Core/Creatures: Added GetCorpseDelay method to creatures
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@@ -1345,14 +1345,12 @@ void SpellMgr::LoadSpellBonusess()
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continue;
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}
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SpellBonusEntry sbe;
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SpellBonusEntry& sbe = mSpellBonusMap[entry];
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sbe.direct_damage = fields[1].GetFloat();
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sbe.dot_damage = fields[2].GetFloat();
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sbe.ap_bonus = fields[3].GetFloat();
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sbe.ap_dot_bonus = fields[4].GetFloat();
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mSpellBonusMap[entry] = sbe;
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++count;
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} while (result->NextRow());
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