Core/Movement: Final fix for MSG_MOVE_TELEPORT

* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started)
- You all should'be thankful, that bug was a real bitch
* Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
This commit is contained in:
Trista
2012-12-24 18:04:58 +02:00
parent f6f3680995
commit 7092e9350b
+14 -6
View File
@@ -17324,22 +17324,30 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas
ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
else
{
UpdatePosition(x, y, z, orientation, true);
Position pos; // dummy, not used for creatures.
Position pos = {x, y, z, orientation};
SendTeleportPacket(pos);
UpdatePosition(x, y, z, orientation, true);
UpdateObjectVisibility();
}
}
void Unit::SendTeleportPacket(Position& oldPos)
void Unit::SendTeleportPacket(Position& pos)
{
Position oldPos = {GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), GetOrientation()};
if (GetTypeId() == TYPEID_UNIT)
{
Relocate(&pos);
}
WorldPacket data2(MSG_MOVE_TELEPORT, 38);
data2.append(GetPackGUID());
BuildMovementPacket(&data2);
if (GetTypeId() == TYPEID_UNIT)
Relocate(&oldPos);
if (GetTypeId() == TYPEID_PLAYER)
Relocate(&oldPos);
Relocate(&pos);
SendMessageToSet(&data2, true);
}