Fix typo in Player.cpp (#29638)

copseReclaimDelay -> corpseReclaimDelay

This should not break anything.

(cherry picked from commit e7ff4fe613e5b99b4e7c9553078d2947eabf7c07)
This commit is contained in:
Jan125
2026-05-26 23:08:28 +02:00
committed by Shauren
parent 8985860b14
commit 6acb9795dc
+4 -4
View File
@@ -158,7 +158,7 @@ enum PlayerSpells
SPELL_EXPERIENCE_ELIMINATED = 206662,
};
static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
static uint32 corpseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
{
@@ -26599,7 +26599,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
if (pvp)
{
if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
return copseReclaimDelay[0];
return corpseReclaimDelay[0];
}
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
return 0;
@@ -26608,7 +26608,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
// 0..2 full period
// should be ceil(x)-1 but not floor(x)
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
return copseReclaimDelay[count];
return corpseReclaimDelay[count];
}
void Player::UpdateCorpseReclaimDelay()
@@ -26662,7 +26662,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load) const
count = MAX_DEATH_COUNT - 1;
}
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
time_t expected_time = corpse->GetGhostTime() + corpseReclaimDelay[count];
time_t now = GameTime::GetGameTime();
if (now >= expected_time)