*Gossip for 18166

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-10 23:46:51 +01:00
parent e3ff5aa66e
commit 7233c671c1
2 changed files with 71 additions and 0 deletions
+1
View File
@@ -0,0 +1 @@
update creature_template set scriptname='npc_khadgar' where entry=18166;
@@ -29,6 +29,7 @@ npc_zephyr
npc_kservant
npc_dirty_larry
npc_ishanah
npc_khadgar
EndContentData */
#include "precompiled.h"
@@ -590,6 +591,9 @@ CreatureAI* GetAI_npc_dirty_larryAI(Creature *_Creature)
bool GossipHello_npc_ishanah(Player *player, Creature *_Creature)
{
if (_Creature->isQuestGiver())
player->PrepareQuestMenu(_Creature->GetGUID());
player->ADD_GOSSIP_ITEM(0, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(0, ISANAH_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -608,6 +612,66 @@ bool GossipSelect_npc_ishanah(Player *player, Creature *_Creature, uint32 sender
return true;
}
/*######
# npc_khadgar
######*/
#define KHADGAR_GOSSIP_1 "I've heard your name spoken only in whispers, mage. Who are you?"
#define KHADGAR_GOSSIP_2 "Go on, please."
#define KHADGAR_GOSSIP_3 "I see." //6th too this
#define KHADGAR_GOSSIP_4 "What did you do then?"
#define KHADGAR_GOSSIP_5 "What happened next?"
#define KHADGAR_GOSSIP_7 "There was something else I wanted to ask you."
bool GossipHello_npc_khadgar(Player *player, Creature *creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if(!player->hasQuest(10211))
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(9243, creature->GetGUID());
return true;
}
bool GossipSelect_npc_khadgar(Player *player, Creature *creature, uint32 sender, uint32 action)
{
switch(action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(9876, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
player->SEND_GOSSIP_MENU(9877, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
player->SEND_GOSSIP_MENU(9878, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
player->SEND_GOSSIP_MENU(9879, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
player->SEND_GOSSIP_MENU(9880, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
player->SEND_GOSSIP_MENU(9881, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
player->ADD_GOSSIP_ITEM(0, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(9243, creature->GetGUID());
break;
}
return true;
}
void AddSC_shattrath_city()
{
Script *newscript;
@@ -652,5 +716,11 @@ void AddSC_shattrath_city()
newscript->Name="npc_ishanah";
newscript->pGossipHello = &GossipHello_npc_ishanah;
newscript->pGossipSelect = &GossipSelect_npc_ishanah;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_khadgar";
newscript->pGossipHello = &GossipHello_npc_khadgar;
newscript->pGossipSelect = &GossipSelect_npc_khadgar;
newscript->RegisterSelf();
}