Merge pull request #12354 from Kittnz/powering_our_defenses

Quest: Powering our Defenses fixed
This commit is contained in:
Aokromes
2014-06-25 05:29:25 +02:00
2 changed files with 9 additions and 11 deletions
@@ -0,0 +1,2 @@
--
UPDATE `quest_template` SET `SpecialFlags`=0 WHERE `entry`=8490;
@@ -190,6 +190,9 @@ enum InfusedCrystal
// Quest
QUEST_POWERING_OUR_DEFENSES = 8490,
// Quest Credit
QUEST_POD_CREDIT = 16364,
// Says
EMOTE = 0,
@@ -266,24 +269,17 @@ public:
summoned->AI()->AttackStart(me);
}
void JustDied(Unit* /*killer*/) override
{
if (PlayerGUID && !Completed)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
player->FailQuest(QUEST_POWERING_OUR_DEFENSES);
}
void UpdateAI(uint32 diff) override
{
if (EndTimer < diff && Progress)
{
Talk(EMOTE);
Completed = true;
if (PlayerGUID)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
player->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
{
Talk(EMOTE, player);
player->KilledMonsterCredit(QUEST_POD_CREDIT);
}
me->RemoveCorpse();
} else EndTimer -= diff;