[7699] Avoid implicit convertion enum constant value to 'uint32 const&' in templated code. Author: VladimirMangos
This triggering wrong code generation in release mode for VS2003/VS2005. --HG-- branch : trunk
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@@ -642,14 +642,14 @@ namespace Trinity
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{
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std::list<Unit*> *i_data;
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Spell &i_spell;
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const uint32& i_push_type;
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SpellNotifyPushType i_push_type;
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float i_radius, i_radiusSq;
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SpellTargets i_TargetType;
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Unit* i_source;
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uint32 i_entry;
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float i_x, i_y, i_z;
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SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
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SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
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SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0, float x = 0, float y = 0, float z = 0)
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: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius)
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, i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z)
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