Apply code style to zuldrak.cpp

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-11-28 15:54:52 +01:00
parent 586bf2d5ae
commit 6af477d595
@@ -34,7 +34,7 @@ enum eDrakuruShackles
struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
{
npc_drakuru_shacklesAI(Creature *c) : ScriptedAI(c) {}
npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
Unit* Rageclaw;
@@ -48,16 +48,16 @@ struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
DoActionOnRageclaw(true,summon);
}
void DoActionOnRageclaw(bool locking, Unit *who)
void DoActionOnRageclaw(bool bLocking, Unit* pWho)
{
if (!who)
if (!pWho)
return;
if (locking)
if (bLocking)
{
if (who)
if (pWho)
{
Rageclaw = who;
Rageclaw = pWho;
m_creature->SetInFront(Rageclaw);
Rageclaw->SetInFront(m_creature);
@@ -69,20 +69,19 @@ struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
else
{
DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
CAST_PLR(who)->CastSpell(Rageclaw, SPELL_UNLOCK_SHACKLE, true);
CAST_PLR(pWho)->CastSpell(Rageclaw, SPELL_UNLOCK_SHACKLE, true);
m_creature->setDeathState(DEAD);
}
}
void SpellHit(Unit *caster, const SpellEntry *spell)
void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
{
if (spell->Id == SPELL_UNLOCK_SHACKLE)
if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
{
if (Rageclaw)
DoActionOnRageclaw(false,caster);
DoActionOnRageclaw(false, pCaster);
else
m_creature->setDeathState(JUST_DIED);
}
}
};
@@ -105,11 +104,12 @@ enum eRageclaw
const char * SAY_RAGECLAW_1 = "I poop on you, trollses!";
const char * SAY_RAGECLAW_2 = "ARRRROOOOGGGGAAAA!";
const char * SAY_RAGECLAW_3 = "No more mister nice wolvar!";
#define SAY_RAGECLAW RAND(SAY_RAGECLAW_1,SAY_RAGECLAW_2,SAY_RAGECLAW_3)
struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
{
npc_captured_rageclawAI(Creature *c) : ScriptedAI(c) {}
npc_captured_rageclawAI(Creature* pCreature) : ScriptedAI(pCreature) {}
uint32 DespawnTimer;
bool Despawn;
@@ -124,9 +124,9 @@ struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
void MoveInLineOfSight(Unit *who){}
void SpellHit(Unit *caster, const SpellEntry *spell)
void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
{
if (spell->Id == SPELL_FREE_RAGECLAW)
if (pSpell->Id == SPELL_FREE_RAGECLAW)
{
m_creature->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN);
@@ -145,7 +145,7 @@ struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
}
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 uiDiff)
{
if (m_creature->getVictim())
{
@@ -156,9 +156,9 @@ struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
if (!Despawn)
return;
if (DespawnTimer <= diff)
if (DespawnTimer <= uiDiff)
m_creature->setDeathState(JUST_DIED);
else DespawnTimer-=diff;
else DespawnTimer -= uiDiff;
}
};
@@ -179,32 +179,33 @@ enum eGymer
SPELL_GYMER = 55568
};
bool GossipHello_npc_gymer(Player *pPlayer, Creature *pCreature)
bool GossipHello_npc_gymer(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(13640, pCreature->GetGUID());
}
return true;
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(13640, pCreature->GetGUID());
}
bool GossipSelect_npc_gymer(Player *pPlayer, Creature *pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_GYMER, true);
}
return true;
}
return true;
bool GossipSelect_npc_gymer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_GYMER, true);
}
return true;
}
void AddSC_zuldrak()
{
Script *newscript;