Core/Creatures: Added GetCorpseDelay method to creatures
This commit is contained in:
@@ -432,6 +432,7 @@ class Creature : public Unit, public GridObject<Creature>
|
||||
uint32 GetEquipmentId() const { return GetCreatureInfo()->equipmentId; }
|
||||
|
||||
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
|
||||
uint32 GetCorpseDelay() const { return m_corpseDelay; }
|
||||
bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
|
||||
bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
|
||||
bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
|
||||
|
||||
Reference in New Issue
Block a user