Core/WorldStates: Fixed wrong prepared statement being used for saving world state values
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@@ -231,7 +231,7 @@ void WorldStateMgr::SaveValueInDb(int32 worldStateId, int32 value)
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if (!GetWorldStateTemplate(worldStateId))
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return;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_VARIABLE);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_STATE);
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stmt->setInt32(0, worldStateId);
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stmt->setInt32(1, value);
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CharacterDatabase.Execute(stmt);
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