Core/Spells: fixed wrong aura update targets

This commit is contained in:
Rat
2014-12-21 12:44:21 +01:00
parent 6968032ad8
commit 77dc1b00db
+2 -2
View File
@@ -23309,12 +23309,12 @@ void Player::SendAurasForTarget(Unit* target)
Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
WorldPackets::Spells::SendAuraUpdate update;
update.Init(true, GetGUID(), visibleAuras->size());
update.Init(true, target->GetGUID(), visibleAuras->size());
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
{
AuraApplication * auraApp = itr->second;
update.BuildUpdatePacket(auraApp, false, getLevel()); // TODO 6.x should be caster's level
update.BuildUpdatePacket(auraApp, false, target->getLevel()); // TODO 6.x should be caster's level
}
GetSession()->SendPacket(const_cast<WorldPacket*>(update.Write()));