Core/Creatures: Fix logic when searching for nearby creatures by StringId (#28669)

This commit is contained in:
Odyssey
2023-01-09 10:27:41 +01:00
committed by GitHub
parent deac3476b0
commit 795edfaf98
@@ -1490,7 +1490,7 @@ namespace Trinity
if (i_args.CreatureId && u->GetEntry() != i_args.CreatureId)
return false;
if (i_args.StringId && u->HasStringId(*i_args.StringId))
if (i_args.StringId && !u->HasStringId(*i_args.StringId))
return false;
if (i_args.IsAlive.has_value() && u->IsAlive() != i_args.IsAlive)