStores(const std::string& dataPath)
TC_LOG_INFO("server.loading", ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
}
void LoadGameTables(const std::string& dataPath)
void LoadGameTables(const std::string& dataPath, uint32 defaultLocale)
{
uint32 oldMSTime = getMSTime();
std::string dbcPath = GetDBCLocaleFolder(dataPath);
std::string dbcPath = dataPath + "dbc/" + localeNames[defaultLocale] + '/';
StoreProblemList bad_dbc_files;
@@ -566,7 +563,7 @@ void LoadGameTables(const std::string& dataPath)
// error checks
if (bad_dbc_files.size() >= GameTableCount)
{
TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc GameTable files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc GameTable files (%d) not found by path: %sdbc/%s/", DBCFileCount, dataPath.c_str(), localeNames[defaultLocale]);
exit(1);
}
else if (!bad_dbc_files.empty())
@@ -920,21 +917,3 @@ SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, u
return NULL;
}
std::string GetDBCLocaleFolder(std::string const& dataPath)
{
using namespace boost::filesystem;
const std::string dbcPath = dataPath + "dbc/";
directory_iterator dir_iter(dbcPath);
directory_iterator end_iter;
const int locale = sConfigMgr->GetIntDefault("DBC.Locale", LOCALE_enUS);
for(; dir_iter != end_iter; ++dir_iter)
if (is_directory(*dir_iter) && GetLocaleByName((*dir_iter).path().filename().string()) == locale)
// Return the full path appending detected locale folder
return (*dir_iter).path().string() + "/";
// Empty folder, or it has files but not subfolders (probably the DBC files).
return dbcPath;
}
+2 -3
View File
@@ -226,8 +226,7 @@ extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore;
//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
void LoadDBCStores(const std::string& dataPath);
void LoadGameTables(const std::string& dataPath);
std::string GetDBCLocaleFolder(std::string const& dataPath);
void LoadDBCStores(const std::string& dataPath, uint32 defaultLocale);
void LoadGameTables(const std::string& dataPath, uint32 defaultLocale);
#endif
+1 -1
View File
@@ -99,7 +99,7 @@ typedef std::map<uint32, TransportAnimation> TransportAnimationContainer;
class TransportMgr
{
friend void DB2Manager::LoadStores(std::string const&);
friend void DB2Manager::LoadStores(std::string const&, uint32);
public:
static TransportMgr* instance()
+4 -4
View File
@@ -419,7 +419,7 @@ void World::LoadConfigSettings(bool reload)
m_defaultDbcLocale = LocaleConstant(sConfigMgr->GetIntDefault("DBC.Locale", 0));
if (m_defaultDbcLocale >= TOTAL_LOCALES)
if (m_defaultDbcLocale >= TOTAL_LOCALES || m_defaultDbcLocale < LOCALE_enUS)
{
TC_LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
m_defaultDbcLocale = LOCALE_enUS;
@@ -1459,15 +1459,15 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Initialize data stores...");
///- Load DBCs
LoadDBCStores(m_dataPath);
LoadDBCStores(m_dataPath, m_defaultDbcLocale);
///- Load DB2s
sDB2Manager.LoadStores(m_dataPath);
sDB2Manager.LoadStores(m_dataPath, m_defaultDbcLocale);
TC_LOG_INFO("misc", "Loading hotfix info...");
sDB2Manager.LoadHotfixData();
///- Close hotfix database - it is only used during DB2 loading
HotfixDatabase.Close();
///- Load GameTables
LoadGameTables(m_dataPath);
LoadGameTables(m_dataPath, m_defaultDbcLocale);
sSpellMgr->LoadPetFamilySpellsStore();
+2
View File
@@ -12,6 +12,7 @@
file(GLOB_RECURSE sources *.cpp *.h)
include_directories (
${CMAKE_SOURCE_DIR}/src/common
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/dep/CascLib/src
${CMAKE_CURRENT_SOURCE_DIR}
@@ -26,6 +27,7 @@ add_executable(mapextractor
target_link_libraries(mapextractor
casc
common
${BZIP2_LIBRARIES}
${ZLIB_LIBRARIES}
${Boost_LIBRARIES}
+63 -29
View File
@@ -36,6 +36,10 @@
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/operations.hpp>
#include "Common.h"
#ifdef PLATFORM_WINDOWS
#undef PLATFORM_WINDOWS
#endif
#include "DBFilesClientList.h"
#include "CascLib.h"
#include "dbcfile.h"
@@ -98,8 +102,8 @@ map_id *map_ids;
uint16 *areas;
uint16 *LiqType;
#define MAX_PATH_LENGTH 128
char output_path[MAX_PATH_LENGTH] = ".";
char input_path[MAX_PATH_LENGTH] = ".";
char output_path[MAX_PATH_LENGTH];
char input_path[MAX_PATH_LENGTH];
uint32 maxAreaId = 0;
// **************************************************
@@ -127,9 +131,9 @@ float CONF_flat_liquid_delta_limit = 0.001f; // If max - min less this value - l
uint32 CONF_Locale = 0;
#define LOCALES_COUNT 17
#define CASC_LOCALES_COUNT 17
char const* Locales[LOCALES_COUNT] =
char const* CascLocaleNames[CASC_LOCALES_COUNT] =
{
"none", "enUS",
"koKR", "unknown",
@@ -142,12 +146,28 @@ char const* Locales[LOCALES_COUNT] =
"ptPT"
};
uint32 WowLocaleToCascLocaleFlags[12] =
{
CASC_LOCALE_ENUS | CASC_LOCALE_ENGB,
CASC_LOCALE_KOKR,
CASC_LOCALE_FRFR,
CASC_LOCALE_DEDE,
CASC_LOCALE_ZHCN,
CASC_LOCALE_ZHTW,
CASC_LOCALE_ESES,
CASC_LOCALE_ESMX,
CASC_LOCALE_RURU,
0,
CASC_LOCALE_PTBR | CASC_LOCALE_PTPT,
CASC_LOCALE_ITIT,
};
void CreateDir(std::string const& path)
{
if (chdir(path.c_str()) == 0)
{
chdir("../");
return;
chdir("../");
return;
}
#ifdef _WIN32
@@ -178,6 +198,7 @@ void Usage(char const* prg)
"-o set output path (max %d characters)\n"\
"-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\
"-f height stored as int (less map size but lost some accuracy) 1 by default\n"\
"-l dbc locale\n"\
"Example: %s -f 0 -i \"c:\\games\\game\"\n", prg, MAX_PATH_LENGTH - 1, MAX_PATH_LENGTH - 1, prg);
exit(1);
}
@@ -234,8 +255,8 @@ void HandleArgs(int argc, char* arg[])
case 'l':
if (c + 1 < argc) // all ok
{
for (uint32 i = 0; i < LOCALES_COUNT; ++i)
if (!strcmp(arg[c + 1], Locales[i]))
for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
if (!strcmp(arg[c + 1], localeNames[i]))
CONF_Locale = 1 << i;
++c;
}
@@ -254,13 +275,13 @@ void HandleArgs(int argc, char* arg[])
uint32 ReadBuild(int locale)
{
// include build info file also
std::string filename = std::string("component.wow-") + Locales[locale] + ".txt";
std::string filename = std::string("component.wow-") + localeNames[locale] + ".txt";
//printf("Read %s file... ", filename.c_str());
HANDLE dbcFile;
if (!CascOpenFile(CascStorage, filename.c_str(), CASC_LOCALE_ALL, 0, &dbcFile))
{
printf("Locale %s not installed.\n", Locales[locale]);
printf("Locale %s not installed.\n", localeNames[locale]);
return 0;
}
@@ -1124,7 +1145,7 @@ void ExtractMaps(uint32 build)
bool ExtractFile(HANDLE fileInArchive, char const* filename)
{
FILE* output = fopen(filename, "wb");
if(!output)
if (!output)
{
printf("Can't create the output file '%s'\n", filename);
return false;
@@ -1152,10 +1173,12 @@ void ExtractDBFilesClient(int l)
outputPath += "/dbc/";
CreateDir(outputPath);
outputPath += Locales[l];
outputPath += localeNames[l];
outputPath += "/";
CreateDir(outputPath);
printf("locale %s output path %s\n", localeNames[l], outputPath.c_str());
uint32 index = 0;
uint32 count = 0;
char const* fileName = DBFilesClientList[index];
@@ -1163,8 +1186,8 @@ void ExtractDBFilesClient(int l)
while (fileName)
{
std::string filename = fileName;
if (CascOpenFile(CascStorage, (filename = (filename + ".db2")).c_str(), 1 << l, 0, &dbcFile) ||
CascOpenFile(CascStorage, (filename = (filename.substr(0, filename.length() - 4) + ".dbc")).c_str(), 1 << l, 0, &dbcFile))
if (CascOpenFile(CascStorage, (filename = (filename + ".db2")).c_str(), WowLocaleToCascLocaleFlags[l], 0, &dbcFile) ||
CascOpenFile(CascStorage, (filename = (filename.substr(0, filename.length() - 4) + ".dbc")).c_str(), WowLocaleToCascLocaleFlags[l], 0, &dbcFile))
{
filename = outputPath + filename.substr(filename.rfind('\\') + 1);
@@ -1175,7 +1198,7 @@ void ExtractDBFilesClient(int l)
CascCloseFile(dbcFile);
}
else
printf("Unable to open file %s in the archive for locale %s: %s\n", fileName, Locales[l], HumanReadableCASCError(GetLastError()));
printf("Unable to open file %s in the archive for locale %s: %s\n", fileName, localeNames[l], HumanReadableCASCError(GetLastError()));
fileName = DBFilesClientList[++index];
}
@@ -1183,17 +1206,17 @@ void ExtractDBFilesClient(int l)
printf("Extracted %u files\n\n", count);
}
bool OpenCascStorage()
bool OpenCascStorage(int locale)
{
try
{
boost::filesystem::path const storage_dir(boost::filesystem::canonical(input_path) / "Data");
if (!CascOpenStorage(storage_dir.string().c_str(), 0, &CascStorage))
if (!CascOpenStorage(storage_dir.string().c_str(), WowLocaleToCascLocaleFlags[locale], &CascStorage))
{
printf("error opening casc storage '%s': %s\n", storage_dir.string().c_str(), HumanReadableCASCError(GetLastError()));
printf("error opening casc storage '%s' locale %s: %s\n", storage_dir.string().c_str(), localeNames[locale], HumanReadableCASCError(GetLastError()));
return false;
}
printf("opened casc storage '%s'\n", storage_dir.string().c_str());
printf("opened casc storage '%s' locale %s\n", storage_dir.string().c_str(), localeNames[locale]);
return true;
}
catch (boost::filesystem::filesystem_error& error)
@@ -1208,27 +1231,35 @@ int main(int argc, char * arg[])
printf("Map & DBC Extractor\n");
printf("===================\n");
boost::filesystem::path current(boost::filesystem::current_path());
strcpy(input_path, current.string().c_str());
strcpy(output_path, current.string().c_str());
HandleArgs(argc, arg);
int FirstLocale = -1;
uint32 build = 0;
if (!OpenCascStorage())
{
return 1;
}
for (int i = 0; i < LOCALES_COUNT; ++i)
for (int i = 0; i < TOTAL_LOCALES; ++i)
{
if (CONF_Locale && !(CONF_Locale & (1 << i)))
continue;
if (i == LOCALE_none)
continue;
if (!OpenCascStorage(i))
continue;
if ((CONF_extract & EXTRACT_DBC) == 0)
{
FirstLocale = i;
build = ReadBuild(i);
if (!build)
{
CascCloseStorage(CascStorage);
continue;
}
printf("Detected client build: %u\n\n", build);
break;
@@ -1237,10 +1268,14 @@ int main(int argc, char * arg[])
//Extract DBC files
uint32 tempBuild = ReadBuild(i);
if (!tempBuild)
{
CascCloseStorage(CascStorage);
continue;
}
printf("Detected client build %u for locale %s\n\n", tempBuild, Locales[i]);
printf("Detected client build %u for locale %s\n\n", tempBuild, localeNames[i]);
ExtractDBFilesClient(i);
CascCloseStorage(CascStorage);
if (FirstLocale < 0)
{
@@ -1257,11 +1292,10 @@ int main(int argc, char * arg[])
if (CONF_extract & EXTRACT_MAP)
{
printf("Using locale: %s\n", Locales[FirstLocale]);
OpenCascStorage(0);
ExtractMaps(build);
CascCloseStorage(CascStorage);
}
CascCloseStorage(CascStorage);
return 0;
}