Core/Units: Added method to check if health after heal will exceed given percentage
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@@ -1266,9 +1266,10 @@ class Unit : public WorldObject
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uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
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bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); }
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bool HealthBelowPct(int32 pct) const { return GetHealth() * (uint64)100 < GetMaxHealth() * (uint64)pct; }
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bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * (int64)100 < GetMaxHealth() * (int64)pct; }
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bool HealthAbovePct(int32 pct) const { return GetHealth() * (uint64)100 > GetMaxHealth() * (uint64)pct; }
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bool HealthBelowPct(int32 pct) const { return GetHealth() * uint64(100) < GetMaxHealth() * uint64(pct); }
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bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * int64(100) < GetMaxHealth() * int64(pct); }
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bool HealthAbovePct(int32 pct) const { return GetHealth() * uint64(100) > GetMaxHealth() * uint64(pct); }
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bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return (GetHealth() + heal) * uint64(100) > GetMaxHealth() * uint64(pct); }
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float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
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uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); }
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uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); }
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