[8126] Improvemets in player/pet/charter name checks. Author: VladimirMangos
* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
--HG--
branch : trunk
This commit is contained in:
@@ -249,30 +249,31 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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}
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// prevent character creating with invalid name
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if(!normalizePlayerName(name))
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if (!normalizePlayerName(name))
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{
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data << (uint8)CHAR_NAME_INVALID_CHARACTER;
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data << (uint8)CHAR_NAME_NO_NAME;
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SendPacket( &data );
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sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
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return;
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}
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// check name limitations
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if(!ObjectMgr::IsValidName(name,true))
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uint8 res = ObjectMgr::CheckPlayerName(name,true);
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if (res != CHAR_NAME_SUCCESS)
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{
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data << (uint8)CHAR_NAME_INVALID_CHARACTER;
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data << uint8(res);
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SendPacket( &data );
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return;
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}
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if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
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if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
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{
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data << (uint8)CHAR_NAME_RESERVED;
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SendPacket( &data );
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return;
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}
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if(objmgr.GetPlayerGUIDByName(name))
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if (objmgr.GetPlayerGUIDByName(name))
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{
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data << (uint8)CHAR_CREATE_NAME_IN_USE;
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SendPacket( &data );
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@@ -280,7 +281,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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}
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QueryResult *resultacct = LoginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
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if ( resultacct )
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if (resultacct)
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{
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Field *fields=resultacct->Fetch();
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uint32 acctcharcount = fields[0].GetUInt32();
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@@ -985,7 +986,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
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recv_data >> newname;
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// prevent character rename to invalid name
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if(!normalizePlayerName(newname))
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if (!normalizePlayerName(newname))
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_NAME_NO_NAME);
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@@ -993,16 +994,17 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
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return;
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}
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if(!ObjectMgr::IsValidName(newname, true))
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uint8 res = ObjectMgr::CheckPlayerName(newname,true);
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if (res != CHAR_NAME_SUCCESS)
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_NAME_INVALID_CHARACTER);
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data << uint8(res);
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SendPacket( &data );
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return;
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}
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// check name limitations
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if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
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if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_NAME_RESERVED);
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@@ -1258,7 +1260,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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}
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// prevent character rename to invalid name
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if(!normalizePlayerName(newname))
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if (!normalizePlayerName(newname))
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{
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WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
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data << uint8(CHAR_NAME_NO_NAME);
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@@ -1266,16 +1268,17 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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return;
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}
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if(!ObjectMgr::IsValidName(newname,true))
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uint8 res = ObjectMgr::CheckPlayerName(newname,true);
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if (res != CHAR_NAME_SUCCESS)
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{
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WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
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data << uint8(CHAR_NAME_INVALID_CHARACTER);
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data << uint8(res);
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SendPacket( &data );
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return;
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}
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// check name limitations
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if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
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if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
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{
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WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
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data << uint8(CHAR_NAME_RESERVED);
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@@ -1284,9 +1287,9 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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}
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// character with this name already exist
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if(uint64 newguid = objmgr.GetPlayerGUIDByName(newname))
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if (uint64 newguid = objmgr.GetPlayerGUIDByName(newname))
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{
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if(newguid != guid)
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if (newguid != guid)
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{
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WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
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data << uint8(CHAR_CREATE_NAME_IN_USE);
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+6
-6
@@ -6481,18 +6481,18 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
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char* name_str = strtok(NULL, " ");
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std::string name;
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if(name_str)
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if (name_str)
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{
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name = name_str;
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// normalize the name if specified and check if it exists
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if(!normalizePlayerName(name))
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if (!normalizePlayerName(name))
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{
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PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
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SetSentErrorMessage(true);
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return false;
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}
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if(!ObjectMgr::IsValidName(name,true))
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if (ObjectMgr::CheckPlayerName(name,true) != CHAR_NAME_SUCCESS)
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{
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PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
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SetSentErrorMessage(true);
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@@ -6504,17 +6504,17 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
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uint32 guid = 0;
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if(guid_str)
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if (guid_str)
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{
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guid = atoi(guid_str);
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if(!guid)
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if (!guid)
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{
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PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
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SetSentErrorMessage(true);
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return false;
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}
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if(objmgr.GetPlayerAccountIdByGUID(guid))
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if (objmgr.GetPlayerAccountIdByGUID(guid))
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{
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PSendSysMessage(LANG_CHARACTER_GUID_IN_USE,guid);
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SetSentErrorMessage(true);
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+28
-12
@@ -7071,18 +7071,24 @@ bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bo
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return false;
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}
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bool ObjectMgr::IsValidName( const std::string& name, bool create )
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uint8 ObjectMgr::CheckPlayerName( const std::string& name, bool create )
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{
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std::wstring wname;
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if(!Utf8toWStr(name,wname))
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return false;
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return CHAR_NAME_INVALID_CHARACTER;
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if(wname.size() < 1 || wname.size() > MAX_PLAYER_NAME)
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return false;
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if(wname.size() > MAX_PLAYER_NAME)
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return CHAR_NAME_TOO_LONG;
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uint32 minName = sWorld.getConfig(CONFIG_MIN_PLAYER_NAME);
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if(wname.size() < minName)
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return CHAR_NAME_TOO_SHORT;
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uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES);
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return isValidString(wname,strictMask,false,create);
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if(!isValidString(wname,strictMask,false,create))
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return CHAR_NAME_MIXED_LANGUAGES;
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return CHAR_NAME_SUCCESS;
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}
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bool ObjectMgr::IsValidCharterName( const std::string& name )
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@@ -7091,7 +7097,11 @@ bool ObjectMgr::IsValidCharterName( const std::string& name )
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if(!Utf8toWStr(name,wname))
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return false;
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if(wname.size() < 1)
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if(wname.size() > MAX_CHARTER_NAME)
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return false;
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uint32 minName = sWorld.getConfig(CONFIG_MIN_CHARTER_NAME);
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if(wname.size() < minName)
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return false;
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uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES);
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@@ -7099,18 +7109,24 @@ bool ObjectMgr::IsValidCharterName( const std::string& name )
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return isValidString(wname,strictMask,true);
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}
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bool ObjectMgr::IsValidPetName( const std::string& name )
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PetNameInvalidReason ObjectMgr::CheckPetName( const std::string& name )
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{
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std::wstring wname;
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if(!Utf8toWStr(name,wname))
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return false;
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return PET_NAME_INVALID;
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if(wname.size() < 1)
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return false;
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if(wname.size() > MAX_PET_NAME)
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return PET_NAME_TOO_LONG;
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uint32 minName = sWorld.getConfig(CONFIG_MIN_PET_NAME);
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if(wname.size() < minName)
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return PET_NAME_TOO_SHORT;
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uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES);
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if(!isValidString(wname,strictMask,false))
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return PET_NAME_MIXED_LANGUAGES;
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return isValidString(wname,strictMask,false);
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return PET_NAME_SUCCESS;
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}
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int ObjectMgr::GetIndexForLocale( LocaleConstant loc )
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@@ -312,8 +312,10 @@ struct GM_Ticket
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typedef std::list<GM_Ticket*> GmTicketList;
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SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
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#define MAX_PET_NAME 12 // max allowed by client name length
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#define MAX_CHARTER_NAME 24 // max allowed by client name length
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bool normalizePlayerName(std::string& name);
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@@ -759,9 +761,9 @@ class ObjectMgr
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bool IsReservedName(const std::string& name) const;
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// name with valid structure and symbols
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static bool IsValidName( const std::string& name, bool create = false );
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static uint8 CheckPlayerName( const std::string& name, bool create = false );
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static PetNameInvalidReason CheckPetName( const std::string& name );
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static bool IsValidCharterName( const std::string& name );
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static bool IsValidPetName( const std::string& name );
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static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
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@@ -91,6 +91,9 @@ enum PetTalk
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enum PetNameInvalidReason
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{
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// custom, not send
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PET_NAME_SUCCESS = 0,
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PET_NAME_INVALID = 1,
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PET_NAME_NO_NAME = 2,
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PET_NAME_TOO_SHORT = 3,
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@@ -438,9 +438,10 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
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pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
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return;
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if(!ObjectMgr::IsValidPetName(name))
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PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
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if(res != PET_NAME_SUCCESS)
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{
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SendPetNameInvalid(PET_NAME_INVALID, name, NULL);
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SendPetNameInvalid(res, name, NULL);
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return;
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}
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+2
-1
@@ -14484,7 +14484,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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m_name = fields[3].GetCppString();
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// check name limitations
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if(!ObjectMgr::IsValidName(m_name) || (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)))
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if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
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GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))
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{
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delete result;
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);
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@@ -395,7 +395,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", account);
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uint8 charcount = 0;
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if ( result )
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if (result)
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{
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Field *fields=result->Fetch();
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charcount = fields[0].GetUInt8();
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@@ -407,7 +407,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
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}
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FILE *fin = fopen(file.c_str(), "r");
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if(!fin)
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if (!fin)
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return DUMP_FILE_OPEN_ERROR;
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QueryResult * result = NULL;
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@@ -415,7 +415,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
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// make sure the same guid doesn't already exist and is safe to use
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bool incHighest = true;
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if(guid != 0 && guid < objmgr.m_hiCharGuid)
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if (guid != 0 && guid < objmgr.m_hiCharGuid)
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{
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result = CharacterDatabase.PQuery("SELECT * FROM characters WHERE guid = '%d'", guid);
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if (result)
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@@ -429,10 +429,10 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
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guid = objmgr.m_hiCharGuid;
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// normalize the name if specified and check if it exists
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if(!normalizePlayerName(name))
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if (!normalizePlayerName(name))
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name = "";
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if(ObjectMgr::IsValidName(name,true))
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if (ObjectMgr::CheckPlayerName(name,true) == CHAR_NAME_SUCCESS)
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{
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CharacterDatabase.escape_string(name); // for safe, we use name only for sql quearies anyway
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result = CharacterDatabase.PQuery("SELECT * FROM characters WHERE name = '%s'", name.c_str());
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@@ -442,7 +442,8 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
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delete result;
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}
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}
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else name = "";
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else
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name = "";
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// name encoded or empty
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@@ -639,6 +639,27 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0);
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m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0);
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m_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2);
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if(m_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
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{
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sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
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m_configs[CONFIG_MIN_PLAYER_NAME] = 2;
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}
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m_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2);
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if(m_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
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{
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sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
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m_configs[CONFIG_MIN_CHARTER_NAME] = 2;
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}
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m_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2);
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if(m_configs[CONFIG_MIN_PET_NAME] < 1 || m_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
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{
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sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
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m_configs[CONFIG_MIN_PET_NAME] = 2;
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}
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m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0);
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m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
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@@ -112,6 +112,9 @@ enum WorldConfigs
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CONFIG_STRICT_PLAYER_NAMES,
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CONFIG_STRICT_CHARTER_NAMES,
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CONFIG_STRICT_PET_NAMES,
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CONFIG_MIN_PLAYER_NAME,
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CONFIG_MIN_CHARTER_NAME,
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CONFIG_MIN_PET_NAME,
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CONFIG_CHARACTERS_CREATING_DISABLED,
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CONFIG_CHARACTERS_PER_ACCOUNT,
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CONFIG_CHARACTERS_PER_REALM,
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@@ -536,6 +536,18 @@ ChatLogTimestamp = 0
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# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
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# 3 basic latin characters + server timezone specific
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#
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# MinPlayerName
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# Minimal name length (1..12)
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# Default: 2
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#
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# MinCharterName
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# Minimal name length (1..24)
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# Default: 2
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#
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# MinPetName
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# Minimal name length (1..12)
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# Default: 2
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#
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# CharactersCreatingDisabled
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# Disable characters creating for specific team or any (non-player accounts not affected)
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# Default: 0 - enabled
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@@ -729,6 +741,9 @@ StrictPlayerNames = 0
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StrictCharterNames = 0
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StrictPetNames = 0
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MaxWhoListReturns = 49
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MinPlayerName = 2
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MinCharterName = 2
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MinPetName = 2
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CharactersCreatingDisabled = 0
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CharactersPerAccount = 50
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CharactersPerRealm = 10
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Reference in New Issue
Block a user