Core/Creatures: Fix logic when searching for nearby creatures by StringId (#28669)
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@@ -1490,7 +1490,7 @@ namespace Trinity
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if (i_args.CreatureId && u->GetEntry() != i_args.CreatureId)
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return false;
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if (i_args.StringId && u->HasStringId(*i_args.StringId))
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if (i_args.StringId && !u->HasStringId(*i_args.StringId))
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return false;
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if (i_args.IsAlive.has_value() && u->IsAlive() != i_args.IsAlive)
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