Core/WorldStates: Fixed wrong prepared statement being used for saving world state values

This commit is contained in:
Shauren
2022-07-16 00:07:02 +02:00
parent 06010c11b1
commit 7073a8bbe5
@@ -231,7 +231,7 @@ void WorldStateMgr::SaveValueInDb(int32 worldStateId, int32 value)
if (!GetWorldStateTemplate(worldStateId))
return;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_VARIABLE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_STATE);
stmt->setInt32(0, worldStateId);
stmt->setInt32(1, value);
CharacterDatabase.Execute(stmt);