[7699] Avoid implicit convertion enum constant value to 'uint32 const&' in templated code. Author: VladimirMangos

This triggering wrong code generation in release mode for VS2003/VS2005.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-22 18:01:35 -05:00
parent 1a90380b48
commit 7b2443c1f9
+2 -2
View File
@@ -642,14 +642,14 @@ namespace Trinity
{
std::list<Unit*> *i_data;
Spell &i_spell;
const uint32& i_push_type;
SpellNotifyPushType i_push_type;
float i_radius, i_radiusSq;
SpellTargets i_TargetType;
Unit* i_source;
uint32 i_entry;
float i_x, i_y, i_z;
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0, float x = 0, float y = 0, float z = 0)
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius)
, i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z)