*Cleanup of scripts.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-16 11:45:33 -05:00
parent bd054b8453
commit 726e686f08
116 changed files with 218 additions and 232 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ void SummonList::DespawnAll()
erase(begin());
summon->SetVisibility(VISIBILITY_OFF);
if(summon->isSummon() && !summon->isPet())
((TempSummon*)summon)->UnSummon();
CAST_SUM(summon)->UnSummon();
else
summon->setDeathState(JUST_DIED);
summon->RemoveCorpse();
+11 -14
View File
@@ -13,18 +13,15 @@
#include "CreatureAIImpl.h"
#include "InstanceData.h"
#define USE_DYNAMIC_CAST
#ifdef USE_DYNAMIC_CAST
#define CAST_PLR(a) (dynamic_cast<Player*>(a))
#define CAST_CRE(a) (dynamic_cast<Creature*>(a))
#define CAST_VEH(a) (dynamic_cast<Vehicle*>(a))
#define CAST_AI(a,b) (dynamic_cast<a*>(b))
#else
#define CAST_PLR(a) (static_cast<Player*>(a))
#define CAST_CRE(a) (static_cast<Creature*>(a))
#define CAST_VEH(a) (static_cast<Vehicle*>(a))
#define CAST_AI(a,b) (static_cast<a*>(b))
#endif
#define SCRIPT_CAST_TYPE dynamic_cast
//#define SCRIPT_CAST_TYPE static_cast
#define CAST_PLR(a) (SCRIPT_CAST_TYPE<Player*>(a))
#define CAST_CRE(a) (SCRIPT_CAST_TYPE<Creature*>(a))
#define CAST_VEH(a) (SCRIPT_CAST_TYPE<Vehicle*>(a))
#define CAST_SUM(a) (SCRIPT_CAST_TYPE<TempSummon*>(a))
#define CAST_PET(a) (SCRIPT_CAST_TYPE<Pet*>(a))
#define CAST_AI(a,b) (SCRIPT_CAST_TYPE<a*>(b))
#define GET_SPELL(a) (const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(a)))
@@ -84,10 +81,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void SummonedCreatureDespawn(Creature* /*unit*/) {}
// Called when hit by a spell
void SpellHit(Unit* caster, const SpellEntry*) {}
void SpellHit(Unit* caster, const SpellEntry *spell) {}
// Called when spell hits a target
void SpellHitTarget(Unit* target, const SpellEntry*) {}
void SpellHitTarget(Unit* target, const SpellEntry *spell) {}
//Called at waypoint reached or PointMovement end
void MovementInform(uint32 type, uint32 id){}
@@ -350,8 +350,6 @@ struct TRINITY_DLL_DECL mob_ethereal_apprenticeAI : public ScriptedAI
isFireboltTurn = true;
}
void Aggro(Unit* who) {}
void UpdateAI(const uint32 diff)
{
if(!UpdateVictim())
@@ -54,7 +54,7 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI
{
boss_talon_king_ikissAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -46,7 +46,7 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
{
boss_ambassador_hellmawAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -55,7 +55,7 @@ struct TRINITY_DLL_DECL boss_blackheart_the_inciterAI : public ScriptedAI
{
boss_blackheart_the_inciterAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -126,7 +126,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
{
boss_grandmaster_vorpilAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
Intro = false;
}
@@ -50,7 +50,7 @@ struct TRINITY_DLL_DECL boss_elder_nadoxAI : public ScriptedAI
{
boss_elder_nadoxAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = c->GetMap()->IsHeroic();
}
@@ -182,7 +182,7 @@ struct TRINITY_DLL_DECL mob_ahnkahar_nerubianAI : public ScriptedAI
{
mob_ahnkahar_nerubianAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
}
@@ -582,8 +582,6 @@ struct TRINITY_DLL_DECL npc_nestlewood_owlkinAI : public ScriptedAI
m_creature->SetVisibility(VISIBILITY_ON);
}
void Aggro(Unit *who) {}
void UpdateAI(const uint32 diff)
{
//timer gets adjusted by the triggered aura effect
@@ -624,7 +622,7 @@ bool EffectDummyCreature_npc_nestlewood_owlkin(Unit *pCaster, uint32 spellId, ui
pCreatureTarget->UpdateEntry(ENTRY_OWLKIN_INOC);
//set despawn timer, since we want to remove creature after a short time
((npc_nestlewood_owlkinAI*)pCreatureTarget->AI())->DespawnTimer = 15000;
CAST_AI(npc_nestlewood_owlkinAI, pCreatureTarget->AI())->DespawnTimer = 15000;
//always return true when we are handling this spell and effect
return true;
@@ -67,7 +67,7 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
{
boss_gurtogg_bloodboilAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -366,7 +366,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
boss_illidan_stormrageAI(Creature* c) : ScriptedAI(c), Summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true);
SpellEntry *TempSpell = GET_SPELL(SPELL_SHADOWFIEND_PASSIVE);
@@ -973,7 +973,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
{
npc_akama_illidanAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -1725,7 +1725,7 @@ struct TRINITY_DLL_DECL mob_parasitic_shadowfiendAI : public ScriptedAI
{
mob_parasitic_shadowfiendAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -80,7 +80,7 @@ struct TRINITY_DLL_DECL boss_shahrazAI : public ScriptedAI
{
boss_shahrazAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -120,7 +120,7 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
{
boss_reliquary_of_soulsAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
EssenceGUID = 0;
}
@@ -167,7 +167,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
{
boss_shade_of_akamaAI(Creature* c) : ScriptedAI(c), summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
AkamaGUID = pInstance ? pInstance->GetData64(DATA_AKAMA_SHADE) : 0;
m_creature->setActive(true);//if view distance is too low
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
@@ -507,7 +507,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI
{
ShadeHasDied = false;
StartCombat = false;
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
ShadeGUID = pInstance ? pInstance->GetData64(DATA_SHADEOFAKAMA) : NOT_STARTED;
m_creature->setActive(true);
EventBegun = false;
@@ -67,7 +67,7 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
{
boss_supremusAI(Creature *c) : ScriptedAI(c), summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -197,7 +197,7 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
{
boss_teron_gorefiendAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
{
boss_najentusAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -192,7 +192,7 @@ struct TRINITY_DLL_DECL mob_illidari_councilAI : public ScriptedAI
{
mob_illidari_councilAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
for(uint8 i = 0; i < 4; ++i)
Council[i] = 0;
}
@@ -348,7 +348,7 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI
{
boss_illidari_councilAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
for(uint8 i = 0; i < 4; ++i)
Council[i] = 0;
LoadedGUIDs = false;
@@ -91,7 +91,7 @@ struct TRINITY_DLL_DECL npc_grimstoneAI : public npc_escortAI
{
npc_grimstoneAI(Creature *c) : npc_escortAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
MobSpawnId = rand()%6;
}
@@ -622,7 +622,7 @@ struct TRINITY_DLL_DECL npc_marshal_windsorAI : public npc_escortAI
{
npc_marshal_windsorAI(Creature *c) : npc_escortAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
void WaypointReached(uint32 i)
@@ -1079,7 +1079,7 @@ struct TRINITY_DLL_DECL npc_rocknotAI : public npc_escortAI
{
npc_rocknotAI(Creature *c) : npc_escortAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -42,7 +42,7 @@ struct TRINITY_DLL_DECL boss_aeonusAI : public ScriptedAI
{
boss_aeonusAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -42,7 +42,7 @@ struct TRINITY_DLL_DECL boss_chrono_lord_dejaAI : public ScriptedAI
{
boss_chrono_lord_dejaAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -41,7 +41,7 @@ struct TRINITY_DLL_DECL boss_temporusAI : public ScriptedAI
{
boss_temporusAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -58,7 +58,7 @@ struct TRINITY_DLL_DECL npc_medivh_bmAI : public ScriptedAI
{
npc_medivh_bmAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -244,7 +244,7 @@ struct TRINITY_DLL_DECL npc_time_riftAI : public ScriptedAI
{
npc_time_riftAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -40,7 +40,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
boss_anetheronAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
SpellEntry *TempSpell = GET_SPELL(SPELL_SLEEP);
@@ -225,7 +225,7 @@ struct TRINITY_DLL_DECL mob_towering_infernalAI : public ScriptedAI
{
mob_towering_infernalAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
if(pInstance)
AnetheronGUID = pInstance->GetData64(DATA_ANETHERON);
}
@@ -76,7 +76,7 @@ struct mob_ancient_wispAI : public ScriptedAI
{
mob_ancient_wispAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -206,7 +206,7 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public hyjal_trashAI
{
boss_archimondeAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -31,7 +31,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
{
boss_azgalorAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
SpellEntry *TempSpell = GET_SPELL(SPELL_HOWL_OF_AZGALOR);
@@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
{
mob_lesser_doomguardAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
if(pInstance)
AzgalorGUID = pInstance->GetData64(DATA_AZGALOR);
}
@@ -28,7 +28,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
{
boss_kazrogalAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
SpellEntry *TempSpell = GET_SPELL(SPELL_MARK);
@@ -34,7 +34,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
boss_rage_winterchillAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
}
@@ -308,7 +308,7 @@ float HordeFirePos[65][8]=//spawn points for the fire visuals (GO) in the horde
hyjalAI::hyjalAI(Creature *c) : npc_escortAI(c), Summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
VeinsSpawned[0] = false;
VeinsSpawned[1] = false;
for(uint8 i=0;i<14;i++)
@@ -141,7 +141,7 @@ float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the
hyjal_trashAI::hyjal_trashAI(Creature *c) : npc_escortAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
IsEvent = false;
Delay = 0;
LastOverronPos = 0;
@@ -375,7 +375,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
{
mob_giant_infernalAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
meteor = false;//call once!
CanMove = false;
Delay = rand()%30000;
@@ -509,7 +509,7 @@ struct mob_abominationAI : public hyjal_trashAI
{
mob_abominationAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
Reset();
@@ -604,7 +604,7 @@ struct mob_ghoulAI : public hyjal_trashAI
{
mob_ghoulAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
Reset();
@@ -707,7 +707,7 @@ struct mob_necromancerAI : public hyjal_trashAI
{
mob_necromancerAI(Creature* c) : hyjal_trashAI(c), summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
Reset();
@@ -825,7 +825,7 @@ struct mob_bansheeAI : public hyjal_trashAI
{
mob_bansheeAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
Reset();
@@ -924,7 +924,7 @@ struct mob_crypt_fiendAI : public hyjal_trashAI
{
mob_crypt_fiendAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
Reset();
@@ -1010,7 +1010,7 @@ struct mob_fel_stalkerAI : public hyjal_trashAI
{
mob_fel_stalkerAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
Reset();
@@ -1096,7 +1096,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
{
mob_frost_wyrmAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
Reset();
@@ -1207,7 +1207,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
{
mob_gargoyleAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
go = false;
pos = 0;
DummyTarget[0] = 0;DummyTarget[1] = 0;DummyTarget[2] = 0;
@@ -42,7 +42,7 @@ struct TRINITY_DLL_DECL boss_captain_skarlocAI : public ScriptedAI
{
boss_captain_skarlocAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL boss_epoch_hunterAI : public ScriptedAI
{
boss_epoch_hunterAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -177,7 +177,7 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI
{
npc_thrall_old_hillsbradAI(Creature *c) : npc_escortAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
m_creature->setActive(true);
}
@@ -581,7 +581,7 @@ struct TRINITY_DLL_DECL npc_tarethaAI : public npc_escortAI
{
npc_tarethaAI(Creature *c) : npc_escortAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -95,7 +95,7 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI
{
boss_fathomlord_karathressAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Advisors[0] = 0;
Advisors[1] = 0;
Advisors[2] = 0;
@@ -305,7 +305,7 @@ struct TRINITY_DLL_DECL boss_fathomguard_sharkkisAI : public ScriptedAI
{
boss_fathomguard_sharkkisAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -449,7 +449,7 @@ struct TRINITY_DLL_DECL boss_fathomguard_tidalvessAI : public ScriptedAI
{
boss_fathomguard_tidalvessAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -564,7 +564,7 @@ struct TRINITY_DLL_DECL boss_fathomguard_caribdisAI : public ScriptedAI
{
boss_fathomguard_caribdisAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -78,7 +78,7 @@ struct TRINITY_DLL_DECL boss_hydross_the_unstableAI : public ScriptedAI
{
boss_hydross_the_unstableAI(Creature *c) : ScriptedAI(c), Summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -132,7 +132,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
{
boss_lady_vashjAI (Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Intro = false;
JustCreated = true;
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //set it only once on creature create (no need do intro if wiped)
@@ -583,7 +583,7 @@ struct TRINITY_DLL_DECL mob_enchanted_elementalAI : public ScriptedAI
{
mob_enchanted_elementalAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -688,7 +688,7 @@ struct TRINITY_DLL_DECL mob_tainted_elementalAI : public ScriptedAI
{
mob_tainted_elementalAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -751,7 +751,7 @@ struct TRINITY_DLL_DECL mob_toxic_sporebatAI : public ScriptedAI
{
mob_toxic_sporebatAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
EnterEvadeMode();
}
@@ -883,7 +883,7 @@ struct TRINITY_DLL_DECL mob_shield_generator_channelAI : public ScriptedAI
{
mob_shield_generator_channelAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
boss_leotheras_the_blindAI(Creature *c) : ScriptedAI(c)
{
m_creature->GetPosition(x,y,z);
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Demon = 0;
for(uint8 i = 0; i < 3; i++)//clear guids
@@ -640,7 +640,7 @@ struct TRINITY_DLL_DECL mob_greyheart_spellbinderAI : public ScriptedAI
{
mob_greyheart_spellbinderAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());;
pInstance = c->GetInstanceData();;
leotherasGUID = 0;
AddedBanish = false;
}
@@ -76,7 +76,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
SpellEntry *TempSpell = GET_SPELL(SPELL_SPOUT_ANIM);
if(TempSpell)
{
@@ -100,7 +100,7 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
{
boss_morogrim_tidewalkerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -45,7 +45,7 @@ struct TRINITY_DLL_DECL boss_thespiaAI : public ScriptedAI
{
boss_thespiaAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -50,7 +50,7 @@ struct TRINITY_DLL_DECL boss_mekgineer_steamriggerAI : public ScriptedAI
{
boss_mekgineer_steamriggerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -199,7 +199,7 @@ struct TRINITY_DLL_DECL mob_steamrigger_mechanicAI : public ScriptedAI
{
mob_steamrigger_mechanicAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL mob_naga_distillerAI : public ScriptedAI
{
mob_naga_distillerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -90,7 +90,7 @@ struct TRINITY_DLL_DECL boss_warlord_kalithreshAI : public ScriptedAI
{
boss_warlord_kalithreshAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -562,7 +562,7 @@ struct TRINITY_DLL_DECL npc_ros_dark_riderAI : public ScriptedAI
// this should be before next one otherwise he may enter vehicle again
if(!me->m_Vehicle && who->GetEntry() == 28782 && CAST_CRE(who)->isVehicle() && CAST_VEH(who)->HasEmptySeat(0))
me->EnterVehicle((Vehicle*)who);
me->EnterVehicle(CAST_VEH(who));
ScriptedAI::MoveInLineOfSight(who);
}
@@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI
{
boss_gruulAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -108,7 +108,7 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
{
boss_high_king_maulgarAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
for(uint8 i = 0; i < 4; ++i)
Council[i] = 0;
}
@@ -304,7 +304,7 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
{
boss_olm_the_summonerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
uint32 DarkDecay_Timer;
@@ -406,7 +406,7 @@ struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI
{
boss_kiggler_the_crazedAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
uint32 GreaterPolymorph_Timer;
@@ -516,7 +516,7 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
{
boss_blindeye_the_seerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
uint32 GreaterPowerWordShield_Timer;
@@ -614,7 +614,7 @@ struct TRINITY_DLL_DECL boss_krosh_firehandAI : public ScriptedAI
{
boss_krosh_firehandAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
uint32 GreaterFireball_Timer;
@@ -37,7 +37,7 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
{
boss_broggokAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
}
@@ -66,7 +66,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
{
boss_kelidan_the_breakerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
for(int i=0; i<5; ++i)
Channelers[i] = 0;
@@ -291,7 +291,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
{
mob_shadowmoon_channelerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -40,7 +40,7 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
{
boss_the_makerAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
}
@@ -77,7 +77,7 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI
{
boss_grand_warlock_nethekurseAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -304,7 +304,7 @@ struct TRINITY_DLL_DECL mob_fel_orc_convertAI : public ScriptedAI
{
mob_fel_orc_convertAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -318,7 +318,6 @@ struct TRINITY_DLL_DECL mob_fel_orc_convertAI : public ScriptedAI
void MoveInLineOfSight(Unit *who)
{
return;
}
void EnterCombat(Unit* who)
@@ -128,7 +128,7 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI
{
boss_warbringer_omroggAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -52,7 +52,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI
{
boss_warchief_kargath_bladefistAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -69,7 +69,7 @@ struct TRINITY_DLL_DECL npc_converted_sentryAI : public ScriptedAI
DoCast(m_creature, SPELL_CONVERT_CREDIT);
if(m_creature->isPet())
((Pet*)m_creature)->SetDuration(7500);
CAST_PET(m_creature)->SetDuration(7500);
Credit = true;
}else Timer -= diff;
}
@@ -66,7 +66,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
{
AddId[i] = 0;
}
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -340,7 +340,7 @@ struct TRINITY_DLL_DECL boss_moroes_guestAI : public ScriptedAI
for(uint8 i = 0; i < 4; ++i)
GuestGUID[i] = 0;
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
void Reset()
@@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
boss_nightbaneAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Intro = true;
}
@@ -157,7 +157,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
{
boss_malchezaarAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -83,7 +83,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
{
boss_aranAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -65,7 +65,7 @@ struct TRINITY_DLL_DECL mob_kilrekAI : public ScriptedAI
{
mob_kilrekAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -157,7 +157,7 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI
{
for(uint8 i = 0; i < 2; ++i)
PortalGUID[i] = 0;
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -104,7 +104,7 @@ struct TRINITY_DLL_DECL boss_dorotheeAI : public ScriptedAI
{
boss_dorotheeAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -258,7 +258,7 @@ struct TRINITY_DLL_DECL boss_strawmanAI : public ScriptedAI
{
boss_strawmanAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -355,7 +355,7 @@ struct TRINITY_DLL_DECL boss_tinheadAI : public ScriptedAI
{
boss_tinheadAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -448,7 +448,7 @@ struct TRINITY_DLL_DECL boss_roarAI : public ScriptedAI
{
boss_roarAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -540,7 +540,7 @@ struct TRINITY_DLL_DECL boss_croneAI : public ScriptedAI
{
boss_croneAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -729,7 +729,7 @@ struct TRINITY_DLL_DECL boss_bigbadwolfAI : public ScriptedAI
{
boss_bigbadwolfAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -920,7 +920,7 @@ struct TRINITY_DLL_DECL boss_julianneAI : public ScriptedAI
{
boss_julianneAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
EntryYellTimer = 1000;
AggroYellTimer = 10000;
}
@@ -1036,7 +1036,7 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI
{
boss_romuloAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
EntryYellTimer = 8000;
AggroYellTimer = 15000;
}
@@ -115,7 +115,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
npc_barnesAI(Creature* c) : npc_escortAI(c)
{
RaidWiped = false;
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -486,7 +486,7 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI
{
npc_image_of_medivhAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -79,7 +79,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
{
boss_felblood_kaelthasAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData()); Heroic = c->GetMap()->IsHeroic();
pInstance = c->GetInstanceData(); Heroic = c->GetMap()->IsHeroic();
}
ScriptedInstance* pInstance;
@@ -450,7 +450,7 @@ struct TRINITY_DLL_DECL mob_felkael_phoenixAI : public ScriptedAI
{
mob_felkael_phoenixAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -96,7 +96,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
{
boss_priestess_delrissaAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Heroic = c->GetMap()->IsHeroic();
}
@@ -358,7 +358,7 @@ struct TRINITY_DLL_DECL boss_priestess_guestAI : public ScriptedAI
boss_priestess_guestAI(Creature* c) : ScriptedAI(c)
{
Group.clear();
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
AcquireGUIDs();
}
@@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI
{
boss_selin_fireheartAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Crystals.clear();
//GUIDs per instance is static, so we only need to load them once.
@@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI
{
boss_vexallusAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData()); Heroic = c->GetMap()->IsHeroic();
pInstance = c->GetInstanceData(); Heroic = c->GetMap()->IsHeroic();
Heroic = c->GetMap()->IsHeroic();
}
@@ -40,7 +40,7 @@ struct TRINITY_DLL_DECL boss_golemaggAI : public ScriptedAI
{
boss_golemaggAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -118,7 +118,7 @@ struct TRINITY_DLL_DECL mob_core_ragerAI : public ScriptedAI
{
mob_core_ragerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
uint32 Mangle_Timer;
@@ -55,7 +55,7 @@ struct TRINITY_DLL_DECL boss_majordomoAI : public ScriptedAI
{
boss_majordomoAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -39,7 +39,7 @@ struct TRINITY_DLL_DECL boss_sulfuronAI : public ScriptedAI
{
boss_sulfuronAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
uint32 Darkstrike_Timer;
@@ -126,7 +126,7 @@ struct TRINITY_DLL_DECL mob_flamewaker_priestAI : public ScriptedAI
{
mob_flamewaker_priestAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
uint32 Heal_Timer;
@@ -93,8 +93,6 @@ struct TRINITY_DLL_DECL npc_kyle_frenziedAI : public ScriptedAI
m_creature->UpdateEntry(NPC_KYLE_FRENZIED);
}
void Aggro(Unit* who) { }
void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
{
if (!m_creature->isInCombat() && !bEvent && pSpell->Id == SPELL_LUNCH)
@@ -152,8 +150,8 @@ struct TRINITY_DLL_DECL npc_kyle_frenziedAI : public ScriptedAI
case 3:
uiEventTimer = 5000;
if (Unit* pUnit = Unit::GetUnit(*m_creature,uiPlayerGUID))
((Player*)pUnit)->TalkedToCreature(m_creature->GetEntry(), m_creature->GetGUID());
if (Player* pUnit = Unit::GetPlayer(uiPlayerGUID))
pUnit->TalkedToCreature(m_creature->GetEntry(), m_creature->GetGUID());
m_creature->UpdateEntry(NPC_KYLE_FRIENDLY);
break;
@@ -276,7 +276,7 @@ struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
{
if(me->isSummon())
{
if(Unit *owner = ((TempSummon*)me)->GetSummoner())
if(Unit *owner = CAST_SUM(me)->GetSummoner())
SpellAI::JustDied(owner);
}
}
@@ -82,7 +82,7 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
pInstance->SetData(DATA_ANOMALUS_EVENT, NOT_STARTED);
}
void Aggro(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
@@ -94,7 +94,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
}
}
void Aggro(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
DoCast(m_creature, SPELL_INTENSE_COLD);
@@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED);
}
void Aggro(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
@@ -89,7 +89,7 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
pInstance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
}
void Aggro(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
@@ -101,7 +101,7 @@ struct TRINITY_DLL_DECL npc_shenthulAI : public ScriptedAI
{
if (Reset_Timer < diff)
{
if (Player* pPlayer = (Player*)Unit::GetUnit((*m_creature),playerGUID))
if (Player* pPlayer = Unit::GetPlayer(playerGUID))
{
if (pPlayer->GetTypeId() == TYPEID_PLAYER && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
pPlayer->FailQuest(QUEST_SHATTERED_SALUTE);
@@ -143,7 +143,7 @@ struct TRINITY_DLL_DECL npc_deaths_head_ward_keeperAI : public ScriptedAI
{
npc_deaths_head_ward_keeperAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
}
@@ -155,10 +155,6 @@ struct TRINITY_DLL_DECL npc_deaths_head_ward_keeperAI : public ScriptedAI
QuillboarChanneling_Timer = 1500;
}
void Aggro(Unit *who)
{
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->isAlive())
@@ -339,7 +339,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
speed->Effect[1] = SPELL_EFFECT_APPLY_AURA;
speed->EffectApplyAuraName[1] = SPELL_AURA_MOD_CONFUSE;
}*/
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL npc_shadowfang_prisonerAI : public npc_escortAI
{
npc_shadowfang_prisonerAI(Creature *c) : npc_escortAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
uiNpcEntry = c->GetEntry();
}
@@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI
DoCast(m_creature, SPELL_JUST_EATEN);
DoScriptText(SAY_JUST_EATEN, m_creature);
if (Player* pPlr = (Player*)Unit::GetUnit((*m_creature), uiPlayerGUID))
if (Player* pPlr = Unit::GetPlayer(uiPlayerGUID))
pPlr->KilledMonster(NPC_EVENT_PINGER, m_creature->GetGUID());
Reset();
@@ -45,7 +45,7 @@ struct TRINITY_DLL_DECL boss_silver_hand_bossesAI : public ScriptedAI
{
boss_silver_hand_bossesAI(Creature* c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -67,7 +67,7 @@ enum Spells
struct TRINITY_DLL_DECL boss_brutallusAI : public ScriptedAI
{
boss_brutallusAI(Creature *c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -94,7 +94,7 @@ enum Creatures
struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
{
boss_sacrolashAI(Creature *c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -354,7 +354,7 @@ CreatureAI* GetAI_boss_sacrolash(Creature *_Creature)
struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
{
boss_alythessAI(Creature *c) : Scripted_NoMovementAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
IntroStepCounter = 10;
}
@@ -127,7 +127,7 @@ static EventFelmyst MaxTimer[]=
struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
{
boss_felmystAI(Creature *c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
// wait for core patch be accepted
/*SpellEntry *TempSpell = GET_SPELL(SPELL_ENCAPSULATE_EFFECT);
@@ -102,7 +102,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
{
boss_kalecgosAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
SathGUID = 0;
DoorGUID = 0;
}
@@ -250,7 +250,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
{
boss_sathrovarrAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
KalecGUID = 0;
KalecgosGUID = 0;
}
@@ -458,7 +458,7 @@ struct TRINITY_DLL_DECL boss_kalecAI : public ScriptedAI
bool isEnraged; // if demon is enraged
boss_kalecAI(Creature *c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
void Reset()
@@ -296,7 +296,7 @@ bool GOHello_go_orb_of_the_blue_flight(Player *plr, GameObject* go)
struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI
{
boss_kalecgos_kjAI(Creature* c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
GameObject* Orb[4];
@@ -409,7 +409,7 @@ CreatureAI* GetAI_boss_kalecgos_kj(Creature *_Creature)
struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
{
boss_kiljaedenAI(Creature* c) : Scripted_NoMovementAI(c), Summons(m_creature){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -724,7 +724,7 @@ CreatureAI* GetAI_boss_kiljaeden(Creature *_Creature)
struct TRINITY_DLL_DECL mob_kiljaeden_controllerAI : public Scripted_NoMovementAI
{
mob_kiljaeden_controllerAI(Creature* c) : Scripted_NoMovementAI(c), Summons(m_creature){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -813,7 +813,7 @@ CreatureAI* GetAI_mob_kiljaeden_controller(Creature *_Creature)
struct TRINITY_DLL_DECL mob_hand_of_the_deceiverAI : public ScriptedAI
{
mob_hand_of_the_deceiverAI(Creature* c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -1035,7 +1035,7 @@ CreatureAI* GetAI_mob_armageddon(Creature *_Creature)
struct TRINITY_DLL_DECL mob_shield_orbAI : public ScriptedAI
{
mob_shield_orbAI(Creature* c) : ScriptedAI(c) {
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
bool PointReached;
@@ -116,7 +116,7 @@ uint32 EnrageTimer = 600000;
struct TRINITY_DLL_DECL boss_entropiusAI : public ScriptedAI
{
boss_entropiusAI(Creature *c) : ScriptedAI(c), Summons(m_creature){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Combat = false;
}
@@ -202,7 +202,7 @@ CreatureAI* GetAI_boss_entropius(Creature *_Creature)
struct TRINITY_DLL_DECL boss_muruAI : public Scripted_NoMovementAI
{
boss_muruAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -343,7 +343,7 @@ CreatureAI* GetAI_boss_muru(Creature *_Creature)
struct TRINITY_DLL_DECL npc_muru_portalAI : public Scripted_NoMovementAI
{
npc_muru_portalAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -406,7 +406,7 @@ CreatureAI* GetAI_npc_muru_portal(Creature *_Creature)
struct TRINITY_DLL_DECL npc_dark_fiendAI : public ScriptedAI
{
npc_dark_fiendAI(Creature *c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -460,7 +460,7 @@ CreatureAI* GetAI_npc_dark_fiend(Creature *_Creature)
struct TRINITY_DLL_DECL npc_void_sentinelAI : public ScriptedAI
{
npc_void_sentinelAI(Creature *c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -511,7 +511,7 @@ CreatureAI* GetAI_npc_void_sentinel(Creature *_Creature)
struct TRINITY_DLL_DECL npc_blackholeAI : public ScriptedAI
{
npc_blackholeAI(Creature *c) : ScriptedAI(c){
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL npc_millhouse_manastormAI : public ScriptedAI
{
npc_millhouse_manastormAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -251,7 +251,7 @@ struct TRINITY_DLL_DECL npc_warden_mellicharAI : public ScriptedAI
{
npc_warden_mellicharAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -57,7 +57,7 @@ struct TRINITY_DLL_DECL boss_harbinger_skyrissAI : public ScriptedAI
{
boss_harbinger_skyrissAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
Intro = false;
}
@@ -279,7 +279,7 @@ struct TRINITY_DLL_DECL boss_harbinger_skyriss_illusionAI : public ScriptedAI
{
boss_harbinger_skyriss_illusionAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -69,7 +69,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
{
boss_alarAI(Creature *c) : ScriptedAI(c)
{
pInstance =(c->GetInstanceData());
pInstance =c->GetInstanceData();
DefaultMoveSpeedRate = m_creature->GetSpeedRate(MOVE_RUN);
}
@@ -72,7 +72,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
{
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c), Summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
defaultarmor = m_creature->GetArmor();
defaultsize = m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
@@ -393,7 +393,7 @@ struct TRINITY_DLL_DECL mob_solarium_priestAI : public ScriptedAI
{
mob_solarium_priestAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -159,7 +159,7 @@ struct TRINITY_DLL_DECL advisorbase_ai : public ScriptedAI
advisorbase_ai(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
void MoveInLineOfSight(Unit *who)
@@ -274,7 +274,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
{
boss_kaelthasAI(Creature *c) : ScriptedAI(c), summons(m_creature)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
AdvisorGuid[0] = 0;
AdvisorGuid[1] = 0;
AdvisorGuid[2] = 0;
@@ -1397,7 +1397,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
{
mob_phoenix_tkAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -41,7 +41,7 @@ struct TRINITY_DLL_DECL boss_void_reaverAI : public ScriptedAI
{
boss_void_reaverAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL boss_gatewatcher_iron_handAI : public ScriptedAI
{
boss_gatewatcher_iron_handAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -45,7 +45,7 @@ struct TRINITY_DLL_DECL boss_nethermancer_sepethreaAI : public ScriptedAI
{
boss_nethermancer_sepethreaAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -166,7 +166,7 @@ struct TRINITY_DLL_DECL mob_ragin_flamesAI : public ScriptedAI
{
mob_ragin_flamesAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData()); HeroicMode = m_creature->GetMap()->IsHeroic();
pInstance = c->GetInstanceData(); HeroicMode = m_creature->GetMap()->IsHeroic();
}
ScriptedInstance *pInstance;
@@ -39,7 +39,7 @@ struct TRINITY_DLL_DECL boss_kriAI : public ScriptedAI
{
boss_kriAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -124,7 +124,7 @@ struct TRINITY_DLL_DECL boss_vemAI : public ScriptedAI
{
boss_vemAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -205,7 +205,7 @@ struct TRINITY_DLL_DECL boss_yaujAI : public ScriptedAI
{
boss_yaujAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI
{
boss_skeramAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
IsImage = false;
}
@@ -75,7 +75,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
boss_twinemperorsAI(Creature *c): ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
void TwinReset()
@@ -69,7 +69,7 @@ struct TRINITY_DLL_DECL boss_ingvar_the_plundererAI : public ScriptedAI
{
boss_ingvar_the_plundererAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = c->GetMap()->IsHeroic();
}
@@ -285,7 +285,7 @@ struct TRINITY_DLL_DECL mob_annhylde_the_callerAI : public ScriptedAI
{
mob_annhylde_the_callerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
float x,y,z;
@@ -388,7 +388,7 @@ struct TRINITY_DLL_DECL mob_ingvar_throw_dummyAI : public ScriptedAI
{
mob_ingvar_throw_dummyAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = c->GetMap()->IsHeroic();
}
@@ -95,7 +95,7 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
{
boss_kelesethAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
Heroic = c->GetMap()->IsHeroic();
}
@@ -210,7 +210,7 @@ struct TRINITY_DLL_DECL mob_vrykul_skeletonAI : public ScriptedAI
{
mob_vrykul_skeletonAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
@@ -59,7 +59,7 @@ struct TRINITY_DLL_DECL boss_skarvald_the_constructorAI : public ScriptedAI
{
boss_skarvald_the_constructorAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -206,7 +206,7 @@ struct TRINITY_DLL_DECL boss_dalronn_the_controllerAI : public ScriptedAI
{
boss_dalronn_the_controllerAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
}
@@ -30,7 +30,7 @@ struct TRINITY_DLL_DECL npc_dragonflayer_forge_masterAI : public ScriptedAI
{
npc_dragonflayer_forge_masterAI(Creature *c) : ScriptedAI(c)
{
pInstance = (c->GetInstanceData());
pInstance = c->GetInstanceData();
fm_Type = 0;
}
@@ -278,9 +278,9 @@ struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI
void WaypointReached(uint32 i)
{
Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID);
Player* pUnit = Unit::GetPlayer(PlayerGUID);
if (!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
if (!pUnit)
return;
switch(i)
@@ -305,17 +305,17 @@ struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI
break;
case 26:
DoScriptText(SAY_END, m_creature, pUnit);
((Player*)pUnit)->GroupEventHappens(QUEST_ESCAPE_FROM, m_creature);
pUnit->GroupEventHappens(QUEST_ESCAPE_FROM, m_creature);
break;
}
}
void JustDied(Unit* killer)
{
if (Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID))
if (Player* pUnit = Unit::GetPlayer(PlayerGUID))
{
if (((Player*)pUnit)->GetQuestStatus(QUEST_ESCAPE_FROM) == QUEST_STATUS_INCOMPLETE)
((Player*)pUnit)->FailQuest(QUEST_ESCAPE_FROM);
if (pUnit->GetQuestStatus(QUEST_ESCAPE_FROM) == QUEST_STATUS_INCOMPLETE)
pUnit->FailQuest(QUEST_ESCAPE_FROM);
}
}
@@ -330,7 +330,7 @@ bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest
if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
{
DoScriptText(SAY_START, pCreature, pPlayer);
((npc_escortAI*)(pCreature->AI()))->Start(false, true, false, pPlayer->GetGUID());
CAST_AI(npc_escortAI, pCreature->AI())->Start(false, true, false, pPlayer->GetGUID());
}
return true;
}
@@ -341,7 +341,7 @@ CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature)
thisAI->FillPointMovementListForCreature();
return (CreatureAI*)thisAI;
return thisAI;
}
/*######
## AddSC

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