*Dont allow player to use a flypoint if the player stunned or rooted.
*This fix the bug that eg.: player cast Ice Block(45438) and click on a flypoint and INSTANTLY teleported to the flypoint. :) --HG-- branch : trunk
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+2
-2
@@ -17583,8 +17583,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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if(nodes.size() < 2)
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if(nodes.size() < 2)
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return false;
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return false;
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// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
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// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
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if(GetSession()->isLogingOut() || isInCombat())
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if(GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT))
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{
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERBUSY);
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data << uint32(ERR_TAXIPLAYERBUSY);
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