diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 9b856d4bc6..93c290927b 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1266,9 +1266,10 @@ class Unit : public WorldObject uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); } bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); } - bool HealthBelowPct(int32 pct) const { return GetHealth() * (uint64)100 < GetMaxHealth() * (uint64)pct; } - bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * (int64)100 < GetMaxHealth() * (int64)pct; } - bool HealthAbovePct(int32 pct) const { return GetHealth() * (uint64)100 > GetMaxHealth() * (uint64)pct; } + bool HealthBelowPct(int32 pct) const { return GetHealth() * uint64(100) < GetMaxHealth() * uint64(pct); } + bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * int64(100) < GetMaxHealth() * int64(pct); } + bool HealthAbovePct(int32 pct) const { return GetHealth() * uint64(100) > GetMaxHealth() * uint64(pct); } + bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return (GetHealth() + heal) * uint64(100) > GetMaxHealth() * uint64(pct); } float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; } uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); } uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); }