Core/Units: Added method to check if health after heal will exceed given percentage

This commit is contained in:
Shauren
2011-05-16 13:23:00 +02:00
parent 243daed3a0
commit 753718a7b0
+4 -3
View File
@@ -1266,9 +1266,10 @@ class Unit : public WorldObject
uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); } uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); } bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); }
bool HealthBelowPct(int32 pct) const { return GetHealth() * (uint64)100 < GetMaxHealth() * (uint64)pct; } bool HealthBelowPct(int32 pct) const { return GetHealth() * uint64(100) < GetMaxHealth() * uint64(pct); }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * (int64)100 < GetMaxHealth() * (int64)pct; } bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * int64(100) < GetMaxHealth() * int64(pct); }
bool HealthAbovePct(int32 pct) const { return GetHealth() * (uint64)100 > GetMaxHealth() * (uint64)pct; } bool HealthAbovePct(int32 pct) const { return GetHealth() * uint64(100) > GetMaxHealth() * uint64(pct); }
bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return (GetHealth() + heal) * uint64(100) > GetMaxHealth() * uint64(pct); }
float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; } float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); } uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); }
uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); } uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); }