Scripts/Outland: Rewrite Kazzak (#31826)

(cherry picked from commit f08b08e7cb3796c2646c1ddb18bdee515217dd80)
This commit is contained in:
offl
2026-07-19 23:52:03 +02:00
committed by Shauren
parent 6b01ccefd0
commit 6bc60fd1cf
2 changed files with 150 additions and 94 deletions
@@ -0,0 +1,18 @@
--
UPDATE `creature_template` SET `speed_walk` = 2, `speed_run` = 1.42857, `ScriptName` = 'boss_doom_lord_kazzak' WHERE `entry` = 18728;
UPDATE `creature_model_info` SET `BoundingRadius` = 9, `CombatReach` = 15.75 WHERE `DisplayID` = 17887;
DELETE FROM `creature_text` WHERE `CreatureID` = 18728 AND `GroupID` > 4;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(18728,5,0,"Your own strength feeds me, $n!",14,0,0,0,0,0,8461,0,"kazzak SAY_SOUL"),
(18728,6,0,"%s goes into a frenzy!",16,0,0,0,0,0,1191,0,"kazzak EMOTE_FRENZY"),
(18728,7,0,"Invaders, you dangle upon the precipice of oblivion! The Burning Legion comes and with it comes your end.\n",14,0,0,0,0,0,15895,0,"kazzak SAY_UNK_1"),
(18728,8,0,"Impudent whelps, you only delay the inevitable. Where one has fallen, ten shall rise. Such is the will of Kazzak...",14,0,0,0,0,0,16432,0,"kazzak SAY_UNK_2");
DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_doom_lord_kazzak_capture_soul';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(48473, 'spell_doom_lord_kazzak_capture_soul');
UPDATE `spell_script_names` SET `ScriptName` = 'spell_doom_lord_kazzak_mark_of_kazzak' WHERE `ScriptName` = 'spell_mark_of_kazzak';
UPDATE `spell_script_names` SET `ScriptName` = 'spell_doom_lord_kazzak_twisted_reflection' WHERE `ScriptName` = 'spell_twisted_reflection';
@@ -15,156 +15,179 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited, especially Void Bolt, not sure how exactly it is used
* SAY_UNK_1 is used (sniffs), but the exact purpose is unknown. SAY_UNK_2 maybe is used, maybe not, exact purpose is unknown
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
enum Texts
enum KazzakTexts
{
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_SURPREME = 2,
SAY_KILL = 3,
SAY_DEATH = 4,
EMOTE_FRENZY = 5,
SAY_RAND = 6
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_SURPREME = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
SAY_SOUL = 5,
EMOTE_FRENZY = 6,
SAY_UNK_1 = 7,
SAY_UNK_2 = 8
};
enum Spells
enum KazzakSpells
{
SPELL_SHADOW_VOLLEY = 32963,
SPELL_CLEAVE = 31779,
SPELL_THUNDERCLAP = 36706,
SPELL_VOID_BOLT = 39329,
SPELL_MARK_OF_KAZZAK = 32960,
SPELL_MARK_OF_KAZZAK_DAMAGE = 32961,
SPELL_ENRAGE = 32964,
SPELL_CAPTURE_SOUL = 32966,
// Initial
SPELL_CAPTURE_SOUL = 48473,
// Combat
SPELL_CLEAVE = 16044,
SPELL_TWISTED_REFLECTION = 21063,
SPELL_TWISTED_REFLECTION_HEAL = 21064,
SPELL_VOID_BOLT = 21066,
SPELL_MARK_OF_KAZZAK = 32960,
SPELL_SHADOW_BOLT_VOLLEY = 32963,
SPELL_FRENZY = 32964,
SPELL_THUNDERCLAP = 36706,
SPELL_BERSERK = 32965,
// Scripts
SPELL_MARK_OF_KAZZAK_DAMAGE = 32961,
SPELL_TWISTED_REFLECTION_HEAL = 21064
};
enum Events
enum KazzakEvents
{
EVENT_SHADOW_VOLLEY = 1,
EVENT_CLEAVE = 2,
EVENT_THUNDERCLAP = 3,
EVENT_VOID_BOLT = 4,
EVENT_MARK_OF_KAZZAK = 5,
EVENT_ENRAGE = 6,
EVENT_TWISTED_REFLECTION = 7,
EVENT_BERSERK = 8
EVENT_CLEAVE = 1,
EVENT_TWISTED_REFLECTION,
EVENT_VOID_BOLT,
EVENT_MARK_OF_KAZZAK,
EVENT_SHADOW_BOLT_VOLLEY,
EVENT_FRENZY,
EVENT_THUNDERCLAP,
EVENT_BERSERK
};
struct boss_doomlord_kazzak : public ScriptedAI
// 18728 - Doom Lord Kazzak
struct boss_doom_lord_kazzak : public WorldBossAI
{
boss_doomlord_kazzak(Creature* creature) : ScriptedAI(creature)
{
}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, 6s, 10s);
_events.ScheduleEvent(EVENT_CLEAVE, 7s);
_events.ScheduleEvent(EVENT_THUNDERCLAP, 14s, 18s);
_events.ScheduleEvent(EVENT_VOID_BOLT, 30s);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25s);
_events.ScheduleEvent(EVENT_ENRAGE, 1min);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33s);
_events.ScheduleEvent(EVENT_BERSERK, 3min);
}
using WorldBossAI::WorldBossAI;
void JustAppeared() override
{
Talk(SAY_INTRO);
}
void JustEngagedWith(Unit* /*who*/) override
void JustEngagedWith(Unit* who) override
{
WorldBossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
DoCastSelf(SPELL_CAPTURE_SOUL);
events.ScheduleEvent(EVENT_CLEAVE, 10s, 15s);
events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15s, 25s);
events.ScheduleEvent(EVENT_VOID_BOLT, 10s);
events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 10s, 20s);
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 5s, 15s);
events.ScheduleEvent(EVENT_FRENZY, 1min);
events.ScheduleEvent(EVENT_THUNDERCLAP, 10s, 25s);
events.ScheduleEvent(EVENT_BERSERK, 3min);
}
void OnSpellCast(SpellInfo const* spellInfo) override
{
switch (spellInfo->Id)
{
case SPELL_FRENZY:
Talk(EMOTE_FRENZY);
Talk(SAY_SURPREME);
break;
case SPELL_BERSERK:
Talk(SAY_SURPREME);
break;
default:
break;
}
}
void KilledUnit(Unit* victim) override
{
// When Kazzak kills a player (not pets/totems), he regens some health
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(me, SPELL_CAPTURE_SOUL);
Talk(SAY_KILL);
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
void JustDied(Unit* killer) override
{
WorldBossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff) override
{
// Return since we have no target
if (!UpdateVictim())
return;
_events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_VOLLEY:
DoCastVictim(SPELL_SHADOW_VOLLEY);
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, 4s, 6s);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
_events.ScheduleEvent(EVENT_CLEAVE, 8s, 12s);
break;
case EVENT_THUNDERCLAP:
DoCastVictim(SPELL_THUNDERCLAP);
_events.ScheduleEvent(EVENT_THUNDERCLAP, 10s, 14s);
break;
case EVENT_VOID_BOLT:
DoCastVictim(SPELL_VOID_BOLT);
_events.ScheduleEvent(EVENT_VOID_BOLT, 15s, 18s);
break;
case EVENT_MARK_OF_KAZZAK:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
DoCast(target, SPELL_MARK_OF_KAZZAK);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20s);
break;
case EVENT_ENRAGE:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 30s);
events.Repeat(10s, 15s);
break;
case EVENT_TWISTED_REFLECTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
DoCast(target, SPELL_TWISTED_REFLECTION);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15s);
events.Repeat(15s, 30s);
break;
case EVENT_VOID_BOLT:
if (!me->IsWithinMeleeRange(me->GetVictim()))
DoCastVictim(SPELL_VOID_BOLT);
events.Repeat(2s);
break;
case EVENT_MARK_OF_KAZZAK:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [](Unit const* unit) { return unit && unit->IsPlayer() && unit->GetPowerIndex(POWER_MANA) < MAX_POWERS_PER_CLASS && !unit->HasAura(SPELL_MARK_OF_KAZZAK); }))
DoCast(target, SPELL_MARK_OF_KAZZAK);
events.Repeat(10s, 25s);
break;
case EVENT_SHADOW_BOLT_VOLLEY:
DoCastSelf(SPELL_SHADOW_BOLT_VOLLEY);
events.Repeat(10s, 25s);
break;
case EVENT_FRENZY:
DoCastSelf(SPELL_FRENZY);
events.Repeat(60s);
break;
case EVENT_THUNDERCLAP:
DoCastSelf(SPELL_THUNDERCLAP);
events.Repeat(20s, 30s);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK);
DoCastSelf(SPELL_BERSERK);
break;
default:
break;
}
}
}
private:
EventMap _events;
};
// 32960 - Mark of Kazzak
class spell_mark_of_kazzak : public AuraScript
class spell_doom_lord_kazzak_mark_of_kazzak : public AuraScript
{
bool Validate(SpellInfo const* /*spell*/) override
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_MARK_OF_KAZZAK_DAMAGE });
}
@@ -172,30 +195,29 @@ class spell_mark_of_kazzak : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, SpellEffectValue& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner())
amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
amount = CalculatePct(owner->GetMaxPower(POWER_MANA), 5);
}
void OnPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (target->GetPower(POWER_MANA) == 0)
if (target->GetPowerPct(POWER_MANA) < 5.0f)
{
target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, aurEff);
// Remove aura
SetDuration(0);
Remove();
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_doom_lord_kazzak_mark_of_kazzak::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_doom_lord_kazzak_mark_of_kazzak::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
}
};
// 21063 - Twisted Reflection
class spell_twisted_reflection : public AuraScript
class spell_doom_lord_kazzak_twisted_reflection : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -214,13 +236,29 @@ class spell_twisted_reflection : public AuraScript
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_twisted_reflection::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_doom_lord_kazzak_twisted_reflection::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 48473 - Capture Soul
class spell_doom_lord_kazzak_capture_soul : public AuraScript
{
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (Creature* actor = eventInfo.GetActor()->ToCreature())
actor->AI()->Talk(SAY_SOUL, eventInfo.GetActionTarget());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_doom_lord_kazzak_capture_soul::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
void AddSC_boss_doomlordkazzak()
{
RegisterCreatureAI(boss_doomlord_kazzak);
RegisterSpellScript(spell_mark_of_kazzak);
RegisterSpellScript(spell_twisted_reflection);
RegisterCreatureAI(boss_doom_lord_kazzak);
RegisterSpellScript(spell_doom_lord_kazzak_mark_of_kazzak);
RegisterSpellScript(spell_doom_lord_kazzak_twisted_reflection);
RegisterSpellScript(spell_doom_lord_kazzak_capture_soul);
}