diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 034f547bd4..aeeb4ae729 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -432,6 +432,7 @@ class Creature : public Unit, public GridObject uint32 GetEquipmentId() const { return GetCreatureInfo()->equipmentId; } void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } + uint32 GetCorpseDelay() const { return m_corpseDelay; } bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; } bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; } bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; } diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index ad2bd3aa0c..25355acc65 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1345,14 +1345,12 @@ void SpellMgr::LoadSpellBonusess() continue; } - SpellBonusEntry sbe; - + SpellBonusEntry& sbe = mSpellBonusMap[entry]; sbe.direct_damage = fields[1].GetFloat(); sbe.dot_damage = fields[2].GetFloat(); sbe.ap_bonus = fields[3].GetFloat(); sbe.ap_dot_bonus = fields[4].GetFloat(); - mSpellBonusMap[entry] = sbe; ++count; } while (result->NextRow());